City & Village maps teaser
Coming soon as a tech-preview to our Patreon community.
2022-08-06 22:56:49 +0000 UTC View Post
Coming soon as a tech-preview to our Patreon community.
2022-08-06 22:56:49 +0000 UTC View PostGreetings Brave Adventurers!
Our recent poll results are conclusive - adding settlement maps to Hexroll is now my first priority.
Well.. I have good news and.. more good news :)
The goods news is that I have started working on this. The other good news is that thanks to Oleg Dolya (a.k.a Watabou), this will be coming faster than I previously expected.
I reached out to Oleg the other day and received his go-ahead to integrate Fantasy Ci...
2022-08-01 16:21:20 +0000 UTC View PostWhat is the one thing you really want to see next in Hexroll?
5e NPC and Monster stats
Using the existing set of classes and monsters, I will convert all stats to be 5e compatible.
VTT Support in some form or shape
At the very least, provide VTT compatible maps with built-in fog-of-war support. Not sure how yet, but let's go with this for now :)
Continent builder
Allow combining several generated sandboxes ...
2022-07-16 23:10:17 +0000 UTC View PostI'm super psyched to let you know that Hexroll was recently nominated to the 2022 ENNIES Award for Digital Aid/Accessory.
The recent changes to the generator were subtle but crucial. I'm now also happy to say that Hexroll is eligible to be at v1.0. What does it mean? not much. - except perhaps this does set the stage for a v2.0 - but more on...
2022-07-16 22:54:00 +0000 UTC View PostFor a while now Hexroll is bundling the source markdown file of every sandbox inside the downloaded Zip file. I added this to allow modifying the sandbox so you can add additional or external content and links.
The only thing that was missing was a way to regenerate the HTML file and this is live now.
So you generated or downloaded a Hexroll sandbox - bu...
2022-02-06 19:01:11 +0000 UTC View PostWe've had some great play-testing opportunities here at HEXROLL labs (so our family dining table) in the last weeks of 2021, and you can now see the results online.
Let's go over the things we've uncovered (and fixed):
Playing exclusively using a tablet and without any preparation or familiarization with the generated sandbox, I found orientation to be an issue.
I just wanted to briefly catch up and let you know that the following new additions to dungeons are now live online:
This is in addition to on-demand generation, cave maps and traps that were already added a few days ago.
Dungeons are getting closer to a 1.0 ...
2021-12-24 14:09:47 +0000 UTC View PostHere are some of the new additions you can find in the generator today, or expect very soon:
On-demand parameterized generation
Pressing the 2d6 button in the sidebar will now lead you to the generator page where you can set the generator parameters and roll your own sandbox.
You can currently control things like the overall scale of the map and biomes...
2021-12-17 16:54:45 +0000 UTC View PostI wanted to share with you some of the generator features I was working on recently and the ones I plan to work on in the near future. But firstly, I'd like to thank those who joined in to support us. This is awesome and you have our sincere gratitude!
Sandbox Persistence/Anchoring/Permalinking
Sandbox anchoring will store a sandbox in its own unique URL so it can be revisited an...
2021-12-07 20:57:48 +0000 UTC View Post