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baoHoudini

baoHoudini

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baoHoudini posts

025_Houdini different emission 2 just file

Houdini infinite emission without interspersed objects and how to control animation

Software version: Houdini 20.0.507 

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 5 minutes

If you have any questions, please contact me.

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024_softbody and shapematch project file

Software version: Houdini 19.5.773

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 5 minutes

If you have any questions, please contact me.


https://drive.google.com/drive/folders/11tYZwaO1oHHRCtVWEMnIlMlEV7oNjXq1?usp=sharing

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024_softbody and shapematch

Software version: Houdini 19.5.773

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 5 minutes

If you have any questions, please contact me.

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023_houdini pop grain hip file Redshift render


Software version: Houdini 19.5.773

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 30 minutes

If you have any questions, please contact me.

https://drive.google.com/drive/folders/17QmZ7ekkAG2odk4duvikSSj54gPq0tRN?usp=sharing

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023_Making Sand in Houdini

 Sand course recommendations
rohandalvi :https://vimeo.com/132847114

masterclass: https://www.youtube.com/watch?v=_jtgkMRAwvQ

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022_Using kinefx vellum in Houdini Create a Flower

If you have any questions, please contact me.

I used nodes from AElib in it. Please download this

aelib: https://github.com/Aeoll/Aelib

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022_Using kinefx vellum in Houdini Create a Flower

This is a preview video.

Patreon's payment includes hip project file and texture.and A Chinese explanation video with English subtitles. (Upload soon) 

If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running environment: Windows

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021_Hip file Dynamically create constraints and emit in non-interlaced positions

Received feedback from a member requesting this project, and I have now uploaded it .

This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints

If you have any questions, please contact me.

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021_Dynamically create constraints and emit in non-interlaced positions

Received feedback from a member requesting this project, and I have now uploaded it .

This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints

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021_houdini vellum vine. No tutorial . just file

If you have any questions, please contact me.

project files:

https://drive.google.com/drive/folders/10hxmHxUVJ4LaiuaCex59Ny2-loGYKtr3?usp=share_link

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021_houdini vellum vine. No tutorial . just file

This is a preview video.

Patreon's payment includes hip project file and texture. If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running environment: Windows

vellum simulation time: 5950x,  3 minutes

Rendering time: 3080 7 hours

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Note

Hello everyone, I'm Bao. Recently, I submitted a video of beer bubble and received feedback from many friends. I think there are still a lot of optimizations for this effect, so I will try to optimize it in my spare time. The current rendering effect is still OK. Because I am a rendering professional, I am not professional in fluid simulation. My subscription content plan is to send two videos a month, and the next content will be something else. I will optimize the beer foam in my spare time...

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020_houdini flip simulate beer foam Redshift render.

This is a preview video.

Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running environment: Windows

Flip simulation time: 5950x, approximately half an hour

Rendering time: 3080 24 hours

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020_houdini flip simulate beer foam Redshift render.

This is a preview video.

Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running environment: Windows

Flip simulation time: 5950x, approximately half an hour

Rendering time: 3080 24 hours

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vote Which renderer do you want me to continue using next?

My recent video has received feedback from some subscribers hoping that I can continue using redshfit. I hope to learn more about people's thoughts. Please participate in the voting and let me know your thoughts. This is very important to me. Thank you.

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019_karma render flip softbody


Recommended courses:https://www.sidefx.com/solaris-essentials-lops-karma-matx/

https://drive.google.com/drive/folders/1nyuCRcpyICEIjjSx-qosUsd7jI4CcAiS?usp=sharing

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019_karma render flip softbody

This is another exercise that imitates XK Studio. I switched from redshift to karma, solaris is really difficult to learn. But most of the problems I can ignore. Just focus on the final part. Karma XPU is not perfect and many features are not supported. At present, the speed and stability of the CPU are quite good. Love Karma。

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018_make apple particles hip project file


https://drive.google.com/drive/folders/1NcopW1AqhIqXsdTF7cJ0O9GMyAX40wDx?usp=sharing

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018_Make apple particles

Recently, I saw Apple's particle animation and tried to imitate it. Building each part is relatively simple, but many details are different.

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017_vellum and fluid, pop fluid no tutorial just file

https://drive.google.com/drive/folders/1OF2nlBQOTaskBj11V-W5KPxfYJ85eonh?usp=sharing

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017_vellum and fluid, pop fluid no tutorial just file


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016_xk shoes project file


If you have any questions, please contact me

https://drive.google.com/drive/folders/1p2vN-BEqG81S02GuI3V_xzaDK6Hz1XwN?usp=sharing

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016_xk shoes preview

I am making a shoe and can't wait to share the current progress with you. This effect comes from XK

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015_vellum emit softbody, No tutorial , just files

If you have any questions, please contact me

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015_vellum emit softbody, No tutorial , just files

In this file, I mainly solved two problems. The first problem is to change the emission position based on the current simulation, and the second problem is to replace the tetrahedron with high-resolution geometry

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014_emit some viscosity flip fluid, No tutorial , just files

If you have any questions, please contact me

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014_emit some viscosity flip fluid, No tutorial , just files

Intermittent launch of flip fluid. In this exercise, I found that substeps can affect the number of launches, and I introduced three ways to address this issue.

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013_Hip file Vellum emits proxy models

If you have any questions, please contact me

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013_Vellum emits proxy models and deforms high-resolution models.

This is a preview image. If you need to obtain the project, please subscribe

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013_logo_feather_hipfile

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