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GoodOldPixel

GoodOldPixel

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GoodOldPixel posts

Tears of Magic - Small House

Just a simple house. We plan to have different architectures, including different materials and directions (not all buildings will use front view). What do you think?

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Tears of Magic - Water improvement

Yet another improvement to the water. Next we will add some plants, algae and rocks to the water. We are also working in some buildings, inside and out. What do you think?

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Tears of Magic - Better Quality

We have noticed the program we were using to record videos was not so good, giving a choppy feeling to the movements. We changed program and hope that gives a better representation of what our game looks like. What do you think?

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Tears of Magic - Features: Shadows

We just finished adding some shadows to our trees and characters. It was quite tricky to implement because this kind of shadows cannot be handled by the physics engine in 2D games from this perspective. What do you think?

Music by Sérgio Alves
email: sergio_alves.c@hotmail.com
LinkedIn: linkedin.com/in/s%C3%A9rgio-alves-249b3171/

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Tears of Magic - Some NPCs

Showing off some NPCs. We are working on adding shadows under trees and characters.

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Tears of Magic - Features: Mirrors

Mirror effect is not natural from 2D perspective, but with a bit of programming, we can use this to make our game more beautiful.

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Programming Characters - Overview

Support us for exclusive behind-the-scenes content explaining the creative process of both programming and arts.

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Tears of Magic - Features: Outline

This is a small improvement to visibility. When your character is behind an obstacle, not only the obstacle becomes transparent, but your character also gets highlighted by an outline.  Additionally, I added some blur effect to the water reflection.

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Tears of Magic - Features: Transparent obstacles

Visibility can become a problem in 2D games because of perspective. To avoid obstructing view, trees and walls must become transparent to reveal your character. We believe this type of mechanics improves the gaming experience, removing issues that can be bothersome. What do you think?

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Tears of Magic - Features: Water reflection + refraction

Reflection and refraction are not natural effects in 2D games using this perspective, so they need to be simulated. Objects over the water should reflect on the surface and follow the water movement, while objects underwater should be distorted by refraction. We think it will look pretty cool once we add stuff like plants, logs or fishes underwater. What do you think?

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Work in progress

Just showing some of the work in progress.

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