An absolutely fundamental talk about the raw elements that constitute storytelling and how it connects to characters and plot at the most fundamental level.
2024-04-14 20:43:32 +0000 UTC
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An overview of the most standard 3 quarter view and the overarching principles for turning a head. The next 2 faces videos will thoroughly develop the ideas I presented in this one.
2024-04-11 18:57:41 +0000 UTC
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Laying out a broad overview of some core basics along with an explanation of a useful heuristic for developing plots. The next videos are going to get highly technical, so I wanted to present something simple and broad first that will be useful to have in mind before diving in.
2024-04-08 14:33:49 +0000 UTC
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The first in a series of videos covering every key face angle and all the most important things to be aware of for each. Clinics are back to (almost) every other day, and devlog is in the homestretch as I had hoped. Big sigh of relief (‘ω‘ )
2024-04-05 22:11:33 +0000 UTC
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A talk about proportions and what they actually do to your drawings and why and where to be mindful of them.
2024-03-28 08:07:04 +0000 UTC
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An in-depth look at how quicker copies work and what it means to try and study gesture outside of just posing. Next time will be about careful copies.
(Devlog actually soon for real this time (underestimated work load remaining last time I said this lol (´・ω・)), should be putting on finishing touches in 1 week)
2024-03-23 05:40:17 +0000 UTC
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Some additional specific tips for going about colides the best way followed by a talk about the psychological effects of urgency and how to use it to your advantage instead of disadvantage.
2024-03-13 21:08:24 +0000 UTC
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This is the first of what will be irregularly posted updates for 'kastle.
パチパチパチパチ\(´・ω・)/
I ended up dragging work on the 'log out a pretty long time for a couple factors, mostly just wanting to pack a lot into it, but also stuff like finding optimal workflows, learning some things I'm not used to doing, and making some foundational decisions. If the 'log does really well it'll all have been worth it. If it doesn't, it's time for Joey Animeman to get n...
2024-03-13 21:04:05 +0000 UTC
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Devlog soon (one week-ish)! An in-depth talk about what exactly you are looking for out of copies, talking about details that are often overlooked or never discussed. There is room to talk more about some of these elments in the future.
2024-03-04 01:25:47 +0000 UTC
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A talk about angle snapping and how to think about changes in perspective followed by a general talk about enjoying art and the process of improvement or lack thereof. It didn't pick my mouse movements up at when point when I was pointing out stuff, but it should be easy to follow regardless.
2024-02-25 20:56:09 +0000 UTC
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Part 3 of talking about cold knowledge and how to increase it, then a general talk about the importance of efficiency and how to go about keeping your health optimal while grindining.
2024-02-20 18:50:46 +0000 UTC
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Part 2 of talking about cold knowledge vs hot knowledge and exactly how to practice for maximum efficiency and skill.
2024-02-16 14:19:28 +0000 UTC
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Part 1 of talking about "hot knowledge" vs "cold knowledge" and what this has to do with skill and consistency.
2024-02-12 14:30:35 +0000 UTC
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A showcase of what to look for when learning from a target artist and going through the illustration review cycle.
2024-02-07 00:39:05 +0000 UTC
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A talk about pose bank and shape understanding and how you should practice them.
2024-02-02 15:01:22 +0000 UTC
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A talk about the differences between pencil, pen, and marker, and the various ways of using each.
2024-01-29 14:30:23 +0000 UTC
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Giving a quick rundown of all the lesser known tips I utilize when drawing hands.
2024-01-25 13:48:47 +0000 UTC
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A talk about the fundamental defining factors in characterization, the importance of this in stories, and the best way to go about learning and thinking about it. Playing some of it back I realized I glossed over too much when I said "unique" vs "contrast." Honestly, that deserves its own video, probably involving going over some examples.
2024-01-22 08:01:27 +0000 UTC
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Talking about long term how to maximize energy toward art and get the most out of it without ruining your life on having done the wrong thing.
2024-01-18 00:23:13 +0000 UTC
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A talk about the reason regular illustration is so important to keep up with and the exact benefits you are looking to get from it, as well as the right mentality needed to keep up.
2024-01-13 22:51:36 +0000 UTC
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A talk about how to quickly and easily practice more complex rendering, specifically talking about clothing folds.
2024-01-09 17:09:43 +0000 UTC
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The third video about practicing to understand a style and how you should go about doing so. Focused on bodies in this one.
There will be a fourth one focused on clothes, although that will be a little bit later.
2024-01-07 10:10:15 +0000 UTC
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Went over the ideas from last time pertaining to cheek style, shape taper, and gestural system in more detail. Added some tips about learning styles.
2024-01-05 14:47:38 +0000 UTC
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Part 1 of a talk about what to look for when trying to understand a style and how to think when practicing.
Also note I called Mishima's style "cheek out" but honestly it's basically on the borderline, and angle, pose and specific character can push it more to one side or the other.
I also goofed and had it set to window record instead of screen, I'll make it up for it in next one lol.
2024-01-03 08:25:09 +0000 UTC
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A talk about a simple but highly useful way of thinking about plot and filling in plot details, as well as what to look for in other stories to help.
Next episode will likely return to art.
2023-12-31 07:50:31 +0000 UTC
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First writing-focused Ota Clinic ep, talking about the basic anatomy of dialogue.
Also I said "customer" at one point where I meant to say "worker."
2023-12-29 07:41:43 +0000 UTC
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A basic talk about line thinkness and shape/color inflection as I review the recent illustration I did.
2023-12-26 22:38:25 +0000 UTC
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A talk about the various ways to do copies with a rough and what you are looking to gain from each.
2023-12-25 06:38:16 +0000 UTC
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A talk about shape systems and why they're important to keep in mind no matter what level you are.
At the part where I talk about how fast Sonic moves, I meant to say "sharp" but I said "rigid" lol. Rigid shapes do have a similar fast directional change quality, but their options are more limited and conditional. I'll talk in depth about each another time.
2023-12-20 13:38:29 +0000 UTC
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I show an easy and quick to do exerciese that is extremely good for getting down the basics of a style. I might touch back on this in more detail in the future.
Another day with no stream while I adjust to the whack situation with the workers fixing crap in my apartment, but gonna try to go for a big stream soon as I wake up tomorrow.
2023-12-17 15:51:33 +0000 UTC
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