Houdini infinite emission without interspersed objects and how to control animation
Software version: Houdini 20.0.507
Renderer: Redshift3.5.21
Running environment: Windows
sim: About 5 minutes
If you have any questions, please contact me.
2023-12-13 02:52:50 +0000 UTC
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Software version: Houdini 19.5.773
Renderer: Redshift3.5.21
Running environment: Windows
sim: About 5 minutes
If you have any questions, please contact me.
https://drive.google.com/drive/folders/11tYZwaO1oHHRCtVWEMnIlMlEV7oNjXq1?usp=sharing
2023-12-06 04:27:00 +0000 UTC
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Software version: Houdini 19.5.773
Renderer: Redshift3.5.21
Running environment: Windows
sim: About 5 minutes
If you have any questions, please contact me.
2023-12-06 04:23:01 +0000 UTC
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Software version: Houdini 19.5.773
Renderer: Redshift3.5.21
Running environment: Windows
sim: About 30 minutes
If you have any questions, please contact me.
https://drive.google.com/drive/folders/17QmZ7ekkAG2odk4duvikSSj54gPq0tRN?usp=sharing
2023-11-23 13:19:15 +0000 UTC
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Sand course recommendations
rohandalvi :https://vimeo.com/132847114
masterclass: https://www.youtube.com/watch?v=_jtgkMRAwvQ
2023-11-23 13:15:21 +0000 UTC
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If you have any questions, please contact me.
I used nodes from AElib in it. Please download this
aelib: https://github.com/Aeoll/Aelib
2023-11-08 02:41:47 +0000 UTC
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This is a preview video.
Patreon's payment includes hip project file and texture.and A Chinese explanation video with English subtitles. (Upload soon)
If you have any questions, please contact me.
Software version: Houdini 19.5.569
Renderer: Redshift3.5.15
Running environment: Windows
2023-11-08 02:37:40 +0000 UTC
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Received feedback from a member requesting this project, and I have now uploaded it .
This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints
If you have any questions, please contact me.
2023-10-31 01:39:08 +0000 UTC
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Received feedback from a member requesting this project, and I have now uploaded it .
This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints
2023-10-31 01:36:42 +0000 UTC
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This is a preview video.
Patreon's payment includes hip project file and texture. If you have any questions, please contact me.
Software version: Houdini 19.5.569
Renderer: Redshift3.5.15
Running environment: Windows
vellum simulation time: 5950x, 3 minutes
Rendering time: 3080 7 hours
2023-10-23 16:08:14 +0000 UTC
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Hello everyone, I'm Bao. Recently, I submitted a video of beer bubble and received feedback from many friends. I think there are still a lot of optimizations for this effect, so I will try to optimize it in my spare time. The current rendering effect is still OK. Because I am a rendering professional, I am not professional in fluid simulation. My subscription content plan is to send two videos a month, and the next content will be something else. I will optimize the beer foam in my spare time...
2023-10-12 00:57:16 +0000 UTC
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This is a preview video.
Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.
Software version: Houdini 19.5.569
Renderer: Redshift3.5.15
Running environment: Windows
Flip simulation time: 5950x, approximately half an hour
Rendering time: 3080 24 hours
2023-10-11 10:53:20 +0000 UTC
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This is a preview video.
Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.
Software version: Houdini 19.5.569
Renderer: Redshift3.5.15
Running environment: Windows
Flip simulation time: 5950x, approximately half an hour
Rendering time: 3080 24 hours
2023-10-11 10:47:00 +0000 UTC
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My recent video has received feedback from some subscribers hoping that I can continue using redshfit. I hope to learn more about people's thoughts. Please participate in the voting and let me know your thoughts. This is very important to me. Thank you.
2023-09-22 00:49:24 +0000 UTC
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This is another exercise that imitates XK Studio. I switched from redshift to karma, solaris is really difficult to learn. But most of the problems I can ignore. Just focus on the final part. Karma XPU is not perfect and many features are not supported. At present, the speed and stability of the CPU are quite good. Love Karma。
2023-09-21 07:59:46 +0000 UTC
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Recently, I saw Apple's particle animation and tried to imitate it. Building each part is relatively simple, but many details are different.
2023-09-04 10:26:29 +0000 UTC
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2023-08-20 08:11:16 +0000 UTC
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I am making a shoe and can't wait to share the current progress with you. This effect comes from XK
2023-08-16 03:47:33 +0000 UTC
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If you have any questions, please contact me
2023-07-26 14:08:21 +0000 UTC
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In this file, I mainly solved two problems. The first problem is to change the emission position based on the current simulation, and the second problem is to replace the tetrahedron with high-resolution geometry
2023-07-26 14:04:20 +0000 UTC
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If you have any questions, please contact me
2023-07-17 10:49:56 +0000 UTC
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Intermittent launch of flip fluid. In this exercise, I found that substeps can affect the number of launches, and I introduced three ways to address this issue.
2023-07-17 10:48:30 +0000 UTC
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If you have any questions, please contact me
2023-07-14 15:51:51 +0000 UTC
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This is a preview image. If you need to obtain the project, please subscribe
2023-07-14 15:44:56 +0000 UTC
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2023-07-14 15:30:19 +0000 UTC
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