XaiJu
longlivetheprincess

longlivetheprincess

patreon


longlivetheprincess posts

Version 0.7.0 Public Release Schedule

If you're just visiting my Patreon or are a $1 patron, this post is for you.  

Version 0.7.0 has now been released for patrons at the $5 level and up. Since patrons are given a 1-month head start, that means 0.7.0 will become publicly available on April 29th. This release will include any hotfixes that may be created before that time. 

Changelog:

  • New character (dryad) and her scenes.
  • Map system implemented for travel outside of to...

    View Post

Version 0.7.1 - Patron Release

UPDATE: 0.7.1 replaces version 0.7.0. There was a major bug in the first release that has now been fixed. If you already downloaded 0.7.0 download the updated version.

Long Live the Princess version 0.7.0 is now ready to download and play. 

This version introduces a couple of new gameplay mechanics. Most importantly, however, it also introduces the first real fey creature since Belle. This fey comes in the form of a female dryad. Most of the major content in this update focuses on h...

View Post

Progress Report #4 - 0.7

Oops, I forgot to post this report when I was supposed to. I've been so laser-focused on getting 0.7 done that other things keep slipping my mind. 

Anyway, we are only a few days away from the end of the month, which means 0.7 is right around the corner. This past week has seen me render a mystery scene as well as a few individual renders here and there. Most importantly though, I've been writing and scripting the new content. I'm currently about to wrap up implementation of the most sign...

View Post

Version 0.6.0 - Public Release

Long Live the Princess version 0.6.0 is now available for everyone.  

This version focuses on Evelyn and her story and introduces large secrets. For the first time in the game, you will begin to see the consequences of your actions and choices. You will want to save your game at the beginning of this version so that you can see everything because there are now branches with unique content. You won't be able to see them all in one game.

Enjoy!

2018-03-23 05:00:01 +0000 UTC View Post

Progress Report #3 - 0.7

Say hello to the newest girl to join the cast of Long Live the Princess. Her name is Erato, and she is a dryad. As you can probably imagine, we're really heading into Fey Court territory now, something we can only do because of your support in helping us reach the $2000 goal earlier. 

I have done a lot over the last week. Unless something should pop up at the last minute, all my renders related to the dryad are done. I haven't started actually writing those scenes yet, but I'm no...

View Post

Progress Report #2 - 0.7

New week, new progress report. There isn't much to say this week. I've done a ton of work, but little I can talk about in great detail. While I have done a little bit of writing, most of my focus was on making renders. I spent every single hour of this weekend posing renders for one single scene, and it's still not done! It looks fantastic though, at least to my eyes. I can't wait to show it to you all.

So, in short, I have created renders for two different scenes this past week. One of them f...

View Post

And the winner is...

... Primrose!

And she won by quite the margin too. Here is the final, ordered tally of votes that each of the girls received:

  • Primrose: 94
  • Belle: 55
  • Nell: 38
  • Callie: 29
  • Evelyn: 27
  • Samarra: 3

It was quite fascinating watching the votes come in. In the beginning, the battle seemed to be between Belle and Evelyn, but then Belle pulled ahead considerably. Then suddenly Primrose started to catch up, leaving Evelyn behind. Belle an...

View Post

Your Favorite Girl

Hello again, everyone! I know it's only been a day since my last post, but I wanted to do something fun in between all the serious updates. 

Now that we have a decent selection of girls in the game (with more to come), why not do a little poll to see which ones are your favorites? For this poll, you can choose only one girl. Feel free to write a comment explaining why the girl you picked is your favorite if you want to.

In a couple of days, I will write an article for my $10 patrons...

View Post

Progress Report #1 - 0.7

March is here, and so is the first progress update for version 0.7. Let's see...

I've been taking it a little easy this last week, after pushing myself perhaps a little too hard for a while. I'm feeling refreshed and energized now, however. So far I have created a brand new girl for 0.7, the most unique-looking one I have made so far. Making her look right was tricky, but I think I've got it. I'm not going to say too much about her in this update, but I can reveal that she represents the first...

View Post

Version 0.5.0 - Public Release

Long Live the Princess version 0.5.0 is now available for everyone. This update expands upon the agility training from the last version, allowing you to increase Agility to 4. It introduces Perversity as a mechanic, and puts it all into practice with the night scenes. This also marks the first time that the game features music and sound, so that's exciting.

Enjoy!

Download for Windo...

View Post

Version 0.6.0 Public Release Schedule

If you're just visiting my Patreon or are a $1 patron, this post is for you. 

Version 0.6.0 has now been released for patrons at the $5 level and up. Since patrons are given a 1-month head start, that means 0.6.0 will become publicly available on March 23rd. This release will include any hotfixes that may be created before that time.

 

Changelog:

  • You can now train with the Crone so that you can reveal a person's large secrets.
  • Ma...

    View Post

Version 0.6.0 - Patron Release

Christmas is coming early this month. Long Live the Princess version 0.6.0 is ready for you to download and play. 

This version focuses on Evelyn and her story and introduces large secrets. For the first time in the game, you will begin to see the consequences of your actions and choices. You will want to save your game at the beginning of this version so that you can see everything because there are now branches with unique content. You won't be able to see them all in one game.

En...

View Post

Progress Report #3 - 0.6

Well, it's the final week before version 0.6 is released. It might be less than a week too because my progress recently has been stellar. 

Since last week I've been doing almost nothing but non-stop writing. There's a lot of text in this update, so there was a bunch of stuff for me to go through. I don't want to go into too much detail and risk spoiling anything, but I can reveal that it is now possible to solve Evelyn's large secret. It's unlike any other secret in the game so far, and i...

View Post

Progress Report #2 - 0.6

Hello again, patrons! Time for another progress report. 

We're now roughly halfway through the month, so I should have a bunch of scenes ready, right? Well, not really, but that's as expected. My focus for the first half of the month has been on doing renders, with writing and scripting taking a backseat. Now that almost all of the renders are done, writing is taking a priority, and I'm already able to see the results in the game itself. Now, let's go into a little more detail about what ...

View Post

First Progress Report for 0.6

It's time for the first progress report for version 0.6 of Long Live the Princess, and because of the nature of this particular version, this means that I'm going to tell you what the focus of this update will be. But first...

Ability Screen Update

The screenshot above shows the first fully implemented feature in 0.6. One of the most common questions I receive from players is of the "can I train Perversity to level 5?" type. That clearly demonstrated to me that it was necessary to make...

View Post

Version 0.5.0 Public Release Schedule

 If you're just visiting my Patreon or are a $1 patron, this post is for you. 

Version 0.5.0 has now been released for patrons at the $5 level and up. Since patrons are given a 1-month head start, that means 0.5.0 will become publicly available on February 28th 2018. This release will include any hotfixes that may be created before that time.


Changelog:

  • Agility training now goes up to level 4.
  • New mechanic for the Perversity...

    View Post

Version 0.5.0 - Patron Release

Would you look at that! Another Patreon release at the same day as the previous version's public release, and once again entirely by happy accident. 

Version 0.5 expands upon the agility training from the last version, allowing you to increase Agility to 4. It introduced Perversity as a mechanic, and puts it all into practice with the night scenes. This also marks the first time that the game features music and sound, so that's exciting.

Anyway, enjoy! 

2018-01-28 08:32:46 +0000 UTC View Post

Version 0.4 - Public Release

Long Live the Princess version 0.4.0 is now available for everyone. This version introduces two new girls and begins your exciting journey with agility training.

Download for Windows 

Download for Mac (not tested) 


Changelog:<...

View Post

Final Progress Report for 0.5

This has been a tough month for Long Live the Princess. I have had to suffer through a large number of personal commitments that have sucked my spare time dry, leaving me with far less time to work on the game than I would have liked. Generally, my best and most productive work is done on the weekends, and I've lost 3 out of 4 this month. Luckily, this is a freak occurrence. February looks completely open, so I'm expecting to be far more productive then. 

Still, it's not all bad news. I h...

View Post

Progress Report 0.5

Greetings, patrons! Here are the things I have done since the last update:

  • Implemented support for Agility and Perversity up to rank 4 in Evelyn's and Primrose's night scenes. Evelyn's scene is complete for the 0.5 update at this point, while Primrose's is roughly 90% finished. Both scenes feature a lot of variables and potential for replayability.
  • Added the two first pieces of music to the game. One of them is somewhat dynamic and develops along with the scenes in which it is u...

    View Post

Fey Court Achieved

Woohoo! We did it, everyone! Thank you, thank you, thank you! We reached the $2000 goal, which means that the game's scope is getting expanded. Let's talk about what that means in more detail.

The Fey Court

Before hitting this goal, the game would have mostly stayed inside the confines of the town you are all familiar with by now. Now, however, we are going to start exploring the massive forests to the east, forests that are under the dominion of the fey races. The Fey Court itself is ...

View Post

Status Report and More

Hello everyone! I have lots of things to talk about today so this will be a long update, though I'll try to keep it as short as I can. I have been silent for a little while because I have been waiting for the dust to settle after this month's round of charges at Patreon. More on that below.


The Road to 0.5

I messed up with 0.4. It's not that I consider the update itself to be bad in any way, but my own estimates of what I would be able to do with 0.4 when I first started w...

View Post

Version 0.4.0 Public Release Schedule

If you're just visiting my Patreon or are a $1 patron, this post is for you. 

Version 0.4.0 has now been released for patrons at the $5 level and up. Since patrons are given a 1-month head start, that means 0.4.0 will become publicly available on January 28th 2018. This release will include any hotfixes that may be created before that time.

Changelog:

  • Added two new girls (Samarra and Nell) and some of their core events (featuring more than 110 new i...

    View Post

Version 0.4.0 - Patron Release

Version 0.4 is finally here! This version was a lot more work than I had expected, even though there aren't really all that many new scenes. The amount of included new images is way beyond any earlier update though. Enjoy!

Download for Windows 

Download for Mac (not te...

View Post

Version 0.3.1 - Public Release

Long Live the Princess version 0.3.1 is now available for everyone. This release has a little bit of everything, but mostly focuses on improving the user interface and expanding the story. Enjoy! 

Download for Windows 

Download for Mac (not tested) 

View Post

Merry Christmas

I just wanted to wish you all a wonderful Christmas as we count down the last few days before the end of the year and the release of version 0.4 of Long Live the Princess. You have all made the end of the year extremely interesting for me, so thank you! 

Here's to an eventful and productive 2018 for this game!

View Post

Progress report for 0.4 and news about 0.5

Hello everyone! As we are about to head into the most festive part of the year, it's time to give you all an update about my progress on version 0.4 and what I'm planning as we move ahead with future releases. As a little Christmas present from me, please enjoy the above preview of Nell (right-click and save the image to see it in its full glory), one of the two new girls being introduced in 0.4. She is a young squire, serving under the knight Samarra, and has recently reached adulthood. She is ...

View Post

Let's talk about those last two goals that we achieved

By this time, the fact that we have reached both the $500 and $1000 goals is old news, and we are steadily creeping toward $2000. I posted updates when we hit each of those goals, but I haven't said much about them since. To remain transparent about this campaign, I thought I'd talk a little about what we achieved.

The $500 goal was mostly concerned with getting the campaign off the ground and paving the way for things to come. When we reached it, I went ahead and purchased a license for Adobe...

View Post

The Road to 0.4

Hello again, Patrons! 

I feel like we have now passed a significant milestone. Version 0.3 of Long Live the Princess represented the last piece of basic "foundation" needed to make the beginning of the game work. From now on, adding new content should be more straightforward and efficient.

Having said that, certain things need to be done before I am entirely free to add any content I (or you) wish. One of these things is to include the oft-requested agility training. This has been i...

View Post

Wait, what? $1000 already?

Wow! It feels like less than a month ago when we celebrated hitting the $500 goal, and for a good reason. It was less than a month ago! November 12th, to be precise. For you guys to have doubled the size of the Patreon in such a short amount of time is nothing but amazing.

So, what does this mean for the game going forward? 

Well, it means that I'm going to add all the minor characters (mostly women) I've been toying around with in my head. The first one should appear in ve...

View Post