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Quick Update: ETA Saturday-Sunday

Greetings!

Though there's still 2.5 hours of Friday left for me, it's clear that I won't be done by then. I'm thinking I'll be done tomorrow, but it could be as late as Sunday morning.

I posted this info in a comment to the previous thread, but I figured it was important enough for a separate post, so here it is: 0.6 will basically be released in two parts; the first part, which will hopefully go out tomorrow, and a second part, which will come out within 2 weeks of the first. Here's wha...

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0.6 Release: Friday 8/10

Greetings!

Having my workspace back has been good for me and my productivity, and I've gotten a lot done this week. I'm now confident enough to announce a release date: 0.6 will be out this coming Friday, August 10th. It's been a long time coming - mostly due to unforeseen personal issues over the last month - but hopefully it'll be worth the wait. To recap what's in it, here's my first hack at a changelog:

0.6 Changelog:

  • New dungeon with distinctive gameplay mechanics
  • <...

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Weekend Update

Greetings!

I moved into the new place Wednesday, spent all day yesterday unpacking, and now I'm settled in, finally. This past month has been really weird, but the weirdness is now over, thank God. This means that I'll be able to work on the game much more effectively, and it also means I'll be much more responsive - so you can expect more regular updates, comment responses, et cetera.

So, that's the good news. The bad news is that I will not have 0.6 out this month, contra my earlier pr...

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July 13 Update

Greetings!

I’m sorry I haven’t posted an update for a bit - my move isn't settled yet, and unfortunately I'm still living out of hotels right now, but I'm continuing to get work done on the game. Not as much as I'd like, but a good bit nonetheless. It's kinda funny; I used to think occasionally about doing the 'digital nomad' thing, traveling around to different places with a laptop and suitcase getting work done, but I've discovered that kind of life wouldn't be for me. Routine tasks I ca...

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Sneak Peek (and Combat Updates)

Greetings! 

I'm in the middle of a cross-country move right now, so I haven't made as much progress as I'd wanted, but I still got quite a bit done. I managed to get all the renders done before I had to break down my monstrosity of a desktop, and I've been feverishly attacking the postwork in the evenings in my hotel (I'm currently writing from the middle of nowhere in Wyoming. I guess that could describe a lot of Wyoming, but this isn't one of the pretty parts :/ ). 

I've incl...

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Development Journal 20 June

Greetings!

Progress continues on 0.6! I'm about 2/3 of the way done with the H-scenes, and I've had an opportunity to work on a lot of other stuff as well. 

The recollection room is now up and running. My intent was to do an overhaul of the H-scene progression system at the same time I implemented the recollection room - since they kinda go together - but I decided to leave it for 0.7. I'm aware that one problem with the game is the fact that people miss a lot of the H-scenes. The w...

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Updates (and Portraits!)

Greetings!

Development for 0.6 has been proceeding apace. Since my last check-in, I've written the summaries for the H-scenes, planned out all the shots, and completed about a third of renders. Mind you, this doesn't include postwork, which is considerably more involved than it used to be, but setting up the renders themselves is still the hardest and most time consuming part by far.

I've also been working on character designs for the Bunnies, and I'm planning to add character p...

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Val!

Greetings!

At long last, here's the pic of Val I promised! You may not believe it, but I actually spent quite a long time working on her and her dress. I haven't spent this long designing a character since I did the PC's female form. I was originally using this as an opportunity to kinda reimagine the game's female designs, and I ended up with something that looked a bit different than the PC's style. Once I put the two of them side by side, though, I realized I really like the PC's style, so ...

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Dungeons and Performance (and Val!)

Greetings!

I'm currently working on Val's design - I'd been reading and watching stuff lately about color theory and character design, and I learned a few things that I hope will help make my work more interesting. I'll get out an omake pic with her as soon as I'm done with the design - I'd hoped that would be today, but it probably won't, since I've come to the conclusion I'm going to have to redo some textures to get the look I want (and that can take a little time).

I've also been wor...

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Threat and Battlers

Greetings!

My goal since I finished up my experiments with new rendering and postwork techniques was to finish up the boss battle. I diligently got to work on it, figuring I'd start out with implementing the threat plugin I'd referred to a time or two. To recap, I want to give The Proteus Effect WoW-like comb...

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The Proteus Effect 0.5.2 is Released!

Greetings!

There is no new content - this is mostly a bugfix release!

As usual, I like to try to get out a 'definitive' version of each major release, purged of all the bugs I'm aware of (hopefully without introducing any new ones!), and that's what 0.5.2 is.

Actually, that's a bit of a lie - I'm aware of one bug I didn't fix having to do with H-scene progression, but I figure I'll take care of it when I retool H-scene progression in 0.6.

I'll have word on 0.6's development S...

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Wednesday Cheesecake

Greetings!

I thought you might appreciate something nice for hump day!

Over the past week or so, I've been investigating more advanced rendering and postwork techniques, and the picture you see above is a result of that. It may not look super different from my usual stuff, but the process used to create it was quite unlike the one I normally use. This newer process allows me much more control over the final product, but this control comes at a cost of increased complexity to set...

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0.5.1 Preloader Test

Greetings!

Just to be clear:

There is no new content in this release! This version is intended to test a solution to a problem that only affects some people. Please only play this version if you're interested in testing out the feature!

TL;DR: This version tests out something that may help people who started experiencing brief freezes when transitioning between maps in versions 0.4 and beyond.

Longer story:

In 0.4, I st...

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Development Journal 6 May

Greetings!

I expected recollection room to win the new feature poll - and it did - but I was really surprised how well the 'view avatar' feature did! A recollection room will definitely be in 0.6, and I'll be sure to put the 'view avatar' feature in 0.7.

The picture pack is almost ready! I ended up redoing and tweaking a number of 0.5's renders in subtle ways because I wasn't really happy with some of them. I'm currently rendering the last one, so the pack will likely be out tomorrow. View Post

New Features for 0.6

Greetings!

I hope everyone had a good weekend, and I hope everyone enjoyed 0.5! It doesn’t look as though 0.5.1 has any horrible bugs, so I’m getting to work on 0.6. The dungeon is going to be the big event of 0.6, but I’m thinking about how I can gradually integrate new features I’ve been thinking about. I don’t have a huge preference for which one I’m going to implement first, so I figured I’d let you guys decide! 

First, a brief explanation of the features I’m thi...

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Hotfix 0.5.1

Greetings!

This hotfix is intended to address a game-crashing bug that occurs during one of the optional quests.

Sorry for any trouble, and I hope you enjoy the update!

Hopefully there aren't any more really bad ones... but please let me know if there are!

┐(‘~`;)┌

Windows 

2018-04-26 03:26:22 +0000 UTC View Post

The Proteus Effect 0.4.2 is Now Free to the Public!

Greetings!

Since 0.5 was just released for patrons, 0.4.2 is now free to the public!

I hope you enjoy it!

Changelog 0.4:

  • New city
  • 3 new quests (But it's really like a single long one)
  • 3 new H-scenes with 50+ renders
  • Lots of new dialogue

Windows 

2018-04-26 02:13:52 +0000 UTC View Post

The Proteus Effect 0.5 is Released!

Greetings!

At long last 0.5 is here!

It took quite a long time to get out, but it is a pretty large update. It took me over 2 hours to get through all the new content in my playtest, but much of the content is optional and/or hidden, so your playtime may be less. I'd still expect it to be well over an hour, though!

There were some under-the-hood changes, but it doesn't look like I broke saves - all the ones I had from 0.4 still worked for me. I am aware of a coupl...

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A Quick Update

I am currently working on 0.5's last event/scene. It is both the last one in the update and the last one I need to finish. 0.5 won't be done tonight, but it will be very soon.

I ended up adding a bit of stuff to 0.5 since my last update, and I think the additions definitely help. I haven't played through the whole thing yet, but 0.5's new content should be a decent bit longer than 0.4's was (much of the content is optional). I think you'll really enjoy it!

Thank you for your patience and...

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Still Alive, Still Working on It!

Greetings!

The release is taking me far longer than I'd thought. I'm really sorry, everyone. I'm not actually trying to tease, I'm just apparently extraordinarily bad at estimating how long things will take. (As an aside, it's probably a good thing I don't work in project management.) I should probably go back to that policy I'd talked about but never quite did of never putting out release dates!

I thought I'd have it out Friday, I thought I'd have it out yesterday, I think I'll have it ...

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Friday/Saturday Update

Greetings!

I wanted to let everyone know that I will likely not have 0.5 out on Saturday, contra my earlier assertion that I would have it out by the end of the month.

It will be out within the next few days; large swaths of it are done. This update is very writing-heavy, and this is something I didn't fully appreciate when I was figuring out how long it would take. This bit of writing is pretty important too, since it introduces a number of characters you'll probably be seeing ...

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Development Journal 25 March

Greetings!

I've been writing stuff this past week, but most of the game work I've done has been on renders. Once again, I planned out a large number of them - so good news if you like 'em! I've also been playing around with the cloth simulation engine they recently put into Daz, and it's pretty neat! One of my favorite pics is the shot with Ana's dong poking out from under her skirt in the school dream scene. I'd used an older cloth sim engine to make it, but I might go back and redo that one ...

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Development Journal 18 March

Greetings!

Earlier this week I'd put out a poll comparing a slightly revised version of the male elf model with the original one. Though the poll hasn't yet ended, it seems there's a fairly clear preference for the newer one, so that's the one I'll end up using. Or something very close to it.

My plan is still to release 0.5 before the end of the month, so I'm hard at work on H-scenes right now. My thinking is that I can work on other areas of the game during the week or so I expect it to...

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Poll: Male Model

Greetings!

There were a number of critiques of the original model for Tal'thelas, so I went back and made a large number of subtle changes to come up with an alternate one.

Now, this is an elf, so I want him to look somewhat feminine. As I said in the last update, I may create some characters with exaggerated masculine features in the future, but elves will not be among them. At the same time, though, I don't want him to actually look like a girl, or to occupy some uncanny space...

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Development Journal 11 March

Greetings!

It's been a busy week! I'm currently at work on the boss battle prototype; It looks like I'll be able to make my original concept for it work, and I hope to be done with the prototype today. 

I released a pic earlier this week showing the model I'd developed for Tal'thelas (the elf you had to rescue Ana from), and it seems that folks didn't like it too much! I'll take another look at the model in a few days and release some pics showing what, if any, changes I've made. Th...

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Male Model Test

Greetings!

As I mentioned before, I am working on developing a look for male humans/elves, and this is my first effort. This one depicts an elf, so he looks a bit more fey than I plan on having humans look, but still, it gives you an idea of where I'm headed with it.

I'm interested to know what you guys think about it!

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Development Journal 4 March

Greetings!

I wrote a bit last time about the threat plugin I was planning to make, but I've since found out that someone already wrote something pretty close to what I was looking for. I haven't tested it out yet, but it looks like it will fit the bill pretty well, so that's one less big task for me to do! I then decided to work on the other big task - developing a male human/elf look - and I've made a lot of progress. I'm working on fixing a couple of little things with it now, but I expect I...

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The Proteus Effect 0.4.2 is Released!

Greetings!

As promised, here is version 0.4.2! This version is mostly a bugfix update to 0.4.1; there are a few lines of dialogue I wrote, but literally only about 30 seconds worth (if you're wondering, it's when you avoid the 'inspection' scene). Anyway, here's the changelog!

Changelog:

  • It is now possible to avoid the 'inspection' scene when entering Ogremarsh
  • 0.4 H-scene images slightly enhanced
  • Resolved issue that could interfere with the ostrich event an...

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0.4.2 Should Be Out Tomorrow!

Greetings!

I wanted to announce that I should be done with Picture Pack 0.4 tomorrow, which means I can release 0.4.2 then, too! My poor computer has been rendering all week, but it's almost done. Just to be clear, 0.4.2 won't have any new content, it's just a bugfix/tidying update.

In addition to postworking images and fixing bugs, I've also been planning out 0.5. I expect I'll finish the planning this coming week, then I can move on to development and content creation.

There are ...

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Poll: Render Volume

Greetings!

I'm currently doing brainstorming and planning for 0.5, and as I said in my last update, my PC is rendering away on the high-resolution pictures for the picture pack. There don't seem to be many bugs to bother with (other than the first one!), so I'm getting right to work on 0.5. Related to that, I'd like to know how important the volume (i.e., the total number) of renders is to you guys.

First, a bit about 0.4's development: It took quite a while to get out. Part of that was ...

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