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TrixelCreative

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Restitched: Soundtrack Preview #10 | Mad Lab

Welcome to the tenth Restitched: Soundtrack Preview!

This time we're looking at a Halloween-themed track by our composer, Thomas Voets, who had this to say:

"It's a spooky, beat-heavy track with sounds not uncommon to a lab (although maybe a little tech-heavy); I've added steam sound effects and others to try and get the feeling of a lab across. In a classic halloween style it includes a choir and pipe organ. I'd also say this should be our Halloween trac...

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Restitched Trailer #2 Sneak Peek

We've officially begun the early production of Restitched's promotional trailer! This means we've planned the overview and discussed the flow of what we'd like to show, and we're all busy working on meeting goals that will get us to the point of capturing all-new footage.

Meanwhile, our amazing animators Luke and Brennan have been busy cooking something up...

The sound effects and music keys were added for conceptual purposes and not representative of the final result. View Post

Restitched: Exclusive Screenshot

Edit: Apologies for the delay in this post. A scheduling issue on Patreon prevented it from releasing on our planned date.

We're unveiling yet another new background that you'll be able to build your levels in! This is a theme we've often been requested, as the game lacked something snowy and desolate!

This environment was created with a variety of assets all curated together by our Project Lead and Designer Halston, with guidance from Lead 3D Artist Ozy....

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Restitched Field Guide #3

Catch up on Restitched terminology and learn more about how each feature/mechanic works!

This post is early-access for trixel+ during the month of October, then made public.

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Restitched: From The Vault | Connectors Exploration

In recent months we properly began experimenting with "connectors" in Restitched. This is a way to connect two rigidbody objects and offers various movement types in the form of different "joints".

Connectors are fully physics-based! This tech is meant to be used for bolts and rotating bolts, springs, piston movement, chains/threads/ropes, etc...

Setting up functionality for this mechanic is simple, as Unity already offers its own settings to get it working. Unfortunately, we've d...

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What's been your favorite anniversary post so far?

Let us know what your favorite part of this year's trixel+ anniversary has been!

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Restitched: Soundtrack Preview #9 | Brass Breakout

Welcome to the ninth Restitched: Soundtrack Preview!

This time we're looking at another track by our composer, Thomas Voets. Thomas states:

"[this] was a request for funky, high-action getaway music. It's kinda intense at the end, but I still feel it works quite well as getaway music... with a twanky guitar and punchy brass to back up the sense of urgency paired with glitchy drums"

What do you think? What sort of ideas does this spring to m...

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Trixel+ Anniversary Wallpaper | Stuffy & Friends

As part of our ongoing anniversary celebrations, here is an exclusive wallpaper featuring Restitched's Stuffy alongside Cpt. Stuffy & Puddles from The Grandiose Tales of Cpt. Stuffy!

This wallpaper was posed/proposed by Halston, then lovingly sketched by Ari and colored by Carter - the same fantastic duo that create the glorious artwork each month for Cpt. Stuffy!

Remember to download the image using the download on this post for the best quality!

And, j...

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Restitched: Exclusive Trixel+ T-Shirt

It's no secret that without the trixel+ community, we wouldn't be able to do what we're doing. We say it a lot (and we can never say it enough), but we are so grateful to every single trixel+ member - past and present.

However, actions speak louder than words and you've all requested it! So, here's a little extra gift...

Introducing the "Trixel+ Exclusive T-Shirt" for Restitched! Lovingly crafted using the finest threads coated with 24-karat gold, this premiu...

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Restitched: Monthly Screenshot

This month brings an all-new Restitched screenshot!

Stuffy finds themselves in a tomb of traps and treasures, crossing thread and fire to make it out alive!

This is also the debut of our early Desert/Egypt theme in-game, which has never been seen before... How exciting!

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Restitched: From The Vault | Footstep Sounds Test

When we first added footsteps for Stuffy, we split the sound banks across various "material classifications". This is our way of letting artists decide which objects in the scene will play a certain set of sound effects.

In this example, we're testing Wet, Glass, Metal, Wood, and Default. We've also created classifications for Rock, Sand, and other types, but these weren't included in the test footage at the time of recording.

Note: there may be volume inconsistencies due to the...

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Restitched + Cpt. Stuffy 'Profile Photo Pack'

This post is exclusive for the month of October in celebration of the third trixel+ Anniversary Celebration event!

Add a bit of fluffy flair to your online presence with this Profile Photo Pack! This bundle includes Full HD photos in a 1:1 square ratio, featuring outfits and renders of Stuffy in their various looks and poses. Additionally, Cpt. Stuffy, Charlie, Eloise, and Puddles are featured!

This small kit is perfect for Restitched supporters who are new to Pat...

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Restitched: Soundtrack Preview #8 | The Rhythm Below

Welcome to the eighth Restitched: Soundtrack Preview!

This time we're looking at another track by our composer, Thomas Voets. Thomas states:

"This is definitely one of my favorite tracks I have made so far, which ties into the art I made a long time ago of the mines; it's an orchestral track with a clear rhytm of pickaxes and steam, akin to a mine."

What do you think? What sort of ideas does this spring to mind?

Please note that t...

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Which bonus theme should we explore?

Creative expression is important for community content, so we'd like to know which bonus background themes you'd like us to explore in the future!

What kind of theme or scenery do you think would be most desirable to level creators?

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Restitched: Tailor's Tales | Mamaw's Misfortune

Mamaw Bobbins has never been much of a talker. That's not to say she doesn't speak - far from it. No, Mamaw Bobbins has never been much of a talker in the sense that she is much more of a do-er. She never asks for favours, she never second-guesses, and she never has regrets. If she wants to do something, she does it. If she wants something, she gets it.

That's the life that she was taught to have as a little girl on her family’s farm, The Rolling Acres. Work with what you have, and be...

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Introducing 'Restitched: Tailor's Tales'

Surprise! Today, we're announcing a brand-new trixel+ feature: Restitched: Tailor's Tales.

With the Restitched story outline now complete and Cpt. Stuffy pages written until 2025, our Lead Writer Billy just could not stop creating compelling new stories! "Tailor's Tales" are short stories set within the Restitched universe and will focus on something different with each entry. There's no limit on what the topic could be. For example, one entry could be...

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Restitched: Asset Preview | Trixel+ Exclusive

For a monthly bite-sized taste of the content in Restitched, we showcase two new assets from the game. This month, we're offering a Patreon-exclusive post with a closer look at both an Outfit and a Building Material from the game!

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Restitched: From The Vault | Movement Tests

When working on Stuffy's movement, we often lean on animations to make things appear as smooth as they feel. Animation bridges the gap between player input and character expression. We want the game to feel responsive and for your actions to be reflected on screen quickly for precise movement, but we also want Stuffy to interact with the environment in a way that feels realistic and weighted.

These are fine lines to balance! Because of that, we've done several tests for how Stuffy might...

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Restitched: Soundtrack Preview #7 | Vice Heist

Welcome to the seventh Restitched: Soundtrack Preview!

This time we're looking at another track by our composer, Thomas Voets. Thomas states:

"Blending Synthwave with Japanese Instruments, it's a track made for the [redacted] theme, and meant for a (gameplay-wise) technically challenging level. The sound effects can either work as simply fleeting effects, but also sound like sirens (hence the name)."

What do you think? What sort of ideas do...

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Exclusive Wallpaper | Swinging Into Action

Here's an extended wallpaper version of the brand-new key art that was recently revealed for The Grandiose Tales of Cpt. Stuffy, created by artist Ari Muños Marín.

Be sure to download this image by clicking on the attachment below. See this artwork in stunning 4K resolution!

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The Grandiose Tales of Cpt. Stuffy Returns for Issue #2!

Introducing... The Grandiose Tales of Cpt. Stuffy Issue #2!

After the cliffhanger of issue #1, this second installment in Cpt. Stuffy's story promises to be even more action-packed and daring, with our plush friends setting out on bold new adventures!

This brand-new key art was fully designed by Ari Muños Marín, and we think it looks phenomenal! Keep your eyes peeled for an extended wallpaper of this cover art - coming soon!

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Restitched: Recapped! | September 2023

Welcome back to Restitched: Recapped! September was a bit of a calmer month for us, as we were fresh off a very productive August - which you can catch up on here!

Still, we've continued to work our socks off, and have some exciting things to show you from September!

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Trixel+ 3rd Anniversary Celebration!

Welcome to 2023's trixel+ Anniversary Celebration event! For those new to the festivities, we throw a month-long event every October to celebrate the anniversary of our Patreon service. This year we're celebrating three years of trixel+, and can you believe it's already been that long?!

This past year has been huge for us. Since our last anniversary event, we've gone through a View Post

The Grandiose Tales of Cpt. Stuffy | Page 24

‘Confrontation'

We release a new page of our comic The Grandiose Tales of Cpt. Stuffy every month here on trixel+. Want to get caught up with the story? Read the full comic here:

🔗 https://www.patreon.com/posts/56515643

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Restitched: From The Vault | 2021 Development Screenshots

As we develop the game, we often take breaks to have a bit of fun and test out the controls and get a feel of the game. The following screenshots have never before been made public, and were shared to our development server's dedicated '#screenshots' channel throughout 2021:

27th May 2021 (by Halston)

1st July 2021 (by Carter)

2023-09-24 15:00:01 +0000 UTC View Post

Community Poll: Which Restitched feature is your favourite?


We have lots of different Restitched features - most of which we publish every month. Which one out of those listed here is your favorite?

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Restitched: Asset Preview #12

For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.

Each following month, the previous month's post will be public for everyone to enjoy!

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Restitched: Recapped! | August 2023

Welcome back to another Restitched: Recapped! In this post, we'll be going over the exciting and hearty developments in the game from the month of August.

Further progress was made on tasks for our Building Test, Trailer #2, and Alpha milestones. As usual, we're holding out a few developments from this month's progress for future reveals!

No more waiting... let's dive into all the goodies!

2023-09-09 13:47:37 +0000 UTC View Post

Delay for “Restitched: Recapped! | August 2023”

Hello! 

As some of you have already noticed, early access to the next entry of Restitched: Recapped! did not go out on its normal date this week.

We have a lot to sort through from last month's developments, and our primary writer has recently been tied up with personal priorities. However, the post is currently being worked on and we expect it to take just a bit longer before it’s ready.

Apologies for the inconvenience, but we are excited to share it with yo...

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Restitched Lighting Upgrade

Hey there!

Before our next Restitched: Recapped! post drops, we wanted to give you a sneak peek of what we've been up to with the game's lighting system. Your ongoing support for our progress means a lot to us, so we're always excited to share these promising behind-the-scenes updates with you.

Just to fill you in, we've always used a custom voxelized lighting system that we built from the ground up for use only in the gameplay zone. It was built to be more performance-friendly th...

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