Hi everyone! Hope you've all had a great week so far.
Lots to show off this week so let's get into it!
1: What's New?
I did three different things this week!
1: Advertising:
Monday was spent updating all my marketing ad banners. This was well due as they hadn't been updated in over 12 months. Honestly I should try my best to update these every 6 if I can manage it!
2023-09-29 18:00:05 +0000 UTC
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Hi everyone!
After taking a week off to recover from a nasty cold I was able to get get back into it this week and bring you a new and fresh build! My recovery is almost complete with just some lingering cough I'll get over.
Let's get into the changes:
1: What's New?
This update addresses...
2023-09-22 17:04:06 +0000 UTC
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Hi everyone,
Symptoms of a nasty cold manifested around Sunday. Just giving a proper heads up that I might not be able to work on enough stuff this week to get a weekly roundup out. I'm a bit out of it at the moment.
We'll see by Friday. But if it's absent this week, that's why.
2023-09-12 02:16:42 +0000 UTC
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Update: I'm aware of the prisoner freeing bug for the cultist exchange one. I'll be looking into and releasing a fix in a few days!
Hi everyone!
This week I bring you a new update to the playable game build!
You can download it from over on this post!
Let's into this weeks progress!
1: What's New?
So this week was sp...
2023-09-08 15:24:57 +0000 UTC
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Hi everyone,
It'll be a very short weekly roundup, but if you haven't already be sure to check out last weeks build of the Bindmancer. You can access it here: https://www.patreon.com/posts/bindmancer-25th-88241940
1: What's New?
So as you can see. This week I got to work making a custom Game Over screen for the 1st boss battle:
2023-09-01 14:40:19 +0000 UTC
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July 24th - New "Grabber" enemy type added to game!
Install instructions are at the bottom of this post.
For Linux Users: Experimental Linux Version at the...
2023-08-25 16:48:27 +0000 UTC
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Hi everyone!
Excellent progress was made this week and we're on track for a new build of the game to be available late next week!
1: What's New?
So this week most of my time was spent in Unity doing the scripting work needed for the prisoner freeing sequence once you've defeated the boss.
That includes things like zooming in on the prisoner when you approach them, making them interactive and the like.
I also added more "Attack Patter...
2023-08-18 16:54:10 +0000 UTC
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Hi everyone, another great week of work done on the boss battle to show off!.
Let's get into it!
Also a quick announcement that the current plan is to release a new playable build of the Bindmancer in two weeks time near the end of the month. So it's coming!
1: What's New?
Animations and Polish:
So the main bulk of work this week was spent in animating and polishing the boss battle.
I did a bunch of things including makin...
2023-08-11 17:01:01 +0000 UTC
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Hi everyone!
I've got some fun animation work to show off. So let's get into it!
1: What's New?
So this week was spent mostly in Unity and its animation software to create the animations needed for the boss battle!
Firstly we can see how the boss looks how that it has some Unity set color to it! I think I still need to play around with the values a little but for now settled on a purple/violet color.
And of course their prisoner encased in so many te...
2023-08-04 19:28:09 +0000 UTC
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Hi Everyone!
I've got solid progress to show off for the boss battle artwork! Let's get into it.
1: What's New?
This week was mostly spent down deep in photoshop and in particular rendering out the artwork for the boss monster and her tentacles.
Much like any of the character artwork and my animation sets there's also a lot of layering of assets that should lead to some lovely animation.
There's the boss monster. But also the various states for the tentacles pi...
2023-07-28 17:35:28 +0000 UTC
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Hi everyone!
I've got some boss battle progress to report on today! Not as much as I would've hoped to get done this week but I had a few distractions come up out of work. But lets go through what I've done.
1: What's New?
This week was split between doing refined artwork in photoshop and continuing to work on the gameplay logic.
On the artwork side it's a slow start but I'm getting through it. Like many assets the tentacles are going to be rendered in lig...
2023-07-21 15:13:26 +0000 UTC
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Hi everyone!
It's another short weekly roundup this week but I can show off a little bit of the progress done in unity for the boss battle. So lets get into it!
1: What's New?
So this week was spent doing two important things.
The first has nothing to do with game dev; I did my taxes, the first time done in 10 years in Australia since I returned to my country of origin last year. Australia's financial year starts and ends in the middle of the calendar year...
2023-07-14 15:05:23 +0000 UTC
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Hi everyone!
It's gonna be a short post today but I do have some new work on the Bindmancer to show off. So lets get into it!
1: What's New?
So I decided that it was time to work on the first boss battle of the game. I spent this week working on some design documentation, some very sketchy temp art to get into the engine and also got a start on the game logic.

A few ideas have ...
2023-07-07 14:24:45 +0000 UTC
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Hi everyone!
I wanted to make a quick journal post at the start of this week to give everyone an overview of my dev plans for the next few months.
We have just come off a 6 week dev cycle for Inmate Caroo which was released last week and met with a great response! I did take a few days off after it to help cool down and prevent burn out.
Thank you for enjoying the newest animation pack and if you're new here don't forget to go back and look at the prior Anim...
2023-07-03 16:05:15 +0000 UTC
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This new Animation Pack is a feast for those who love femdom focused tickle torture and pleasure teasing! 21 parts in a interactive Gallery!
It's with a lot of hard work and pleasure that I release my first ever Male centered and femdom focused animation pack: Inmate Caroo!
This 21 part animation set follows a very kinky tale of crime and rehabilitation.
In a sci-fi setting, a young adult male kangaroo anthro called Caroo has been detained by the AI entities...
2023-06-27 15:22:43 +0000 UTC
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Hi everyone!
It's been a massive week of work and I'm almost done with what's likely the biggest animation pack I've done yet.
Unfortunately even with working on it last Sunday I couldn't get it finished for this Friday. But the pack will be released before the end of the month! Aiming for Tuesday the 27th.
But let's get into what was worked on this week!
1: What's New?
This week (And Sunday) has been spent working on the animations ...
2023-06-23 15:41:17 +0000 UTC
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Hi everyone!
I've got some fun animations to show you this week. Let's get into it.
1: What's New?
Progress this week was pretty good owing to some longer then usual hours spent on the animation pack this week.
The first point of order was going through the art asset files in Unity and linking them up to animation bones.
And as you can see. There's a LOT of bones: One of the most complex multi-character rigs I've made.
2023-06-16 18:13:47 +0000 UTC
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Hi everyone!
It's been another solid work week of progress so let me show you what I've gotten done!
1: What's New?
My work this week was focused in two parts. The first three workdays where spent completing the art assets in photoshop for the characters: Finishing their shading and rendering.
Then the last two days of the work week was spent both preparing the Photoshop Big file for export (The multi-layer file used to import into Unity.) and then importing said fil...
2023-06-09 16:01:00 +0000 UTC
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Hi everyone!
A productive week of head-down and working hard as art assets are getting done. Let's take a look!
1: What's New?
So this week was filled with getting a start on the rendering work (colors, shading, etc) on all the art assets for the animation pack.
As it stands I think I'm about 60% through that part of the process and it'll take 3 more work days to get through it all. Here's some samples of progress so far:
2023-06-02 16:03:39 +0000 UTC
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Hi everyone!
As this week was almost completely spent on grinding on art assets it'll be a short post. But I'll share what I've been up to!
1: What's New?
At the start of this week I completed the sketching out all the scenes and fleshing out the narrative design doc.
I also hired a writer to create all the narrative logs for each part! :D
A warning that overlooking them is a spoiler for the upcoming animation set content. But if you did want to
2023-05-26 15:25:13 +0000 UTC
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Hi Everyone
This week has been a bit more relaxed on my end. Getting started on a new animation set!
For those who are new and don't know. I try to create about 2-3 animation sets per year in-between development of the Bindmancer. This is both to give my patrons some more unique and complete content but also allows me to try new things and not burn out on the main project.
So let's talk about this one:
1: What's New?
I've decid...
2023-05-19 15:02:07 +0000 UTC
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Hi everyone. I hope you've been having a great week!
The latest build of the Bindmancer is now available to download and enjoy! I hope you all have a lot of fun with it.
1: What's New?
The 3rd week of development was the charm, a lot of time this week was spent just on polishing what was there, and we now have the newest gameplay flourish added to the game: Prisoner E...
2023-05-05 17:00:06 +0000 UTC
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Hi everyone! Hope you've had a great week.
Unfortunately I was unable to get a new build out by the end of this month like I hoped. I just ran out of time and the task was larger then expected.
My current estimate is that the newest build that includes the new Prisoner Exchange Peril will be out next weekend on May the 5th or 6th. I more or less need an extra week for this feature.
With that in mind. Let's get into this weeks progress!...
2023-04-29 15:38:11 +0000 UTC
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Hi Everyone,
This week I got started on a new feature that compliments and builds upon a lot of existing design and content. Lets get into it to learn more!
1: What's New?
So this week I got started on a new feature that links together a few existing design systems as well as delivers on some new kink content: Prisoner Exchange
Right now the only way to free prisoners is to engage directly with them and solve an associated puzzle. And for ...
2023-04-21 16:01:01 +0000 UTC
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Hi everyone!
There's lots to talk about this week! From the skills system and all its polish, to participation in Hentai Expo 2023. So let's get into it!
New Build Released!
The Newest build and can be downloaded and enjoyed here!
1: What's New?
Even with this week being slightly shorter due to Easter a lot of good polis...
2023-04-14 16:01:01 +0000 UTC
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Hi everyone.
It's a short update this week but a heads up that I'll be releasing a mid monthly build of the game on April 14th. That new build will include the added art to the skills system as well as polish focused around the skills system.
1: What's New?
So what I got in this week was the finalized assets for the Skills screen, in addition to animating these assets.
What I've done is associated each of these six skills to a unique piece of clothin...
2023-04-07 10:56:29 +0000 UTC
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Hi everyone.
I'm pleased to announce that the first pass build for the new player progression systems have been released!

You can download it here: https://www.patreon.com/posts/75523213 - A fresh save game is recommended.
Important Note: While these gameplay systems are ...
2023-03-30 16:31:31 +0000 UTC
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Hi everyone!
A bit of a short weekly roundup this week as there's not much visual to show but a lot of good progress has been made!
For those interested: The next playable build upload which will include the new EXP / Skills system will be released on March 30th. So keep your eyes peeled!
1: What's New?
This week was mainly focused on a few key aspects of the skills system in the game:
First off some was spent setting up a save...
2023-03-24 16:53:00 +0000 UTC
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Hi Everyone!
Steady work continues this week on developing the level-up and character progression systems.
Lets get into it!
1: What's New?
So the lions share of work done this week was on developing the skills and the skills screen UI.

A few things in development about the UI screen: Each skills progress is represented by some pips above the ski...
2023-03-17 13:43:23 +0000 UTC
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Hi everyone!
This week showcases progress started on one of the two big features I was talking about. So let's get into it:
1: What's New?
This week was spent back into Unity and working at the scripting and code level to create new systems for player character progression.
All things considered I got solid progress started on it! So far we have actions within the world earning and collecting experience points. Which is reflected via both a message pop-up ...
2023-03-10 13:39:08 +0000 UTC
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