As you know, currently the animations in ToD are based on blended keyframes, which I consider "servicable" for now but I'm constantly evaluating new methods to make them more engaging and fluid.
Hand animating them with some form of polygrid morphing is one of the options I see, or creating more in-between frames manually.
All of these take a sh*-load of time though that I rather invest in developing the game further right now.
That being said, AI video generation is on the...
2024-07-06 10:03:40 +0000 UTC
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0.2 of Chapter 2 is now available for everyone!
FYI For all subscribers who already played the Early Access build:
The public version now also includes the first "night scene" that triggers when sleeping after Day 5 (should also trigger when load a save beyond Day 5), as well as some minor improvements like animations for dungeon transitions.
PC
2024-06-29 10:54:09 +0000 UTC
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Fellow explorers and relic hunters of this world!
Version 0.2 of Chapter 2 is ready for your Early Access enjoyment :-) .
Definitely the spiciest update so far - check out the changelog to get an idea what the new content is and where to find it.
I plan to so some fixes and improvements for the public release later this month. Please let me know if you encounter any problems or bugs.
Changelog Chapter 2 0.2 Early Access:
Features:
- ...
2024-06-16 17:20:43 +0000 UTC
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Hey fellow patrons!
And a special welcome to all the newly subscribed members!
My general goal is to release a new major game update roughly every month, however, Chapter 2 0.2 will bleed into June and I want to give you a bit of a background why, plus a preview of what to expect in 0.2.
0.2 will introduce a lot of new systems that allow more freedom in gameplay and new fun (and lewd) activities. 0.1 was a sort of appetizer in that regard, but barely any of the ...
2024-05-30 23:02:30 +0000 UTC
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Hi fellow Raiders! This month's treasure chest is here, containing some images inspired by new game features that I will explain more in an upcoming dev blog. The short version is, amongst some other things, you will be able to give gifts to Clara such as fruits you found, and you can ask her to 'inspire' you for some more 'donations of man seed' ;-) . As illustrated here by 2 artworks I call "'Ave a Banana" and "Do you like these?". Plus, there is a sexy cosplay version of Clara and a 4k wal...
2024-05-22 23:22:02 +0000 UTC
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To celebrate SW day, here's a little extra bonus render for you!
Do you think Clara would be susceptible to the dark side?
2024-05-04 10:13:11 +0000 UTC
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Version 0.1 of Chapter 2 is completed incl. the following improvements and additions over the preview build:
- added animated torches
- added more Clara facial expressions
- zoom in animation when "ogling" Clara
- some more minor animation and audio improvements
- added Clara to main chamber free roam with some first dialogue interactions (more to come in future upd...
2024-05-01 09:45:27 +0000 UTC
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Time for the second treasure chest! This time it includes a little something special I've been messing around with - an actual song with lyrics dedicated to "Clara Loft" in the style of late 90s british Trip Hop bands: "Queen of the Tomb" by the band "Massive Rack" from the album "Jizzanine" ;-) . Check attachment to download as MP3.
It's a little rough around the edges, I plan to improve the quality and then incorporate it into the game at some point (not 100% where/how, yet). So...
2024-04-24 22:03:26 +0000 UTC
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Hey Adventurers! The time is here to explore some more tombs with your favorite sexy archeologist!
I'm really happy with how this update turned out - it doesn't progress much story wise, but I think it includes some of the best art yet and is also a lot more dynamic in terms of choices and their effects.
It ends in what I call the "main chamber" that will be the central game "hub" going forward. If you've ever played games like Witch Trainer or Innocent Witches, think of it like m...
2024-04-22 18:10:26 +0000 UTC
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Hey fellow subscribers!
Time for a little update on what’s going on behind the scenes. The introductory part of Chapter 2 is shaping up nicely and I will share an early access preview with you soon. You will find a very small spoiler-free teaser in the attachments ;-) .
Another new addition to the game is a gallery with unlockable bonus images. Now the previously introduced “secrets” or specific scenes will unlock images you can view any time from the game menu. Some of thos...
2024-04-15 19:49:36 +0000 UTC
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Hey Raiders! To have a better idea of what kind of references, outfits etc. I should work into the game and the "Treasure Chest" bonus content, it would be interesting to know which versions of a certain famed archeologist you like most! You can choose multiple options!
2024-03-24 10:58:06 +0000 UTC
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Hi, Raiders of the lost renders! Here's treasure chest #1 incl.:
New Clara bikini artwork
New Clara artwork playing with her braided pony tail
HQ standalone version of the club artwork with A.E.
Photorealistic TR fan wallpaper
2024-03-21 18:28:09 +0000 UTC
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Hey supporters, how you're doing?
Update 1.1 is ready!
As previously mentioned, this is more of a quality-of-life update, while I work on the first release for Chapter 2 which will add a lot of new stuff. Ch. 1 - 1.1 adds a new difficulty setting, so those who don't want to bother with the hidden object puzzles now get direct hints if they choose "Story Mode" difficulty.
In addition, I added notifications when secrets are found, with a sound that is somewhat similar to a ver...
2024-03-19 22:10:36 +0000 UTC
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Hi patrons!
First, thanks so much to everyone for supporting this project in its early stage! ❤️
It’s roughly a week since it first went public and I am humbled by the amount of members who already show their trust and interest in this game by becoming a patron! This is a huge motivation to push forward and make this VN the best it can be.
I also want to make sure you get a lot of value out of the “Raider” tier, so I decided that instead of posting random bonus con...
2024-03-07 19:50:29 +0000 UTC
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"Clara" is a mash up of various character treats from different time lines of you-know-which franchise. Instead of discribing that in boring text form, I visualized it in this Da Vinci inspired artwork! There is also a 4k wallpaper version without labels.
2024-03-03 19:43:04 +0000 UTC
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WARNING: May contain (slight) spoilers!
Ch1 1.0 public
- added animation to jeep driving scene
- added illustrations for rock climbing and tomb door unlocking scenes
- updated "about" menu section with credits and CC attributions
- added sound effect to laptop pop up ads
- some minor art fixes / improvements
- added patreon link
- fixed few instances where custom names weren't used properly
...
2024-02-27 23:24:00 +0000 UTC
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Click the image for full res
2024-02-26 23:35:35 +0000 UTC
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Click on the image to get full res
2024-02-26 23:06:59 +0000 UTC
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Story-wise, ToD is conceptalized in a traditional 3 act structure, meaning Act 1 is about introducing characters and their motivations, Act 2 is the main "struggle", i.e. progression of the story and character arcs, building towards a final showdown at the end, Act 3 resolves all conflicts and storylines.
I know this sounds a bit theoretical, but it's also the underpinning for the way I want to work on the game and release the different parts.
The 3 game chapters relate to the sto...
2024-02-26 16:47:44 +0000 UTC
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If you are a newly joined patron, please have a look at this FAQ:
Info for new members / FAQ
I'm working on an adult parody game called "Tomb of Destiny".
In this audio-visual novel, you (the protagonist) will join a famous british archeo...
2023-07-07 00:38:45 +0000 UTC
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