Jack-o 2D to 3D Full Res Image
Full res for you Patrons!
2021-08-18 21:07:28 +0000 UTC View Post
Just to let you know I have currently changed my currency for USD to GBP,
I have done this to reflect my own nationality and this was actually what I had intended for a long time but when I set patreon up I did not know I could change to GBP.
Please take note of how much you are supporting me now and change your pledge as you see fit,
Your support is always cherished by me and I'm fighting to work on new content everyday, thank you for your patience and understanding, I hope to produ...
First time using refferences for posing, don't worry the pose will progress to other things.
btw, 8/8/21 is coming up and Jack-O is eyeing up her orbiting neighbours >:3
Honestly I wasn't expecting such a response to the recent Ahri animation, as a result this will be posted again tomorrow night for the public in a better resolution and higher frame rate so you can enjoy all the juicy in-betweens ;3
I'm still poking at the Micha animation and I've bee pondering at the idea of making Pyra's growth drive into an animation... but I'll probably keep that as images for now and maybe I'll upgrade that project at a later date in unreal engine for you all as r...
Jack-o from the Guilty Gear series floating through space and making Earth her new lollipop!
This one took a lot of time and effort, more than I've ever put into an image and damn near what it takes to make an animation in terms of learning and effort.
Making the earth alone took nearly 3 hours!
-This is early access content for all you guys supporting me THANK YOU!!!!
public release will be timed for when "Guilty Gear: Strive" is released.
A few things didn't work in the time I actively had to produce this art after my IRL job.
Mostly the issue is the planet model not being compatible with Blender, but also this Ahri model is pretty damn buggy and easy to break with normal posing.
PS.
Pyra is on the way, i've just been super busy these past few days, last weekend was absorbed entirely by having to shovel 10 ton of stone for my family.
I'm nearing the end of my work week, so I should have time to work on Pyra aga...
Sorry for the delay on content, work has been destroying me.
Here's Ahri but she's been having a special growth spurt that she loves a lot.
She wasn't sure about this kind of photoshoot, but she seems to be warming up to it and enjoying it.
-Haku-
"Perhaps this isn't so bad... what if they ask me to come like this for another shoot?....
I wonder if they'll ask me to be even bigger?.... I don't think I would mind that to be honest~"
Been messing around with a model I'm finally happy to show off, it's still a work in progress as you can see, but this will be the kind of flexibility you can expect from Haku and Miku in the future of my animations!
2021-04-07 20:58:01 +0000 UTC View Post
Made for BeePunz as a very late birthday present.
2021-03-31 04:05:06 +0000 UTC View Post
gotta make a huge world for a huge girl
2021-03-23 01:40:08 +0000 UTC View PostSorry for the lack of posts this month, I've been dealing with more emotions and work again, huge ups and downs all at the wrong times and it's been effecting my motivation on the project.
The animation is still on the way and close to completion, I'm aiming to get it uploaded in a decent state by the end of next month at least.
Once again, sorry for the wait, I'm still here and I thank you all for sticking with me all this time.
Sorry for the lack of activity here, I've mostly been recovering from some work related joint issues and pains whilst still working my full work week with very little sleep as of recent.
I'm currently focused on the camera and cinematic effects in UE4 and also the method of getting your names into my animations as a small reward for all of your continued support.
Thank you for your patience and support, i know I'm slow as hell but once I get through the tedious and painful time of worki...
An early teaser for all of you who support me here!
WOHOO!!! WE FINALLY GOT HER INTO UE4 BABY!!!
it's been 2 months trying to figure this out, anyways, now it's time to fix a few minor issues and make some huge improvement to the visuals... also time to act on those incentives for supporting me.
Just wanted to start by saying sorry for the lack of activity, your continued support really helps me keep my chin up through my current depressive state.
The reason why I haven't been able to get anything done is that I've only just finished redecorating my room against my will.
but now i'm all set back up i'm going to get back to learning blender and ue4 with the online courses i have purchased with my savings and i hope to start uploading some quality content in the new year.
Hey guys!
TLDR: Just wanted to drop in and say you can look forward to streams, art work and a new animation starting soon.
Basically I'm working this Christmas week sadly, however I will have the following week off work, so from the 28th till the 6th I'm going to aim for a stream at least once a day if it's possible!
I have some art to post that is for a secret santa event I joined on a discord server, I'll be trying to get that Micha animation I've been working on for the past ...
It's been great making content for you all, but I'm on the verge of smashing out content at a whole new level of quality, please support me as I find new ways to reach my goals!
2020-12-03 00:23:40 +0000 UTC View Post
Amber has been chosen to be the new deity of Mondstadt as chosen by Ningguan after she found the secrets of giantism.
2020-12-03 00:21:52 +0000 UTC View Post
New test render in Blender because I felt bad about spending all my time fixing my PC's storage issue and not having time to work on Micha.
2020-11-26 00:33:03 +0000 UTC View Post
Porting Micha into UE4 tonight was mostly successful, now it's onto using UE4's sequencer and getting all this lighting correct, also to get some effects in!
2020-11-20 00:42:16 +0000 UTC View PostKeeping it short for you to read:
BIG THANKS to all of you still here supporting me, I don't know how or why you put up with me, but I'm super lucky to have you all here.
I'm looking into making image renders in Blender for some quality gts art to post for you guys as early access (You know... like a real patreon page)
But sadly I feel like it's going to be harder than I expected due to technical terms.
IRL however things are not so fun
Here's why:
Super busy in wor...
All keyframes and wiggle physics are final here!
Now it's time to port her into UE4 and get everything looking awesome with lighting, effects, destruction.... maybe even some sound and VA to come later.
Here's a link to the final rough draft of the animation I've been working on this year.
Still so much work to be done on this, but once I've gone through this whole process once, I'll be far more informed on how to create content more rapidly and with better foresight to my possibilities in UE4 and Blender.
tonight was a quick blocking session where i smashed a lot of the crap that was confusing me last night out of my way.
All i have to do is port over some more map dimensions from UE4 and block out the rest of the animation, they it's on it's way to being complete!