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Mithos56

Mithos56

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Mithos56 posts

Weekly Update

I worked on a few things this week, but what I specifically wanted to show off was a few magic/ability updates.

First I've changed some effects and spells for air magic, making the boomerang look more like wind, and making the blast of air be a more direct blast.   

I'm not removing the freezing powers, but I will be making them their own magic power.  I really like the ice stuff, but it just didn't feel like I had it in the correct place.


I've ...

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July 3rd Weekly Update

As I released a new test last week, I didn't do a lot of heavy work for half the week, I mostly tried to collect feedback.

I did do some model work, though.

I also worked a bit on decals on skinned meshes.  This is so Merdiana can get dirty and... other stuff.  It worked fairly well, I just need to figure out how to save the dirt, mud, and other fluids between level instances.

I also need to make a better atlas of decals, as the ones I made aren't great.

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June 26th Weekly Update

This week I focused on prepping and putting out a new test build.  

I've implemented a proper scene gallery and streamlined the combat a bit, and I am looking for feedback on those things. (Already gotten some wonderful feedback!) 

You can download the build here:

https://www.patreon.com/posts/new-game-test-68198905 

I'm looking for feedback on the controls of th...

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New Game Test Build Available!

Linked below is a new Test Build!!

There are two main things here that I'm Looking for some feed back on.

1)  The sex scene viewer is available by sleeping in Meridiana's bed.  

          I would love some feedback on how the controls for the camera feel, and how I might adjust them a bit to make the experience more fun

2)  I got some feedback that the combat was a little overly complex, with lost of diff...

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June 19th Weekly Update

HAPPY FATHER'S DAY!!!!

If you're a Dad, I hope you have a great day!


This week I worked on the few things I wanted player opinions to give feedback on in the next build.


I filled in and rearranged some of the attack abilities.   I want the spells to be pretty bombastic, so the ones that I don't feel are up to it, I'm going to try to adjust a bit.  So when you next test, some of the abilities will be a bit different.


I als...

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June 12th Weekly Update

As you can see from the video, I spent some time this week trying to finish doing some streamlining of the magic attacks.  I never quite liked having to select which magic to use, and have been looking for a way to give you access to more magic more easily.

I've made it so one button does both an attack from holding the button, and tapping the button.  

I've also mapped different abilities to different buttons.   So far I've got two mapped, but the system works...

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June 5th Weekly Update

I focused on some animation work this week.  I think I've got all the washing animations done, except maybe an idle.  

I'm pretty happy how soft I was able to make this one look.  Turned out fairly well I think.

I'll likely set this up kinda how RDR2 has it, which has you choosing which body parts to wash, and once you've washed them all, then its done.


I also spent a lot of time converting abilities to versions that use only one button, and I thin...

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May 29th Weekly Update

I spent some time this week working on a few levels.

I've got a layout started on the town level and surrounding area.  I plan for this area to not only be the town, but also the access point for a few other levels, as well as some things for the player to explore.   Like I've previously mentioned, I don't plan on making the area gigantic or even into a true "open world", but I think it'll be big enough to be interesting to interact with.


I've also contin...

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May 22nd Weekly Update

Had to take care of some out of office stuff this week, so didn't get as much done as I'd like.

I did continue to work on the sleep animations, and environment stuff.

I also had a bit of a revelation via the spell casting stuff, and have some ideas I want to test a bit.  No big departure from what we have, but some good changes I think.


Sorry its not an exciting update, but I work extra hard next week to really give you something interesting then!

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May 15th Weekly Update

Spent some time this week working on streamlining and fixing some issues with the complicated spell casting system.  I'm trying to add the ability to have spell cooldowns, as well as some sort of system to tell you in realtime how much magic you use(which we already have) but also what spells you can cast based on your current input.  I like to revisit this every so often and make sure its as good as it can be.


I've also been going through making sure everyone has f...

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May 8th Weekly Update

Happy Mother's day!

I hope all the wonderful mom's are having great day!


While I did get some animation work done, as well as do some coding stuff to clarify and better organize spell casting and mana management, I did end up getting rather distracted this week.  

I have a few models of OC's of friends that I work on slowly here and there.  This one was ready for retopo and UV mapping, and while I had meant to just retopo a few small parts, I ended up g...

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May 1st Weekly Update

2 hot 4 Public post!


Instead of me telling you what I did in a very boring fashion, this time I'm just gonna leave you a bunch of pictures and gifs with no context!

(I had a busy week!)

Hope everyone stays safe, and has a wonderful week!

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April 24th Weekly Update

Besides working on some animations and models this week, I also started to put together the rig for the male figure.
The idea is that the various humanoid enemies will all have be able to be skinned to this same skeleton, and use the same animations.

As always I've been experimenting with different skeletal setups, to try to get good deformation without a lot of headaches.  I've come across a technique that's almost like a double knee that I like a lot, so I might show that off ...

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April 17th Weekly Update

In order to reduce some burnout I've been feeling, I took a little more time this week to explore Unreal Engine 5.  I still did some animation and modeling work, but I needed something a bit different to focus on for a bit.

I have a lot of other really simple game ideas, so its been a nice change of pace to prototype the basics of them out to see how they actually feel.  I don't plan on working on anything to complex though.  I just want to explore some ideas I have, not ...

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April 10th Weekly Update

I've continued to work on animations and new character models this week, nothing super exciting as far as far as progress goes.

I HAVE been thinking a lot about how I want to implement the sex animation viewer, but wanted to get feedback on what you guys wanted to see from it.  

It will of course need to:

     Let you switch between animations sets to view

     Zoom the camera.

     R...

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April 3rd Weekly Update

After getting the fishman dude back in the game, I've been shifting my focus a bit.


I spent a bit of time rebuilding a few spells as abilities that can be gained from draining elements.   I plan on minimizing the number of spells that you cast from the spell wheel, and focusing more on gaining abilities through enemies or the environment.


Other then that, I'm working on content, which is mostly continuing work on the various enemies and creatures. &...

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2 Hot 4 public! Weekly Update March 27th

While I was finishing up getting the animations for the Fish Troll dude done, I found a blood FX kit that was very customizable, and I did some tests that I think turned out fairly well.  

It definitely needs adjustments, but it will supplement the more intensive stuff that I'm 3d modeling and animating with vertex textures.

I really love my vertex animated stuff, but its difficult and time consuming to make those effects, so this will help fill in the more general gaps aft...

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March 20th Weekly Update

Was able to get almost all the animations for fish/troll dudes done, and have them running around in engine.  

There are a few small things to get done,(I never did a ending for their threesome animation for some reason), but other wise I can have them back in game.

The other fish guys are still going in too, even the world of fish men has different factions!


I'm gonna continue to focus on creating new enemies for the rest of this month I think, but also see...

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March 13th Weekly Update

Gonna keep it super short.

Had some stuff take me out of office for a few days, so didn't have a full week.

But what time I did have I worked on getting animations for this dude done, so I can bring him back in.

I managed to get most of his animations updated, so he'll likely end up being the first of additional enemies added in.

That's it, nothing super exciting.   I don't have any planned distractions this week, so finishing his animations should be no...

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March 6th Weekly Update

Last week I released a new game build:

https://www.patreon.com/posts/new-game-build-63123531 


This week, I took a day or two to kinda decompress and wait for some feedback from the build, so I could make some adjustments.

There was a bug around respawning, that I THINK I've corrected.  When you move to a new level, it tells you which spawn point in that level to...

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New Game Build

The new build is up!

Mega Link:

https://mega.nz/file/qU4QwYwD#PfpXylAJf_rVt2l-nhdXPI_vGcXD0oxJCdg2Po7Ulxk 

Google Drive:

https://drive.google.com/file/d/1gMSEqCGZAttx72ODooRFaQRxDoVvVXQY/view?usp=sharing 

It has...

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February 27th Weekly Update

I spent this week prepping and doing a last couple things so that I can get a new build out.

I finished a new "interaction" animation between Meridiana and the hobgoblin.  Its now set up so that either animation can play, it will choose one at random.   I still want to create some new particle effects for it, but the animation itself I think looks pretty good.


I took a bit of time to do some double checks on a few of the rooms that I've been working on. &...

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February 20th Weekly Update

I'm a bit tired as I write this so I apologize if it seems a bit disjointed or confused.


I took a bit of time this week to focus on a few new assets.  For the dungeon area I've built flame thrower traps, so that's another obstacle to overcome.  


I've also started to rebuild a new male generic human.  I'm gonna use this guy with different costumes and textures to make different types of humanoid enemies.   Its based off the farmhand mo...

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February 13th Weekly Update

Continued work on the rooms and models and animations this week.  

I've started trying to build out more combat rooms, in which all the bad guys need to be defeated before you can progress.   The few I've added aren't too bad at all, but I'm thinking about some larger more enemy filled rooms as well.

I also want to have a few random lore rooms, but I'll show those off later, as I do more story stuff.


I also took the time to player proof a few of th...

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February 6th Weekly Update

This post is gonna be brief and pretty boring.   

I've been fairly busy, but its along the same lines as what I've been doing.  

Working on some animations, and adding more rooms.


I've had discussions with people on discord that have given me some really good ideas for animations on a few of the systems, as well as some stuff I'd like to prototype some day.

I also would like to add a few rooms that have lewd events or traps to this dungeon, th...

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January 30th Weekly Update

This week was a pretty fruitful and I got a lot done!

I spent a lot of time developing rooms for this level section, and I've gotten into a rhythm with creating them, as long as I have ideas.   Since they're so interchangeable, I'm throwing a lot of stuff at the wall, and if something doesn't stick, its very easy to just delete it.

I did get caught up in a lot of bug fixes, some attacks behave and aimed wrong depending on which direction your character is facing, so that...

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January 23rd Weekly Update

Really got some work done trying to make various rooms for a dungeon area in the cave level.  

My plan is to build out a series of rooms, and then randomly select from them and add some every time you enter the area.  This would give the area a little replayability, as well as let me try out different puzzle ideas and trap ideas at a lighter level.  

I figure once I've got a few more puzzles under my belt, then it will be the perfect time to go back and fix the puz...

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January 16th Weekly Update

Continued to work on stuff that I was doing last week, so again not a SUPER exciting week.  

I've made a lot of progress on an animations I was working on with our heroine and the hobgoblin, but I kinda want to keep that one a surprise for once.

I had to slow a bit on working on sculpts, as the stand for my tablet is broken, and I'm waiting for the new one to arrive. ( Should be here monday)  but there is plenty other stuff to keep me busy.


As you can s...

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January 9th Weekly Update

Started to really get back into the flow of things this week.   

I started working on an animation I was working on before, but had a lot of issues with so I backed off it for a while.  Its not far enough to show anything interesting off (nor appropriate for a public post), but I've gotten past what was really holding me back on it.


I've also started working on the part of the cave level where you enter the pyramid.  I want that part to be a little ...

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Happy New Year!!!!

I'll keep it kinda brief!

I had a good time off, and did some prototyping for stuff as something alternative to working on the game.   

If I get the prototyped stuff any further, I'll share it with you guys.

I did take some time to work on some FX that were asked for, and a few other things.


I'm excited and hopeful for the new year, but we'll see how it goes!   I think I'm finally starting to hit my stride, and I'm excited for getting mor...

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