Changes:
If you play with mods like FIFER, RODE, or mods that add countries, leagues, or clubs, use the Compatible+ version. If that’s not your case, use the normal version.
2025-07-03 02:22:18 +0000 UTC
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Changes:
Compatibility with TU17
Role behaviors were improved to better reflect their movement patterns both lengthwise and widthwise on the pitch, ensuring better runs based on what the user wants a specific position to do.
Many changes were made to ensure mod stability and prevent crashes, along with some minor tweaks to fix behaviors that didn’t work properly in the previous version.
Required Settings:
Changes:
2025-07-03 02:13:00 +0000 UTC
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Changes:
The issue where free agents were being generated with absurdly high OVRs has finally been fixed. Unfortunately, it's still not possible to completely prevent these free agents from appearing, but they should no longer show up with such high overall ratings.,
The variation of OVR and POT shown by scouts when searching for youth academy players has been capped at a maximum of 5. This also applies to players already in your academy. For example: OVR 55-60,...
2025-06-26 23:52:17 +0000 UTC
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This mod was specifically designed to enhance the "Tactical View" experience. However, you can still play it as a traditional gameplay mod. That said, don’t expect it to be perfect in that mode, as it wasn’t intended for it — so we won’t accept complaints related to traditional gameplay.
Changes:
Changes:
Compatibility with TU16.
The overall OVR growth of players has been slightly nerfed.
The heights of the young prospects brought in by scouts and those you start with on the team were adjusted for better balance.
Some adjustements to the ticket incomes of the women's leagues.
Crowd attendance during matches has been modified again, as it was heavily bugged in certain situations. It should now work as expected,...
2025-06-19 19:01:26 +0000 UTC
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Changes:
2025-06-19 18:59:15 +0000 UTC
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Changes:
2025-06-19 18:57:24 +0000 UTC
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The number of playstyles that young prospects can have has been increased — up to a maximum of 7 — and it's now more likely for them to have between 2 and 4. However, it’s still possible for some to have only 1 playstyle.,
Regens have been significantly nerfed to avoid high-rated youth players appearing as free agents.,
Player pricing has been restructured to provide a greater challenge without making prices unrealistically high.,
2025-06-19 06:12:09 +0000 UTC
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Changes:
The game intro has been removed to speed up the game's startup.
Generic goalkeeper gloves have been replaced with licensed in-game gloves to avoid goalkeepers wearing generic ones.
All the generic boots that youth players used to have have now been replaced with a wide random selection of licensed boots from the game.
A change made in v3.2 in the code, that caused high incompatibility with FIFER has been reverted. This shou...
2025-06-16 03:33:25 +0000 UTC
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Manager Changes:
Improved player evaluation logic during matches.
Increased the number of injuries during matches, especially noticeable when a player has the “injury prone” trait or is playing with very high fatigue.
The maximum number of players allowed in a team has been changed to 52 (previously 60). This change was made because exceeding 52 players causes many bugs and possible crashes in the game.
The weekly, monthly, and ...
2025-06-10 23:01:50 +0000 UTC
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Changes:
Compatibility with TU15
Now, increasing a player's role level can significantly boost their OVR depending on how much potential they have. This also applies to suitable position changes. Additionally, players with high potential (88–99) receive an experience boost, allowing them to quickly reach their max OVR within a few seasons—simulating a "Messi or CR7" type of academy talent.
2025-06-03 23:50:43 +0000 UTC
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Changes:
Required Settings:
Changes:
Compatibility with TU15
New design for when the Team of the Year, Team of the Week, etc. is presented
Some designs were fixed to prevent UI bugs
2025-06-03 23:42:40 +0000 UTC
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Changes:
2025-06-03 23:39:02 +0000 UTC
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This gameplay is specially designed for Tactical View, but it can also be played manually if the user prefers. Remember, the mod isn’t meant to be purely realistic—it’s a mix between realism and entertaining, enjoyable football, both to watch and to play.
Changes:
Changes:
2025-04-30 21:42:27 +0000 UTC
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Changes:
Required Settings:
Game Mode: Classic
Difficulty Level: Legendary or World Class (Yes, you can set it to Ultimate, but it’s hardcore).
Player-Based Difficulty: On.
CPU Sliders: Put it on Custom and set all in 50 except the "first touch passes" that need to be be...
2025-04-30 21:40:57 +0000 UTC
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Changes:
2025-04-30 21:40:10 +0000 UTC
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Changes:
2025-04-30 21:38:59 +0000 UTC
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Changes:
2025-04-16 16:04:09 +0000 UTC
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Changes:
2025-04-16 16:02:48 +0000 UTC
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Changes:
Required Settings:
Game Mode: Classic
Difficulty Level: Legendary or World Class (Yes, you can set it to Ultimate, but it’s hardcore).
Player-Based Difficulty: On.
CPU Sliders: Put it on Custom and set all in 50 except the "first touch passes" that need to be betw...
2025-04-16 16:01:23 +0000 UTC
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Changes:
2025-04-16 15:59:52 +0000 UTC
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Changes:
2025-04-01 13:20:18 +0000 UTC
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Changes:
Required Settings:
Game Mode: Classic
Difficulty Level: Legendary or World Class (Yes, you can set it to Ultimate, but it’s hardcore).
Player-Based Difficulty: On.
CPU Sliders: Put it on Custom and set all in 50 except the "first touch passes" that need to be betw...
2025-04-01 13:20:00 +0000 UTC
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Changes:
2025-04-01 13:18:39 +0000 UTC
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Changes:
2025-04-01 13:13:22 +0000 UTC
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Changes:
Improved player physical confrontation logic.
Improved player pass error logic.
Improved some animations to make them slower and less rushed, robotic, or unrealistic.
Required Settings:




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KIARIKA Wallpapers Overhaul V1.2 Log
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2025-03-25 18:47:14 +0000 UTC
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