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Nathaniel Bruha

Nathaniel Bruha

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Nathaniel Bruha posts

Spell: Telekinetic Grasp

Use the Force, Luke.

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Spell: Tripgust

A blast of air to trip or damage an enemy.

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Staff of the Trollkeeper

It's more than just a head on a stick.

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Staff of the Mighty and the Meek

Bring both strength and weakness with this magic staff.

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Staff of Mystic Shackles

Helpful magic to rein in the power of spellcasters.

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Staff of Concentration

A magic staff to help focus a spellcaster's mind during difficult times.

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Staff of Barriers

This staff both creates barriers and helps to bypass barriers.


Updated June 2021: Minor wording change and addition of illustrated version.

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Grand Diviner's Staff

A very powerful staff loaded with divination spells.

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Flow Watcher's Staff

A magic staff that lets you see magical things.

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Cat's Pounce

Bird? Squirrel? Mouse? Whatever. It moved and I'll get it!

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Theme Spells: Classic Monsters

This is a group of 28 spells designed around the theme of "classic movie monsters" including lycanthropes (the Wolfman), undead (like Dracula), and even flesh golems (aka, Frankenstein's monster).

The .pdf files each contain all the spells (and a little intro about the wizard that created them). The .zip file holds each individual spell as an image file for easy printing and handing out to players. 

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Primal Path: Path of the Witchbreaker

There are some barbarians that hate spellcasters so much that they can stop magic.

Updated March 2021 with minor wording changes.

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Primal Path: Path of the Monster Slayer

Only the toughest monsters are worthy foes.

Updated March 2021 with minor wording changes.

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Primal Path: Path of the Avalanche

It's hard to stop an avalanche...and these barbarians.

Updated March 2021 with minor wording changes.

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Bard College: College of the Piper

There's always someone that gets others into trouble. Inspired by the story of the Pied Piper, of course.

Updated March 2021 with minor wording changes.

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Bard College: College of Sands

Sleep time, everyone.

Updated March 2021 with minor wording changes.

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Bard College: College of Mending

Healing through art. Almost as handy as a cleric...

Updated March 2021 with minor wording changes.

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Bard College: College of Artifacts

These bards have a connection to magical items.

Updated March 2021 with minor wording changes.

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Cursed Items Poll

Cursed items add a bit of danger to looting of dungeons and wizard towers. I'm considering creating and posting some of them. My question is, should I post them here for all to see, or not post them because it could ruin the surprise for players.

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Desert Wind Staff

For those casters that prefer to use heat, fire, and flame.

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Cold Wind Staff

For those winter/cold/ice casters out there.

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Otherworldly Patron: The Athenaeum

It's a sentient magical library, and it wants to use you to get it more knowledge.

Updated January 2021 with some clarification of features and other minor changes. Broke out the embedded spells to separate files for use by other classes.

Updated August 2021 to make this a warlock subclass that uses Intelligence (rather than Charisma) as its primary ability score. It just makes sense for a patron that's all about knowledge.

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Race: Dragonborn, Revised

Changes dragonborn into a base race with chromatic and metallic subraces, and adds elemental subraces. Has anyone ever played a "standard brown" dragonborn anyway?


Chromatic Dragonborn - black, blue, green, red, or white

Metallic Dragonborn - brass, bronze, copper, gold, or silver

Earthsoul Dragonborn - rocky and solidly built

Firesoul Dragonborn - they can release fire, but have to be careful with it

Skysoul Dragonborn - graceful and light

Water...

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Ranger Archetype: Revenant

Some hunters you just can't get away from.

Updated February 2021 with some minor wording changes.

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Variance

A magic spear for the indecisive.

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Race: Human, Revised

Turns humans from a single race to a race with multiple subraces (most based on the environment their ancestors have lived in for generations).


Coastal Human - your basic viking or tropical sea-dwelling human

Demonblood Human - half-human, half-demon (my world does not have tieflings)

Desert Human - adapted to hot climates

Forest Human - from sub-arctic to tropical, forests are home to these people

Prairie Human - the most common type of human

Tu...

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Theme Spells: Eyes

A set of original spells based around the theme of eyes and vision. Some are just spells, others are different sayings that have been turned into spells.

"If looks could kill..."

The .pdf files each contain all the spells (and a little intro about the wizard that created them). The .zip file holds each individual spell as an image file for easy printing and handing out to players.

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Elfskewer Bow

Orcs don't like elves, and they make items to help get rid of the pesky forest-dwellers.

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Race: Orc (or Half-Orc), Revised

My gameworld doesn't have half-orcs, but does have full orcs as a PC race (just using half-orc stats). This document makes them a base race with several subraces.


Bestial Orc - brown-skinned, large, tough, and easily angered

Demonspawn Orc - half-orc, half-demon, hairless red orcs that can be scary

Forest Orc - green-skinned orcs that live in and respect the forests

Grey Orc - the most common orcs (your basic half-orc from the PHB)

Snow Orc - white orc...

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Becket's Camp Knife

On long journeys, this may be the most useful magic item ever.

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