XaiJu
BloodCrisis

BloodCrisis

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BloodCrisis posts

Devlog #1 Reuploaded

Hey y'all, had to reupload due to a nasty audio glitch that didn't show up before rendering. Should be fixed now! :D

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Devlog #1 is now live!!

I know it's been a hot minute, but I've been hard at work putting together a dev log for the first chunk of progress on Blood Crisis. More updates will be coming soon, and we're almost halfway to our twitch stream goal!! Thank you everyone for your continued support :3

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New weapon reveal & State of Development

To kick things off, I present to you: the Trinity Cannon! One of many weapon transformations at your disposal in Blood Crisis. Modelled and textured in roughly two days. I like how it turned out!!


With the new stuff out of the way, let's talk revisions!

My last post was perhaps a bit of a premature celebration, as it turned out the skirt rig worked great for posing, but ended up being a nightmare...

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Content poll #1

Hello friends! This is the first of many content polls! As I move further into developing the gameplay of Blood Crisis, I'll be posting these semi-regularly to gauge what you would like to see me work on next. I have a few months of back-work fixing up some of the messier bits of the game's base systems before I can start properly implementing combos, but while I'm doing cleanup I can also start to develop other parts of the game that don't depend on the codebase. So, there are a few things i...

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Character Creation: Velle

I've been spending the past few months working on the second playable character for Blood Crisis: Velle!

As you can probably tell, Blood Crisis' artystyle is heavily influenced by the artwork of Tetsuya Nomura, specifically from Kingdom Hearts. It took a lot of love and effort to replicate the style, but I think I nailed it! This was actually the first concept for Velle:

2022-09-13 01:25:53 +0000 UTC View Post

Welcome, friends!

Hello everyone! Thank you so much for checking out my Patreon! I'm going to be posting a lot of art and content here, and I'm super excited for y'all to join me! I have so much planned, from animations, renders, dev journals and more! 

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