XaiJu
longlivetheprincess

longlivetheprincess

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longlivetheprincess posts

Supermodel Snapshot - The First Screenshots

Greetings, everyone!

The development of the Supermodel prototype has come very far now, far enough that I'm finally ready to share official screenshots from it. Attached to this post are 4 screenshots from the current version of the prototype, showing a game in progress. I will talk a bit more about each image below.

But first, let's talk about the title "Supermodel Snapshot." While this might change, I was starting to feel like the card game deserved its own title, much like the ...

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And the Best Girl of Long Live the Princess is...

The vote is over! After a week of voting among both patrons and subscribers, we have an official Best Girl of Long Live the Princess. I have taken the votes from both Patreon and SubscribeStar and added them together. The two sites voted very differently, which means that the results might not be what you expect if you've been paying attention to just one of those polls. But enough preamble! Let's see who the top three girls were, shall we?

In third place, we find Callie View Post

Progress Report

Greetings, everyone!

As Christmas approaches, it feels like these progress reports are happening more and more often. Obviously, they aren't, but it sure feels like it.

Since last time, my work has been focused on tiny things that I seldom had to concern myself with in Long Live the Princess. These are mostly UI related in ways that don't matter much for a visual novel. For a card game, however, they are absolutely vital. And I'm discovering that some things are more challenging t...

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The Official Best Girl Poll 2022

Greetings everyone!

It's been a while since I did a poll for LLtP's best girl. In fact, the last one I can recall happened in 2019, with Callie as the winner. But now that the game is completed, it's the perfect time to see who everyone's favorite girl is, once and for all. 

Below is a list of all the girls of significance in Long Live the Princess. You can vote for one, and only one, to win the coveted Best Girl 2022 prize. This poll takes place on both Patreon and Subscribe...

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Progress Report

Greetings everyone!

Ugh, where does the time go? I'm really starting to feel Christmas approaching with all kinds of stuff going on with work, friends, and family all kicking and screaming for my time. It's not too bad, but it's a marked difference from the status quo, that's for sure.

I spent this week predominantly on fiddly little things like UI. But the time I had to spend on Supermodel was limited due to the abovementioned factor, as well as writing the second part of my post...

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Progress Report

Greetings everyone!

This is a tricky time for me to give a detailed progress report considering that everything I do now depends on detailed knowledge of the card game. Despite all I could say about that game, it would have little value without screenshots. That's why I'm prioritizing getting the game screenshot ready ASAP, but I'm not quite there yet.

Before making screenshots that would do justice to the game, I need to ensure all the visible UI elements are ready. The biggest h...

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Progress Report

Greetings everyone!

I'm working again after taking a little time off to celebrate the release of Long Live the Princess. I'm returning to a new reality: I can now focus entirely on Supermodel's development. It's going to take a while for my mind to fully accept this change in circumstances after all these years, but I'm glad to finally be able to move on.

Actually, moving on isn't entirely on the table just yet. There have been some reports about minor bugs and inconsistencies in ...

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Progress Report

Greetings, everyone!

What a week, huh? Long Live the Princess was finally completed and released, and it even seems to be free of bugs (knock on wood). I hope you've all been enjoying the full game after all these years.

I took the opportunity to give myself a little time off to gather myself and get ready to focus 100% on Supermodel's development, so I have done very little actual work outside of community interaction and support this past week. I will rest for a few more days, a...

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Version 1.0.0 - Public Release Schedule

If you are just visiting my Patreon page or are a $1 patron, this post is for you.

Version 1.0.0 has now been released for patrons at the $5 level and up. Because Long Live the Princess has moved away from a monthly schedule, this version's public release date has yet to be determined. Stay tuned for more news on this.

The transition between Long Live the Princess and Supermodel risks being painful for this campaign. Your financial support is now more important than ever. If you h...

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Long Live the Princess - Version 1.0.0

Update: Mega shut down my account, so I have replaced the downloads below with Pixeldrain links. I apologize for the inconvenience.

It's happening! You guys, it's finally happening!

Version 1.0.0 of Long Live the Princess is complete, at long last. No earlier update has been more thoroughly tested than this one, though I still wouldn't be surprised if details slipped through the cracks. In any case, I don't think further testing will be of much use, so he...

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Progress Report

Greetings, everyone!

I've been playing games all week! Hmm, that came out wrong. I've been playing game all week. One game. Yeah, that's more like it.


Long Live the Princess

I've spent most of my time this past week playing Long Live the Princess from the beginning, trying to approach it as if I was a regular player and reading every single line of dialogue in detail. I did this to give the game its final layer of polish and to identify any remaining is...

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Progress Report

Greetings, everyone!

This was the week when the final version of Long Live the Princess started to come together into a coherent whole. Let's have a look.


Long Live the Princess

I spent most of the past week working on the brand-new achievement system you will see in version 1.0. At the time of writing, there are 62 achievements for you to find, and each and every one has been fully implemented in the game. Achievement hunters among you will be kept busy for a w...

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Progress Report

Greetings, everyone!

Exciting stuff is happening this week for both Long Live the Princess and Supermodel.


Long Live the Princess

All the bugs, issues, and minor balance issues I had made notes of over the past few years have now been resolved. It's a lengthy list of fixes and adjustments, and I will post it with the final release once it's out. With this out of the way, I can move on to other things.

First on the agenda is the long-awaited achievement sys...

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Progress Report

Greetings, everyone!

It's time for the weekly progress report!


Long Live the Princess

Now that we have clearly moved on from graphics rendering, the focus is on going through my list of issues I have created over recent years, resolving what I can, and deleting the things that are no longer relevant or that I no longer wish to implement. Some of these issues are bugs, but only bugs that have a limited impact on the game. I would never let critical bugs stay in t...

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Progress Report

Greetings, everyone!

Another critical goal has been achieved for Long Live the Princess this week, and progress was made with the graphics for Supermodel. Let's cover these two games individually:


Long Live the Princess

With the animations and images finished last week, I could focus on the code this time. My first goal here was to handle the infamous Fairy Queen vision puzzle, one of the most notoriously common places in the game where players get stuck. <...

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Progress Report

Greetings, everyone!

A major milestone for LLtP this week, but little work on Supermodel. Let's dive into it!


Long Live the Princess

I can now happily announce that all animations and images that needed updating for version 1.0 have been fully updated and tested in-game. The 1.0 image folder currently contains 1191 images, so it's a lot. This also means that, unless I decide to add new content to the game later, I have rendered my final images for LLtP. It's alm...

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Progress Report

Greetings, everyone!

Could someone please tell me who keeps running away with my days? I feel like I wrote last week's progress report yesterday, so someone's got to have been stealing my time from me. I'll sue!


Long Live the Princess

I wrapped up the scripts for the updated Callie/Evelyn scene I talked about last week. That scene was absurdly large and took much longer to update than anticipated. I'm glad to not have to worry about it anymore, and it was the la...

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Progress Report

Greetings, everyone!

This was a shorter week than usual due to me being out of the country over the weekend (the last time this year, I swear!). As a result, I got a bit less done than in previous weeks, but I still managed to squeeze in as much work as possible.


Long Live the Princess

Almost all the images for Samarra's second sex scene have been rendered, leaving yet another scene updated and ready for version 1.0. Well, it still needs a few supporting images ...

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Progress Report

Greetings, everyone!

It still feels weird to be working on the final version of Long Live the Princess. Pushing the button to release it is going to be quite the experience once it's done, but even at this stage, putting files in a folder named "1.0" is bizarre in a good way.


Long Live the Princess

My focus continues to be on improving the old, outdated sex scenes, and I will continue to focus on these until they are all updated. In my experience, it's usually a...

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Progress Report

Greetings, everyone!

Work continues on both LLtP and Supermodel, bringing us ever closer to LLtP 1.0.0 and Supermodel's card game prototype. It's all extremely exciting. Let's get to it, shall we?


Long Live the Princess

I want to get the updated animations and renders out of the way before I do anything else for this update, which means constant work and rendering in Daz Studio. Since last week, I have updated and improved Primrose's FWB scene, which means that ...

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Progress Report

It's been one week since the release of version 0.42 of Long Live the Princess, and I have not been resting on my laurels. Let's get into what I've been doing and what I have planned, shall we?


Long Live the Princess

In case you missed it, the next version of LLtP will be version 1.0.0, and it will finally wrap up this game, making it a complete experience at long last. Here is what I have planned for version 1.0.0:

  • Any remaining sex scenes that are poorly...

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Version 0.42.0 - Public Release Schedule

If you are just visiting my Patreon page or are a $1 patron, this post is for you.

Version 0.42.0 has now been released for patrons at the $5 level and up. Because Long Live the Princess has moved away from a monthly schedule, this version will become publicly available once version 1.0.0 is out for patrons. Basically, the public version will always be one step behind the patron-only version.


Changelog 0.42.0:

  • NG+: Added two new replayable s...

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Long Live the Princess - Version 0.42.0 - Sister Agnes Part 2

Update: Mega shut down my account, so I have replaced the downloads below with Pixeldrain links. I apologize for the inconvenience.

Update 2: Replaced the links after they were posted on a pirate site. Note to said site: I'm not paying for your downloads. At least have the decency to make your own links instead of using mine. I will invalidate any links I see posted elsewhere.

Long Live the Princess version 0.42.0 is now availabl...

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Progress Report

Greetings, everyone!

This week took an unexpected twist, as you'll see under the Supermodel section of this post. Anyway, let's just get right to it...


Long Live the Princess

Update 0.42 is moving along at a good pace, and I have been able to playtest almost all of it already, which bodes well for getting it released soon. Right now, the only things missing are one repeatable sex scene and the epilogue for Sister Agnes. 

Once that is done, I'm doing t...

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Progress Report

Greetings, everyone!

Here we are again; another week and another progress report. Apparently, this is report number 190, at least according to the tags on Patreon. Time sure flies.

Let's dive into the meat of the progress report, shall we?


Long Live the Princess

I didn't put much work into LLtP this week due to focusing on Supermodel, but I'm back to working on 0.42 now. It's all about writing and coding right now, and things are progressing at a steady ra...

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Progress Report

Greetings, everyone!

It's been another productive week in what is becoming a trend. A lot of that is due to my being away from my day job for a few weeks due to the summer vacation, which ends today. The development rate will probably slow down a little as a result. But when things are going as well as they are right now, that is not much of a problem.


Long Live the Princess

This week saw me wrapping up all the image rendering. All the images and animations for ...

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Progress Report

Greetings, everyone!

I've really been on a roll these past few weeks, which feels fantastic considering the trouble I went through a month ago. Things bode well for the development of both Long Live the Princess and Supermodel: Defenders of Desire right now. Let's dive into the status of both, shall we?


Long Live the Princess

After dedicating almost all last week to LLtP, I spent less time on it this week. I have begun to set up and pose the second of this updat...

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Progress Report

Greetings, everyone!

Wow, this week has been incredibly productive. With me being on vacation from my regular day job, I've had the opportunity to feel what this project could have been if I had it as a full-time job. Sadly, that is impossible as things stand with the current funding, so I have to work two jobs. 

Anyway, it's now been exactly one week since the release of version 0.41 of Long Live the Princess. In that short time, I have managed to do a lot. Let's go over it ...

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Version 0.41.0 - Public Release Schedule

If you are just visiting my Patreon page or are a $1 patron, this post is for you.

Version 0.41.0 has now been released for patrons at the $5 level and up. Because Long Live the Princess has moved away from a monthly schedule, this version will become publicly available once version 0.42.0 is out for patrons. Basically, the public version will always be one step behind the patron-only version.


Changelog 0.41.0:

  • Implemented Sister Agnes's dar...

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Long Live the Princess - Version 0.41.0 - Sister Agnes Part 1

Long Live the Princess version 0.41.0 is now available for download.

This is another milestone update. It reintroduces us to Sister Agnes and gives her a secret for you to solve, something we have not done for a long, long time. In fact, this secret will most likely be the last one ever added to the game. Please note that this is part one of two planned updates dedicated to Sister Agnes. Most notably, part one does not allow you to do anything with Remove Inhibitions. However, there are...

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