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Solarius Scorch

Solarius Scorch

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Solarius Scorch posts

X-Com Files version 0.9.2 is out!

And in it, mostly bugfixes... But bugfixes are important! Also some weapon rebalances, production in Hangars, and two new explodey things!

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X-Com Files version 0.9.1 is out!

With this update, we finally bring the Zombie arc to a conclusion! Also some new enemies, a new drone chassis (medical), a new cute alien fighter craft, and of course tons of fixes and tweaks!

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X-Com Files version 0.9 is out!

And in it, some pretty good stuff! Mostly hired hybrids (they wear the same armours as human agents). Also some new enemies, balances, and a... ghostbusting mission!

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X-Com Files version 0.8.9 is released!

This version brings us two new missions (well actually three, since one from the previous release was broken and didn't spawn), some minor improvements and bugfixing. Enjoy!

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X-Com Files version 0.8.8 is out!

And in it, finally new Zombie stuff, some new sprites, and many fixes.

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X-com Files version 0.8.6 is out!

Version 0.8.6 is out! And with it, new sea creatures (well, as new as a Lobsterman can get), new desert variant (no more cacti in Egypt!), some balancing, and eight. new. faces!

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X-com Files version 0.8.5 is out!

With version 0.8.5, tanks are no longer just soulless machines; now they are a special type of soldier! This means that you have an AI core (which has the stats, and can even gain experience) and the HWPs work just like armours, so you can switch between them freely (as long as you have them).

Also: three new missions, some buffs to Snakemen and Mutons, and of course - bug fixes. (And probably new bugs.)


PS. Before upgrading, sell all your tanks.

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X-com Files version 0.8.4 is out!

Many interesting things have happened since 0.8.1, and it's not just bugfixing (though there were quite a few). I managed to finally complete the Dimension X arc, and also made good progress with the Reptoid arc. Also, underground races have proper villages now - the only thing missing are tantrum spirals which decimate said villages even without X-Com's help!

There was much balancing done, especially around psi - using Psiclone to mind control anyone was truly broken. Also many things were st...

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X-com Files version 0.8.1 is out!

Christmas allowed me some time to tie some loose ends, primarily to make the Syndicate arc more accessible. But there are also some new (real-world) weapons and a few quality of life adjustments, like decreasing maintenance on some buildings and making the M.A.G.M.A. lab mission somewhat easier - it was a tad too advanced for what it was supposed to be. (Don't worry, it's only a little easier than before.)

EDIT: Sorry, MediaFire is having a fit and some people can't download the mod. I have up...

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Version 0.8d is released!

Another major update is ready! Get ready for some bloody adventures in Dimension X (against both Cyberweb and native forces), see new exotic creatures (like various nasty spiders), try some new weapons (like Asuka 4000, a successor to the ever-popular Arasaka 3000), and much more!

Special thanks go to tkzv, who made many, many inventory images for various enemy units.

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