Heads up! A lot of things above are not yet finished! Especially the walls, they will do with a bit more redesigns to make them cuter. The bricks have already been improved since we are using a new outline system for them (will show next week). We really spent a long time recreating the tiling system so that they will always be able to match no matter how we connect them, so that's very exciting from a design perspective!
Legs are coming soon and we have been working hard on the r...
2020-12-05 16:01:03 +0000 UTC
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The Birb now has a magnificent statue in the centre of Bedford Square Garden - how charming! The furniture store is not yet finished but the Garden and Coffee shops more or less are. I noticed some mistakes like the power socket is incorrect in the coffee shop and we need 3 pins so don't worry they will be fixed. The park will have more things inside later like ice cream vans etc so the emptiness is kind of 'planned' so trolleys can enter if that makes sense ._.
<...
2020-11-28 16:01:00 +0000 UTC
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We have been working on art for legs and we believe we are able to rig bones for them and get characters with legs. What are your views? Anyone can vote! Check the attachment to see what it might look like :)
2020-11-23 11:38:26 +0000 UTC
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HI!
A triple work in progress! None of these are finished yet, but you can see exactly the artwork and how things are. I would say everything is looking very nice I'm so pleased with how it's all turning out.
The furniture store is a place where you buy furniture (obviously). When you buy furniture, you will be given a trading card of the item in your backpack and it can be placed inside your furniture collection at home. These cards can be used to place furniture inside your hous...
2020-11-21 16:00:04 +0000 UTC
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Here's our: Steam Page.
Next, our: Youtube Page!
New Sitting Animation Test!
Caveat - any animations you see if they're not 100% smooth its because this is being recorded inside Unity and it kind of lags us out. Will...
2020-11-14 16:00:02 +0000 UTC
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Hello everyone! Happy november!
We did a huge amount of work this week wow! Build mode super early mode is here. All working very nicely! Still need to add UIs and sounds etc. But overall it's looking very nice! The grocery store is finally done, we had a lot of problems with this since the sheer amount of assets you can see... its a huge amount of work but we are finally done. We ...
2020-11-07 16:00:05 +0000 UTC
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Heyho everyone! Happy Halloween!!! I hope you all have a fantastic one (I'll be staying at home because I'm a potat, lol) been obsessed with work recently D:
Just want to say apologies for the lazy update this week. I'm not sure why, but I feel like I'm always pushing for progress but somehow this weeks just doesn't seem as 'substantial' as I would have liked... Sorry for discussing the same things over and over on Patreon here. I feel for 2 consecutive weeks now it's just been grocery...
2020-10-31 16:01:02 +0000 UTC
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HIIIIII!!!
A warm welcome to all the new Patreons who joined recently ~ thank you all so much for your support... without everyone here, we would literally be working half as fast, so you're all making this possible and it's really amazing what we can achieve together!
Roadmap is online now (as you may have noticed from social medias and stuff)! I always wanted a clearer approach to the exact milestones we are working on so I thought it was about time we got the roadma...
2020-10-24 15:01:01 +0000 UTC
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Heeeey everyone!
We have all been very hard at work this week working on various cool stuff! I hope you have all been well and awesome etc etc ~ Actually I'm super hyped about wall improvements so that they're nowww fully modular. You can paint them yourself along with being able to drag them into any shape. How's that for DIY?!! This is actually a lot more challenging to make that I originally realised, since it needs a lot of art, blank walls and some mental gymnastics to get ri...
2020-10-17 15:00:03 +0000 UTC
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Heeeeey Terry here and I hope everyone is super!
This week we have been super hard at work on world assets. From advertisement billboards to manholes we've added a lot to make the world feel alive I think. We did a couple more plants, road signs and even a public toilet outside! There are also new lines on the roads that have been updated as well as more pavement/ground tiles. All of this is kind of super important for us because with more assets we can make the world feel as alive as p...
2020-10-10 15:01:01 +0000 UTC
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Hey everyone!
This week we have worked on the build mode more, as well as a catalogue during buy mode. For me, I feel the buying experience is extremely important and the system should reflect that. The other buy menu we made from months back was nice, but I really wanted a superior system in place. I am still currently not too happy with the menus as well as the current build system, so hence onwards I will be adding 'WIP' tags on as many as photos as possible to make sure that people ...
2020-10-03 15:00:03 +0000 UTC
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Heyho!
This week, we've worked on the gym and also a lot of additional assets in the game world. We have new traffic lights, benches, ATMs and all sorts of new assets. Now the game is looking more alive than ever! I am continuing on this path by adding more shrubs, green stuff in general and trees. Hopefully by next week there will be a lot more variation of just everything. Full speed ahead! List of items added this week:
Better roads
Pedestrian crossings
Zebra crossings
2020-09-26 15:01:02 +0000 UTC
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Terry is currently typing...
(He is writing this Patreon update at 6am in the morning...)
Hello! As you are reading this the stream has probably already started so, come along if you've got time! Check out our Twitch link: https://www.twitch.tv/terryjinx
The pub has been much improved to reflect a more consistent angle. The day and night lighting is done in photoshop and not U...
2020-09-19 15:00:04 +0000 UTC
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Apologies in advance for the more serious tone of today's post. It's the mood right now. Am I using that correct? MOOD. Here goes nothin' ~
Since Plumbella's YouTube video, we have really taken off a bit on both Patreon and Twitter. I think she is a Patreon here so if you're reading, thank you it's really helped a lot! I'd like to take a moment to thank each and every one of of you...
2020-09-12 15:01:01 +0000 UTC
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Terry is here!
This week we have been working on a couple of things. Heiva finished the new banner that is now on our website, Patreon, and also Discord banner. I'm currently in progress on applying for a Discord partnership and hopefully it get's approved soon! This will give us a Discord logo thingie and also a vanity URL so we feel better about ourselves D:
Here is also a WIP world map (unfinished) Michel is working on. More shading and assets/details needed. Adjustments will b...
2020-09-05 15:00:26 +0000 UTC
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This week, Terry has been eating too much chocolate and ramen. He notes that too much chocolate is unhealthy for him and will try to control himself... (he also lost a lot of Dota games, this is a bad week D:)
Onto the important updates! Ok! So more characters have been finished. Minor touches are still required so any suggestions we welcome at this point. A few of you have asked 'but when gameplay?!' and this is a very good question. Cool art is cool, but game...
2020-08-29 15:01:00 +0000 UTC
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This week has been CRAZY!
We were featured on two youtube videos recently, on Vixella's (around the middle) and also Iron Seagull's videos. I felt they talked positively about us which was super awesome! Are we e-famous yet??? This means we have a lot of new Patrons this week and I've been really qu...
2020-08-22 15:01:02 +0000 UTC
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Hi everyone!
This week we substantially updated the website again ~ so awesome! You can see how the personality develops for confidence. There are 3 other trees in the other tabs that are currently not shown. This confidence tree determines if you are an introvert or extrovert! When you have enough personality points put into each category, you'll unlock more secret information about yourself!
The three pillars ...
2020-08-15 15:01:03 +0000 UTC
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Yoohoo~ Terry here.
Muuuuch work complete this week!
The character creation UI is now completely finished! I hope you'll all enjoy it as much as we enjoyed making it (Michel's work!). While this is finished for the moment, I'm sure we will see further iterations of this UI down the line when we add further features into the game. Feedback welcome (I'm not too happy with the accept button but that'll be modified over time)!
I have also overhauled the 2020-08-08 15:01:02 +0000 UTC
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I hope everyone's had a great week!
Probably the most exciting update is the character creation UI. This is currently unfinished, and a lot more will be added to it so hopefully by next week you will be able to see the finished product. This is a WIP, but you can get a rough idea of what it will look like!
This week the templates for the character masks have been mostly finished and ready to implement into the game. See above for examples of clothing and different face...
2020-08-01 15:00:17 +0000 UTC
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I am currently remaking the character creation design. Should our characters have fears/phobias as part of their personality? These can be removed and/or mitigated over time as you progress. However, once you overcome your fears, it'll turn into a stronger positive personality that is permanent!
Or, do you prefer only positive personality traits that can be aquired through progression and during character creation?
Some examples might include:
- Scared of the dark: Happiness...
2020-07-28 15:13:31 +0000 UTC
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Afternoon everyone!
Wow! Time passes quickly ~ it's been 5 weeks since Patreon started for us and it's been really fun getting to know everyone! We are growing quickly and almost at $100 ~ thank you everyone for your help!
This week we have entirely reworked the shop UIs. This is actually our third shop remake and I think I am getting too OCD (ugh, don't get me started) with these changes... let me know what you guys think and if you like it! The same changes will be reflected in ...
2020-07-25 15:00:03 +0000 UTC
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Hellloooo everyone!
This week we have been working hard on the character redesigns. I know we all loved the red haired boy but we think we can do much better as the art is way too flat! We are currently creating an automated body changer in Unity and this will allow the potential for weight gain/loss with various body shapes to pick from. In addition, we have been working on some eyes so we can also have different faces in the game. Remember this is all WIP so a lot of stuff will see i...
2020-07-18 15:01:00 +0000 UTC
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Hey everyone, Terry here!
We have plans for our first gaming & chill session with the development team - it will be happening on Sunday (19/7) at 3PM (GMT+1)! I am hoping to see many of you there ~ it'll be exciting! This will be a monthly thing going forwards and hopefully we can get some of you involved in the sessions as well eventually! We haven't quite decided what game we will be playing but probably Pummel Party and possibly Town of Salem ~
In addition, I have mad...
2020-07-15 15:04:51 +0000 UTC
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Hella hella ~ Terry here. I hope you've all had a wonderful week!
This week we reworked the skill UI, it is now being renamed to 'interests' instead (I think Patreon downscales the images bleh, but part of this UI will be posted on social media which won't downscale). I believe 'interests' represents the game much better! You can make some guesses as to what each interest stands for (there's the reasoning jigsaw that you all voted for, hopefully you'll be happy with it!), but they are i...
2020-07-11 15:00:07 +0000 UTC
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Hello everyone! I hope you have been well ~
I've uploaded a short gif video of the current player house. A lot of things are unfinished, such as the furniture UI and how the interaction system should look so don't judge us too much! The programming side is finished in terms of the architecture and how the interactions work. However, the art side still needs significant improvement ~
Up until now we have been working with freelance artists which are not as involved with the projec...
2020-07-04 22:49:54 +0000 UTC
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Hi everyone, Terry here!
Thank you to everyone who came to the livestream, it was great to talk to you all. Going forwards, I would like to begin using Patreon as the official blog each week for LSW where all the latest information will be released regarding development updates. This will be Patreon only and not made available to the public.
This week we have finished off the vending machines and implemented them into the game. However, I feel that the screenshot...
2020-06-27 23:57:06 +0000 UTC
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Thanks for everyone's input in the last skill name poll! Reasoning won, which means we can now go ahead on voting for the skill icon! We have created six concept art pieces, so take your pick! Keep in mind these are not final but a rough idea of what the icon will look like. If there are any additional suggestions, please let me know in the comments below or a PM on Discord!

2020-06-26 18:48:37 +0000 UTC
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Hey everyone!
I hope you are all well! This has been an exciting week as it's our first time going public with the Little Sim World development process since we began. To get to know everyone a little bit more, we are planning to do a 1 hour livestream with the team to talk about Little Sim World this upcoming Saturday (24/6). You'll all have the chance to ask questions about both upcoming and existing features in the game!
This poll is to ask you guys when is the best...
2020-06-24 12:27:57 +0000 UTC
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Hey everyone, this is our first poll! Thanks to the contributions from yesterday on Discord, we will be voting on the top ideas from yesterday on how to name the primary skill that affects the Science career path as well as learning speed. We had a lot of suggestions and the top few have been added to the poll. Let's put it to a vote!
2020-06-23 10:40:13 +0000 UTC
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