The five gods are the effective rulers of Amonkhet. They are not the creators of the plane, but they are its stewards while the people of Naktamun await the return of the God-Pharaoh. The five gods believe they were created by the God-Pharaoh, who charged them with teaching the people the ways of the God-Pharaoh, and with protecting them until he comes.

The five gods embody the five virtues the...
2024-09-06 01:00:02 +0000 UTC
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The five gods are the effective rulers of Amonkhet. They are not the creators of the plane, but they are its stewards while the people of Naktamun await the return of the God-Pharaoh. The five gods believe they were created by the God-Pharaoh, who charged them with teaching the people the ways of the God-Pharaoh, and with protecting them until he comes.

The five gods embody the five virtues the...
2024-09-06 01:00:01 +0000 UTC
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Masters of misdirection, infiltration, and espionage, Dimir spies and assassins pursue their objectives behind layers of deception. Dimir agents make ideal villains for adventures involving intrigue and mystery in the shadows of dark alleys and the tunnels of the undercity.

Duskmantle was the guildhall of House Dimir on Ravnica during Szadek's reign. It was a hidden castle located in the Underc...
2024-08-30 01:00:05 +0000 UTC
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Masters of misdirection, infiltration, and espionage, Dimir spies and assassins pursue their objectives behind layers of deception. Dimir agents make ideal villains for adventures involving intrigue and mystery in the shadows of dark alleys and the tunnels of the undercity.

Duskmantle was the guildhall of House Dimir on Ravnica during Szadek's reign. It was a hidden castle located in the Underc...
2024-08-30 01:00:04 +0000 UTC
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Masters of misdirection, infiltration, and espionage, Dimir spies and assassins pursue their objectives behind layers of deception. Dimir agents make ideal villains for adventures involving intrigue and mystery in the shadows of dark alleys and the tunnels of the undercity.

Duskmantle was the guildhall of House Dimir on Ravnica during Szadek's reign. It was a hidden castle located in the Underc...
2024-08-30 01:00:03 +0000 UTC
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Masters of misdirection, infiltration, and espionage, Dimir spies and assassins pursue their objectives behind layers of deception. Dimir agents make ideal villains for adventures involving intrigue and mystery in the shadows of dark alleys and the tunnels of the undercity.

Duskmantle was the guildhall of House Dimir on Ravnica during Szadek's reign. It was a hidden castle located in the Underc...
2024-08-30 01:00:02 +0000 UTC
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Each month, we will temporarily leave the magnificent Ravnica and take a peek at the mysterious multiverse. I will only put 2 options in this poll to reduce the complexity.
2024-08-25 14:41:40 +0000 UTC
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This is the 2nd map for the Modular Dungeon Series
I have made a tutorial for how to use this map in the Fvtt
You can check this post for the details (For paid members only)

Other variations of this map:
2024-08-23 01:00:03 +0000 UTC
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This is the 2nd map of the Modular Dungeon Series
I have made a tutorial for how to use this map in the Fvtt
You can check this post for the details

Other variations of this map:
2024-08-23 01:00:03 +0000 UTC
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This is the 2nd map for the Modular Dungeon Series
I have made a tutorial for how to use this map in the Fvtt
You can check this post for the details

Other variations of this map:
2024-08-23 01:00:02 +0000 UTC
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This is the 2nd map of the Modular Dungeon Series
I have made a tutorial for how to use this map in the Fvtt
You can check this post for the details

Other variations of this map:
2024-08-23 01:00:02 +0000 UTC
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Leave a comment if you have any other ideas :P
2024-08-21 14:08:51 +0000 UTC
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*The idea is the same. this method should also work on other VTT platforms.
1. First you will need a large enough canvas for your dungeon.

Create a blank Scene in the Fvtt, go to the Grid tab, and change the Scene Dimensions, Here I'm using 40000x30000px as a starting point.
2. Once your Scene is ready, you can import the modular dungeon map as a tile(gridless version).
...
2024-08-19 09:04:54 +0000 UTC
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Whenever an area of Ravnica has fallen into ruin, the Golgari seek to sweep in, accelerate its decomposition, drain it of its resources, reseed it, nourish it, and—eventually—claim the revivified sector as their territory. Zanikev, the Great Rot Farm, is one particularly large Golgari reclamation zone that encompasses several former neighborhoods, an area of moss-coated and slime-choked architect...
2024-08-16 01:00:03 +0000 UTC
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Whenever an area of Ravnica has fallen into ruin, the Golgari seek to sweep in, accelerate its decomposition, drain it of its resources, reseed it, nourish it, and—eventually—claim the revivified sector as their territory. Zanikev, the Great Rot Farm, is one particularly large Golgari reclamation zone that encompasses several former neighborhoods, an area of moss-coated and slime-choked architect...
2024-08-16 01:00:03 +0000 UTC
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Whenever an area of Ravnica has fallen into ruin, the Golgari seek to sweep in, accelerate its decomposition, drain it of its resources, reseed it, nourish it, and—eventually—claim the revivified sector as their territory. Zanikev, the Great Rot Farm, is one particularly large Golgari reclamation zone that encompasses several former neighborhoods, an area of moss-coated and slime-choked architect...
2024-08-16 01:00:03 +0000 UTC
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Whenever an area of Ravnica has fallen into ruin, the Golgari seek to sweep in, accelerate its decomposition, drain it of its resources, reseed it, nourish it, and—eventually—claim the revivified sector as their territory. Zanikev, the Great Rot Farm, is one particularly large Golgari reclamation zone that encompasses several former neighborhoods, an area of moss-coated and slime-choked architect...
2024-08-16 01:00:03 +0000 UTC
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Gavony is the most populous province of Innistrad, where the humans remained strong and safe, sheltered behind the high walls of Thraben, the largest city of the Innistrad.
While the surrounding settlements were constantly under assault, Thraben and its immense cathedral remained relatively safe. Small towns grew away from Thraben on Gavony's rocky moors. Small groups of trees stained the hills and mo...
2024-08-09 01:00:02 +0000 UTC
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Gavony is the most populous province of Innistrad, where the humans remained strong and safe, sheltered behind the high walls of Thraben, the largest city of the Innistrad.
While the surrounding settlements were constantly under assault, Thraben and its immense cathedral remained relatively safe. Small towns grew away from Thraben on Gavony's rocky moors. Small groups of trees stained the hills and mo...
2024-08-09 01:00:02 +0000 UTC
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Gavony is the most populous province of Innistrad, where the humans remained strong and safe, sheltered behind the high walls of Thraben, the largest city of the Innistrad.
While the surrounding settlements were constantly under assault, Thraben and its immense cathedral remained relatively safe. Small towns grew away from Thraben on Gavony's rocky moors. Small groups of trees stained the hills and mo...
2024-08-09 01:00:02 +0000 UTC
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Gavony is the most populous province of Innistrad, where the humans remained strong and safe, sheltered behind the high walls of Thraben, the largest city of the Innistrad.
While the surrounding settlements were constantly under assault, Thraben and its immense cathedral remained relatively safe. Small towns grew away from Thraben on Gavony's rocky moors. Small groups of trees stained the hills and mo...
2024-08-09 01:00:02 +0000 UTC
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Dovin Baan was a tall, thin, and always impeccably dressed vedalken who strove for perfection. His suit was partially encased in whorls and filigrees of brass, bits of which hissed and ticked faintly as he moved. Baan had an innate talent, heightened by magic, that allowed him to see the flaws in any system or machine. After mere moments of scrutiny, Dovin could provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling ...
2024-08-02 01:00:02 +0000 UTC
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Dovin Baan was a tall, thin, and always impeccably dressed vedalken who strove for perfection. His suit was partially encased in whorls and filigrees of brass, bits of which hissed and ticked faintly as he moved. Baan had an innate talent, heightened by magic, that allowed him to see the flaws in any system or machine. After mere moments of scrutiny, Dovin could provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling ...
2024-08-02 01:00:02 +0000 UTC
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Dovin Baan was a tall, thin, and always impeccably dressed vedalken who strove for perfection. His suit was partially encased in whorls and filigrees of brass, bits of which hissed and ticked faintly as he moved. Baan had an innate talent, heightened by magic, that allowed him to see the flaws in any system or machine. After mere moments of scrutiny, Dovin could provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling ...
2024-08-02 01:00:02 +0000 UTC
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Dovin Baan was a tall, thin, and always impeccably dressed vedalken who strove for perfection. His suit was partially encased in whorls and filigrees of brass, bits of which hissed and ticked faintly as he moved. Baan had an innate talent, heightened by magic, that allowed him to see the flaws in any system or machine. After mere moments of scrutiny, Dovin could provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling ...
2024-08-02 01:00:02 +0000 UTC
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Below the Orzhova church lies a bejeweled catacomb that preserves the mummified bodies of the Ghost Council. It was constructed millennia ago, and ancient protection magic lines the walls. This magic is old enough that the laws of the Guildpact do not impact what happens inside.

The Ghost Council resid...
2024-07-27 01:40:50 +0000 UTC
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Sin is debt, and absolution is paid in tithes of gold and blood.
Orzhova is the guildhall of the Orzhov Syndicate on Ravnica, and the former seat of their council of ghosts - the Obzedat. It is located on the western edge of Tenth District Plaza.

Sometimes called the Cathedral Opulent or the Church of Deals, Orzhova is a lavish cathedral with spiky spires, soaring ceilings, desi...
2024-07-26 01:00:02 +0000 UTC
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Sin is debt, and absolution is paid in tithes of gold and blood.
Orzhova is the guildhall of the Orzhov Syndicate on Ravnica, and the former seat of their council of ghosts - the Obzedat. It is located on the western edge of Tenth District Plaza.

Sometimes called the Cathedral Opulent or the Church of Deals, Orzhova is a lavish cathedral with spiky spires, soaring ceilings, desi...
2024-07-26 01:00:01 +0000 UTC
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Sin is debt, and absolution is paid in tithes of gold and blood.
Orzhova is the guildhall of the Orzhov Syndicate on Ravnica, and the former seat of their council of ghosts - the Obzedat. It is located on the western edge of Tenth District Plaza.

Sometimes called the Cathedral Opulent or the Church of Deals, Orzhova is a lavish cathedral with spiky spires, soaring ceilings, desi...
2024-07-26 01:00:01 +0000 UTC
View Post
Sin is debt, and absolution is paid in tithes of gold and blood.
Orzhova is the guildhall of the Orzhov Syndicate on Ravnica, and the former seat of their council of ghosts - the Obzedat. It is located on the western edge of Tenth District Plaza.

Sometimes called the Cathedral Opulent or the Church of Deals, Orzhova is a lavish cathedral with spiky spires, soaring ceilings, desi...
2024-07-26 01:00:01 +0000 UTC
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