XaiJu
Patrick Riley

Patrick Riley

patreon


Patrick Riley posts

Legacy of Arkgneisis v1.9.4

- Fixed the ARS base reveal bar mission from constantly re-appearing in the same bar.

View Post

Legacy of Arkgneisis v1.9.3

- Fixed fleet point values for ARS stations leading to some bases being too easy/difficult to invade in Nexerelin.

View Post

Legacy of Arkgneisis Version 1.9.2

- Anargaia will now always deploy at the start of a battle regardless of how many ships are deployed against it.

- Derelicts will no longer prevent you from starting a new campaign by trying to spawn in an improperly coded star system.

- Added the USE_VS_FRIGATES tag to all siege cannons, so that the AI can...do what it says.

- You can no longer purchase governorship of ARS markets in Nexerelin.

View Post

V1.9.1

A few minor to moderate fixes to 1.9.0

- ARS Bases no longer auto-reveal the system's they are in at campaign start

- Internal Drydocks will no longer drop in the campaign

- Some others not worthy of note.

View Post

V1.9.0

- Updates the mod to Starsector 0.95a RC12


- Breaks, and then fixes, version checker compatability, you will be unable to check your install's version of LoA until you have updated to V1.9


- Totally re-worked campaign mechanics for the Anarakis Reparations Society, they will now exist out of procedurally generated bases in unoccupied systems, as well as one special market.


- New Market condition for all ARS markets: Raid Economy: Fills the ma...

View Post

My Plans Going Forward (Heavy Spoilers Ahead)

So, it turns out not a whole lot was broken by the SS update, and pushing out the next version should only take another couple of days. 

As such, I believe I should write out what exactly my plans for modding are going forward, so that you all have at least some idea of what your gratuity is helping to create.

Warning, if you're the sort who dislikes spoilers, please stop reading here, because I'm about to unveil a good chunk of stuff that is merely hinted at in the darkest c...

View Post

The Coming Update

Given the recent starsector update, I have managed to push back my paid work and am doing my best to fast track the next version of LoA.

What you see here is the standard L3 base the Society will be using going forward. I expect testing and implementation will take a day or three at this point, and then it will just be a matter of waiting for libraries to update and figuring out what the update broke.

Before the update launches, you can expect me to make a big post regarding my fu...

View Post

Fortress of the Imperium

As part of keeping you lot up to date with my progress with my own mod, I feel I owe it to you to keep you up to date with the tasks that have been withholding progress on that mod.

This is the station that will soon be employed by DR's Interstellar Imperium. It comes in 3 tiers, and one special tier for Byzantium. It wields all sorts of fun goodies, like PBC turrets, orbital shield drones, orbital HPBC drones, Ixon missile launchers, and even a lightspear turret!

This is in addit...

View Post

Anargaia in Action

Things are still moving along, at the same glacial pace as always, your patience on this matter is most welcome!

It took a lot of testing to fine tune this behemoth, so I decided to record a video of the ARS' new capitol, Anargaia, fending off a fleet all on its own.


As an added bonus, here's a clip of what happens if you actually manage to kill it!

https://www.youtube.com/watch?v=CF7X...

View Post

Meet the Gailard

Apologies for the lack of updates lately, work has kept me fairly busy, but I have been making progress!

If any of you recall that name vote from earlier, the ship attached to it is finished! (Actually has been for a while but I just got around to taking some video of it)

The Gaillard is a bit of a departure from the norm for the ARS, being a fairly solid ship all around with few major weaknesses, thanks to its Omni Loader, it can spit hot fire at a rapid pace, and take an appreci...

View Post

Meet Anargaia

Sorry I never came back to this naming thing, I thought of the perfect name and now the entire file structure uses it :V

Anyway, this is Anargaia, the new capitol of the Anarakis Reparations Society. Once its all set up, you won't be able to find any ARS markets on the map, instead, you will be given intel about their locations either through bar interactions, automatically for those commissioned by the Society proper, and for those on good terms with them in general, though which mark...

View Post

Round 2

Wow you all were on top of that, I wasn't expecting 100% response at all, let alone in less than an hour.

I'm going to Axe Quincy from the names picked, has the least amount of 'ring' to it.

I am however going to add one that was erroneously left out of the first round. 'Grimshaw'

So there is technically a chance that this one won't be conclusive either :V

View Post

Naming the new ARS Battleship

Yes, the ARS is finally getting one, thanks to a completely un-planned series of arbitrary decisions, I have a concept for it I really want to bring to life.

And instead of figuring out the name for the ARS' new planned capitol, I'm putting time into figuring this thing out.

The rough concept is attached, (Spriting on hold until I test the concept) It's going to be a 50 or 60 DP pincushion of medium mounts with Omni Loader for its system.

The thing with ARS naming convention...

View Post

Welcome to Your New Headquarters

The biggest sprite I've made to date, a lot of work still needs to be done in terms of integration, but it is good enough to give you guys a sneak peak at what I've got in store for the future of the ARS campaign layer.

Starting its service life over 1000 years ago as a capital-sized tug scrapped together from salvaged explorarium hulls, and capable of bridging the vast distances between stars without the use of hyperspace. This monstrosity of a ship has served as the center, heart, and...

View Post

Progress Update

Just wanted to pop in and give you all a small example of what I'm working on, so that it will make sense when I say that it's going to take a while. This sprite overall is massive, and it's not even the only one of its size I'll need for V1.9, so I wouldn't expect a new version for a while, unless a miracle happens and I can go back to spending a proper chunk of my time modding instead of trying to keep myself fiscally solvent.

But until then, at least know that progress *IS* being mad...

View Post

(SPOILERS) New ARS Capital Ship

Name Pending

Imagine waiting 2 years for the ARS to get a real capital ship, just for some punk mod author to release one that's smaller than the current capital ship, which already barely classifies.


Get clowned, nerds.


That said, fans of missiles will enjoy this one, 8 small missile hardpoints, and a system that can (theoretically) regenerate missiles infinitely.


Get clowned, again, nerds.

View Post

Roider Union Preview

This one has been in the works secretly for quite some time, a total rework and expansion of the Roider Union by Safari John. I got permission to showcase the sprites here, and you can expect this expansive update to drop sometime in the near future!

View Post

Eylamn Spriting Timelapse

This one's a public video as it's mostly meant to replace my Vulture timelapse, which suffers from poor editing decisions, but I figured I might as well post it on here to get it some views.

View Post

Vass Rework Preview

I think I'm going to start posting patron-only previews here regarding some of the more 'classified' Starsector related things I am working on, just so that those of you kind enough to donate at least get something special out of it.

To kick off this trend, here is the upcomming second visual redesign of the Vass, by Nicke535. I was never really happy with my original work on the faction, and he recently petitioned me to start working on some new ships for them, (which will be spoiled w...

View Post

Current Version: V1.8.4

Conglomerates a handful of singular fixes for issues that came to my attention after the release of v1.8.0

View Post

V 1.8.0 Changelog

- Reworked hull credit costs across the entire ARS


- Modulated Injector has been removed


- In its place, Flooded Injectors has been added, functioning as an alternative to Safety Overrides specifically tuned for ARS hulls which should in theory open up the possibility of running viable, short-range builds.


- Omni Loader now properly halves the flux cost for most weapons (Before It did not, oops)


- Omni Loader AI tweaks should...

View Post