This is a short addition to make the Circle of Dreams more flavorful and useful.
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful pl...
2021-09-20 14:41:59 +0000 UTC
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The Oath of the Sun is as old as the first dawn. Sometimes called Golden Knights, or Warriors of Sunlight, paladins of this oath side with the forces of good. Their duty is to become beacons of light to drive back and fight against darkness. They are known not just for their unfaltering courage, valor, and prowess, but for their kindness, mercy, and love for all living creatures. Even in the darkest day, a paladin of this oath will bring you warmth and joy. They adorn their armor with and clo...
2021-09-13 16:30:30 +0000 UTC
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This 9th level spell is meant for villains with infernal or abyssal plans. Typically used to start an invasion of devils and demons.
Art by: sandara
2021-09-10 15:02:28 +0000 UTC
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Arcanum is a new series for new spells and for revised spells that aren’t used often by players. The first of these spells is Crown of Madness. This spell was made in collaboration with questline_ , be sure to check out his spell Cognizance!
Art by: Jason Deem
2021-09-08 16:36:00 +0000 UTC
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You are a half living creature, your innate magic comes from vampiric blood coursing through your veins. An incurable blood curse has given you a hunger and dependency for blood. Will you succumb to the blood thirst and become a creature of death, or will you turn it into a gift to help other?
Art by: Amadalia
2021-09-06 19:25:10 +0000 UTC
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Weresharks are savage and rare lycanthropes that delight in violence and carnage. Wereshark have an almost endless appetite for flesh. When hunting or in battle the prefer to focus on one enemy at time moving on to a different target once the first is turn to pieces. Weresharks also prefer to live in coastal tropical regains, where they can get sedate their hunger on aquatic creatures and the occasional humanoid. Coastal regions also allow wereshark to take full advantage of their shark form....
2021-08-27 22:18:55 +0000 UTC
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Werecrocodiles are patient predators and powerful lycanthropes. They wait for their prey in large bodies of water while in their crocodile form. They attack with their powerful bite, dragging their prey into a watery grave, and typically only use their hybrid form to chase prey inland. In humanoid form, werecrocodiles have sharp features, a long nose and chin, and a noticeable underbite.
Werecrocodiles are extremely territorial and tend to stick in small family groups and usually hunt i...
2021-08-22 17:33:58 +0000 UTC
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Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular god. These clerics might hunt evil mons...
2021-08-16 15:57:28 +0000 UTC
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Werespiders are extremely rare and powerful lycanthropes. The ambush their victims from a high vantage point while hiding in the darkness. They web their victims then strike ferociously with claws, weapons, and poisonous bite. In humanoid form, werespiders have abnormally long limbs and some thick spiky hair. In hybrid form the werespider gains two additional limbs with razor sharp claws, six additional eyes, and a bulbous spider like lower body with spider legs.
Werespiders tend to sti...
2021-08-10 16:59:37 +0000 UTC
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Monks of the Way of the Moon learn to channel their life energy from the many phases of the moon. They meditate nightly under the moon to channel its brilliance into their ki. The greatest among them know the power of each moon phase well. Monks of this tradition sometimes call themselves Moon Dancers, Moonwalkers, or Lunar Wardens.
Art by: Jorian89
2021-08-09 22:32:50 +0000 UTC
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Paladins of the Oath of the Hunt are part of an order of mercenary paladins who sell themselves for all sorts of tracking and offensive engagements. Sometimes called bounty hunters, paladins of the hunt aren’t necessarily brutal towards their prey but are willing walk the line based on an employer’s desires. To them a contract and its payment are binding and almost unbreakable. A contract can only be called off or cancelled by a paladin of the order with a higher rank. They are known for ...
2021-07-29 21:26:04 +0000 UTC
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Monks of the Way of the Beast Soul follow a tradition that values nature and beasts. When they focus their ki, they can align themselves with the forces of nature and their spirit beast, to take on beastial aspects. Monasteries of this way train students to use their power to protect the balance of nature and the wilds.
Many monks of this tradition call themselves wild wardens, beast sentinels, or shifters.
Art by: 2021-07-25 19:30:34 +0000 UTC
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The Path of the Abyss will be released tomorrow and Lore Master Joans has to make his choice, so I need to know what I'll be creating next. Please vote from one of the following options!
I will not be adding anymore items to this poll list till all options are made. Then a new poll list will be posted.
Barbarian: Path of the Depths - A water themed barbarian. it'll have some water controlling abilities. battle field control barbarian
Bard: College o...
2021-07-19 03:27:03 +0000 UTC
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For Rogues that find themselves under the employment of a vampire or even rogues that are descents from a vampire can become Blood Charmers. Blood Charmers have some vampiric abilities which make them perfectly suited to be hired killers, spies, courtiers, and schemers. You can use these abilities to become the center of attention, charm the living, hide in the shadows, and the strongest Blood Charmers can even have their own undead thrall.
Art by: 2021-07-17 17:12:57 +0000 UTC
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The Blood Domain governs the forces of life and death, as well as the manipulation of creature’s vitality. Deities of the blood domain include Ilmater, Bhaal, Wee Jas, Sharindlar, Cyric, and Naralis Analor. Followers of good deities seek to heal the living, ease the suffering of the dying, and destroying the undead. On the opposite side followers of evil deities can seek to murder the masses and experiment on the living to find the secrets of vitality and death.
Art by: 2021-07-14 17:02:21 +0000 UTC
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You have made a pact with an ancient apex lycanthrope. Whether the lycanthrope is a werewolf, a werebear, or a werebat, it is an apex predator, and you find yourself bound to this entity. You draw your eldritch power from the feral beastial magic within your patron. This power allows you transform in an aspect of your patron. Did you accept this pact to try to control your lycanthropic curse or do you seek to become the ultimate beastial hunter?
Art by: 2021-07-12 23:30:33 +0000 UTC
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The School of the Magus explores the blending of magical ability and martial prowess. A wizard that takes this tradition spends an equal amount to poring over arcane tomes and practicing fighting techniques. A magus uses the combination of steel and spell to devastating effect that few foes would dare to stand against.
Confused Clerics created a 4th level spell called Disarm Enemy. Its a very good spell, great getting magic weapons away from enemies and to your hands.
Art by: Wing...
2021-06-22 05:40:31 +0000 UTC
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The Lady of Rot and Decay, the demon lord Zuggtmoy created her tanar’lings from the experimentation on myconids in the 222nd layer of the Abyss, Shedaklah. Tanar’ling made by her are made of fungus.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused them with its essence. Most demon lords see tanar’lings as failed creations and usually exile them to the Material Plane. Their nature and...
2021-06-16 19:11:53 +0000 UTC
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The queen of succubi, the demon lord Malcanthet created her tanar’lings from the coupling with her warlocks. Tanar’ling made by him inherit his two most prominent features, her seductiveness, and her fiendish wings.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused them with its essence. Most demon lords see tanar’lings as failed creations and usually exile them to the Material Plane....
2021-06-15 18:51:27 +0000 UTC
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The self-proclaimed Prince of Wrath, the demon lord Kostchtchie created his tanar’lings by mating with frost giants in the 23rd layer of the abyss, the Iron Wastes. Tanar’lings made by him inherit his two most prominent features, his size, and his wrath.
Tanar’lings are treated with violence, insults, mistrust, and fear. They know this is because they are creations from a demon lord that infused them with its own essence. Most demon lords see tanar’lings as failed creations and ...
2021-06-14 20:20:31 +0000 UTC
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The Prince of Deception, the demon lord Fraz-Urb’luu was one of the first tanar’ri to dominate a layer of abyss and the first demon lord to create tanar’lings in the 176th layer of the abyss, Hollow’s Heart. Tanar’lings made by him inherit his two most prominent features, his deceptive nature, and his gargoyle like visage.
Tanar’lings are treated with violence, insults, mistrust, and fear. They know this is because they are creations from a demon lord that infused them with ...
2021-06-13 19:22:42 +0000 UTC
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The demon lord Juiblex’s mind is beyond the comprehension of mortals and alien by the standards of demons, acting with unknowable purpose. No one knows how or why Juiblex created its tanar’lings or what purpose they are meant to serve. Tanar’ling made by Juiblex inherit two features, strange psionic abilities, and an amorphous body.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused th...
2021-06-12 19:58:14 +0000 UTC
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In the endless hunting grounds of the Death Dells, the 422nd layer of the abyss, the demon lord Yeenoghu created his tanar’lings to lead the hunts across his realm. Tanar’ling made by him inherit his two most prominent features, his rabid rampage and his gnoll visage.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused them with its essence. Most demon lords see tanar’lings as failed cr...
2021-06-11 15:39:08 +0000 UTC
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In the Endless Maze, the 600th layer of the abyss. The Prince of Beasts, the demon lord Baphomet created his tanar’lings by mixing human, centaur, and his own blood. Tanar’ling made by him inherit his two most prominent features, his brutality, and his bovine visage.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused them with its essence. Most demon lords see tanar’lings as failed cre...
2021-06-10 21:48:32 +0000 UTC
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From Azzagrat, the 45th, 46th, and 47th layers of the abyss. The demon lord Graz’zt created his tanar’lings from the coupling with witches that desired power. Tanar’ling made by him inherit his two most prominent features, his shapechanging ability and his demonic charm.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused them with its essence. Most demon lords see tanar’lings as fail...
2021-06-09 17:00:39 +0000 UTC
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In Thanatos, the undead infested 113th layer of the abyss. The demon lord Orcus created his first tanar’lings to help control and command his undead forces. Tanar’ling made by him inherit his two most prominent features, his control over the undead and a skeletal horned head.
Tanar’lings are treated violence, insults, mistrust, and fear. Tanar’lings know that this because they creations from a demon lord that infused them with its essence. Most demon lords see tanar’lings as f...
2021-06-08 20:06:03 +0000 UTC
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From the Gaping Maw, the 88th layer of the abyss. The demon lord Demogorgon madly experiments creating new creatures. Tanar’ling made by him inherit his two most prominent features; his madness and having two heads.
Tanar’lings are treated violence, insults, mistrust, and fear. They know this because they creations from a demon lord that infused them with its own essence. Most demon lords see tanar’lings as failed creations and usually exile them to the Material Plane. Their natur...
2021-06-06 22:19:02 +0000 UTC
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For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s frenzied rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Art by: Brent Elliot White
2021-06-06 18:19:12 +0000 UTC
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Gravewalkers are at home in places suffused with death: the Shadow Fell, the Domains of Dread, the Ethereal Plane, ruins of long dead civilizations, and wherever spirits of the dead gather. Most rangers choose this archetype after being brought back from death, being haunted by a spirit, or those that want to help or use the spirits of the dead.
Art by: Alessandro Musumeci
2021-05-27 18:58:10 +0000 UTC
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You are a descendant of a rakshasa, a fiend that uses delicacy and misdirection to have dominion over others. Manipulation and resilience to magic are the powers granted to tieflings of a rakshasa bloodline.
Rakshasa Bloodline
Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their rakshasa heritage has left a clear imprint on their appearance. These tieflings have feline eyes, patches of thick tiger ...
2021-05-14 02:48:50 +0000 UTC
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