I have finished testing all the stuff I have added so far today, R13 is actually pretty much done, but since I have decided to continue until the 20th, I am continuing the plot some more.
After Welf joins the party, Bell discovers how to use the Argonaut skill, so I thought of doing a small "tutorial quest" on the eleventh floor where you learn about it.
I have just finished creating the skill and testing it, the usage is actually pretty simple:
Every four turns, if the battle is...
2022-03-15 07:46:23 +0000 UTC
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After the events of R12, you will be meeting Welf Crozzo, a new character that will be added on R13.
I have extended the story by 2000 words, but before going further (if possible on R13), there are a few things I need to do with Welf Crozzo...
First of all, I will need to create his character sheet, then code his behaviour during battles, which will be quite different than Liliruca's. He will attack anything, much like a "warrior" type of character.
One thing you will notice ...
2022-03-11 09:30:53 +0000 UTC
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This is one of the most recent CGs I have done for R13.
For the most part, all I wanted to include on R13 is almost done, so I would have released R13 in a few days hence why a progress report has not been done this time.
While this would have worked for most people, I realized it would be unfair for people subscribing to tier 2 only for this month, since they would be getting a smaller release compared to the previous months.
I was secretly hoping to make two releases this month,...
2022-03-09 01:44:40 +0000 UTC
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Since I will not be making a progress report for R13 as it is mostly fixes and changes, I thought I would update everyone on the current progress for the next release.
After R12, I began making various fixes for both old and newly reported issues such as Liliruca's dialogue being present on Floor 9 dungeon events when she is not in the party and various tokens not disabling once their quest is over (Such as Eina's).
I think the most important issue whose fix has been applied retroac...
2022-03-07 01:41:31 +0000 UTC
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With R13, I would like to add more quests (alongside the one to unlock Airmid's route), while some will take place in the dungeon like the current ones, others will take place on the outskirts of Orario.
The outskirts of Orario is essentially a dungeon level, much like Daedalus Street, but much bigger.
Only a small portion of the area will be walkable, and it will contain all the interest points for the quest to reduce the walking as much as possible (I do not really want to turn thi...
2022-02-24 15:56:20 +0000 UTC
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Download:
MEGA
2022-02-21 15:13:00 +0000 UTC
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Changelog:
-Fixed: Dead end issue on Floor 5 spamming the battle function and allowing the player to go through walls among other issues.
-Fixed: Main Story getting stuck if the day ended during night, when guild is available only during day.
-Fixed: Rollback during novel battle spawning multiple enemies.
-Fixed: Dragon scale item drop icon not loading in the inventory.
-Fixed: Medium Magic stones not being sold once the dungeon is cleared.
-Fixed: Boss batt...
2022-02-20 16:53:48 +0000 UTC
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I am almost done with all the CGs, only Demeter's ones are missing which I have started yesterday.
I have to yet update the progress report image here on Patreon, but you can consider the art category to be 7/10, with the last ones being sprites.
The preview image is mostly complete, but I am still pondering whether to include Bell's legs in there, have them semi-transparent, or simply leave it as it is.
2022-02-16 17:12:19 +0000 UTC
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If you have been keeping track of the progress report, you may have noticed that the writing and art maximum increased by 2, it is actually the second time this month that I add extra scenes (previously, Hestia's scene was not planned).
However, I am done now, and despite the change, the percentage of R12's progress increased since I have also completed the gameplay elements for this release.
The only thing left to do for the next days is to do all the art missing, mostly CGs.
I ...
2022-02-10 13:01:11 +0000 UTC
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This is a preview of my next upcoming project: It contains a header showing a few of the heroines, some information about the game, its plans, and the story.
I began planning for the game yesterday (29/01/2022).
During my free time I will expand my plan and slowly update this document to include all the relevant information.
Note: I begin planning for my next project early, and only spend some of my free time into it: "Slow but steady".
My current project, ...
2022-01-30 10:00:27 +0000 UTC
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Changelog:
-Added steps to get R11's CGs.
Download Link:
MEGA
2022-01-25 10:10:38 +0000 UTC
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Changelog
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker now disables even when gathering more mushrooms.
-Fixed: Silverback on floor 11 freezing the game.
-Fixed: Playtime display error on new games.
-Fixed: Minor typos. (Thanks Eric!)
-Fixed: "Reason for Betrayal" quest not spawning tokens on floor 7 after patch in older saves.
-Fixed: Journal toggling off uncompleted quests as well.
-Fixed: Dungeon music playing when exiting throug...
2022-01-24 06:20:26 +0000 UTC
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I am almost done with the content for R11, only a few more CGs left to do.
This time around, Eina and Bell will have some outdoor action (among nature) after a romantic date. Hand-holding is fully uncensored in the game.
2022-01-20 16:26:22 +0000 UTC
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On R11 you will be able to continue the main storyline, covering from the end of R10 all the way until just before the Minotaur's boss fight, all of this amounts to almost 18k words.
During that point of the story you will be able to train with Ais just like the canon material, and Riveria (depending on your choices), and they will grant you 3 basic abilities: Riposte I, Feint I and Maximize Magic I.
You will also be introduced to two trainers (Ability Trainer and Magic Trainer, the...
2022-01-17 23:07:57 +0000 UTC
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Currently WIP: You will get a notification each time this post gets updated.
This is a patron request in order to have a wider view of the choices rather than checking each individual CG on the walkthrough.
Green = Main Storyline choice.
Yellow = Side Event choice.
Violet = Location trigger.
Red = Route unlocked.
Choice Chart (15/01/2022):
2022-01-16 19:08:31 +0000 UTC
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I have finished a few CGs today, and this is one of the last ones today.
Before doing the rest, I think I will finish writing the last three missing scenes (Eina and Hestia, then another Nekoya Event).
I would like to finish writing all 3 of those by tomorrow, so I will just update the progress report then.
Next preview will show one of those scenes! (I was thinking Eina's, since it'll be my favourite between the two).
2022-01-09 19:30:00 +0000 UTC
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Story mode has been added on R11 which allows you to play only the Visual Novel part of the game, skipping the gameplay.
This is ideal for those wishing to replay the game again in order to pick different choices, or simply want to play a pure visual novel.
If you have been holding off from playing the game because you do not like the gameplay aspect, this is a good time to consider playing again!
Following this change, I began considering the possibility of remaking the game for ...
2022-01-07 08:33:17 +0000 UTC
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Hermes makes an appearance in a small scene outside of Orario (Spoiler: Asfi is not amused).
Since the last time I posted here, I have been continuing adding the new backgrounds and characters (with Hermes and Asfi being the latest ones), I am not done yet but the progress is continuing steadily.
Due to a recent discussion on Discord (and due to a big drop in supporters, RIP) I made a few changes, with the most important one being the Story Mode.
The stor...
2022-01-03 16:11:48 +0000 UTC
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Between the release of R10 and today, I have been writing all the new scenes from where R10 left off, until just before the Minotaur battle.
The writing is basically already done, and it is only missing a couple of side scenes (I'd like to add a new achievement scene, and a new nekoya restaurant scene).
So, today I have began making all the new backgrounds.
At some point during the next week, I will begin counting all the missing elements and update the progress tracker according...
2022-01-01 15:56:20 +0000 UTC
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Added the latest CGs added in R10, and Floor 10 and 11 maps.
Download:
MEGA
2021-12-25 23:31:57 +0000 UTC
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Changelog (Patch 1):
-Fixed: "Reason for Betrayal" quest marker and event tied to it appearing before they should on Floor 7.
Changelog:
-Fixed: Achievement screen getting slightly cut off on some aspect ratios.
-Fixed: Loss script correctly plays now, when available.
-Fixed: Floor music no longer plays while Dungeon Cleared screen is showing.
-Fixed: Turn sometimes skipping when slaying a single enemy with an AoE attack.
-Fixed: AoE ...
2021-12-24 20:32:19 +0000 UTC
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The dining option introduced in the previous build has been fixed, but I have also implemented a cool suggestion to dine with your love interest, which can be either Hestia or Eina right now.
Dining with your love interest unlocks a CG, eating bonuses and a full rest as opposed to dining alone which only applies eating bonuses.
When dining with someone, a short banter scene will trigger in order to learn more about either Hestia or Eina.
I have also looked in the previous bant...
2021-12-20 17:13:39 +0000 UTC
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I made a few changes to the event I have hinted to in my previous post, the previous idea was to have the Nekoya Door spawn randomly on Floor 10, 11 or 12, but it did not make much sense (Too short of a distance) and I am sure it would have been annoying from a player perspective as well.
I was also thinking of making a similar event to Overlord H's, but from Bell's perspective, however I realized having an Ainz-cameo as first event would have not been as good as having a more talktive...
2021-12-18 17:54:58 +0000 UTC
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I finished adding a couple of more things to the floor 10 today, including the monsters roaming it, so I consider it to be complete enough to show a preview here.
As I have mentioned on discord, I have also got quite a lot of writing done already, and one of those new events will be an old easter egg I had featured on Overlord H, it will make an appearance in this game once again, and maybe it will feature a few old cameos as well!
2021-12-06 22:14:11 +0000 UTC
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I have been sick these past few days, so I had a bit of a slow start... However, now that I am feeling better I will quickly catch up!
R10 will continue with the main storyline and will basically cover the rest of episode 6, or what would be the second volume of the LN.
That of course includes the floor 10 to 12, of which I posted a very early preview on discord... However, it is not fully finished yet, so I will post a proper preview here once it is done.
Other than the main...
2021-12-03 07:34:25 +0000 UTC
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Some of the newly added CGs happen in the intro, so the past steps have been edited accordingly (Just search for CG x or CG xx) where x is the number of the CG you are looking for.
Other CGs do not require a particular route, so two extra steps have been added and will probably be edited in future to include all those "universal CGs that work in every route" such as achievements and quests.
Download Link:
2021-11-28 13:26:47 +0000 UTC
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Changelog:
-Removed: Hestia's boobs sprite (Changed to CG instead).
-Fixed: When Hestia updates your status, the result will no longer print over 1500.
-Fixed: Various typos (Thanks ErrorCode and RayAsher)!
-Fixed: You can no longer rollback from the Log when rollback is disabled and you are outside the dungeon.
-Fixed: Ration's description has been updated to reflect the latest changes.
-Fixed: Battle actions will always stick at the center of your scree...
2021-11-27 01:21:33 +0000 UTC
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Just finished the last CG of one of Lena's scenes, so I thought I'd show it as a CG Preview.
I also made an Ishtar's portrait, I am not sure if that is lore friendly but I'd assume someone with her character would boast her beauty like that.
I also added the babel's tower in her portrait to play around the idea that her "goal" is within it.
2021-11-19 17:30:33 +0000 UTC
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The Hostess of Fertility is an actual location you can visit from the HUB now.
There are various options, and you can split them in two activities: Dining and playing minigames.
Dining
You can dine by having today's special + a few drinks for a total of 1000 valis, that will boost the the amount of excelia you gain.
Since the excelia's gain is already pretty high, I nerfed it down from *12 to *9, you can boost it back to 12 by eating everyday before heading to ...
2021-11-16 18:15:50 +0000 UTC
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I have been making the Achievement System since the last update, and I am nearly done now.
I have added 75 Achievements split in 9 categories, more will come in future releases.
The achievements were an after thought, or at least some of those I have added, as such the variables meant to keep track of them do not exist yet, that is the last thing left to do before the system is fully complete.
Everytime you hover an incomplete achievement (Marked with a "?" icon) it will displ...
2021-11-09 20:34:47 +0000 UTC
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