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SeventhVixen

SeventhVixen

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SeventhVixen posts

Art Update - Lost In the Woods

pic: 0.20

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Art Update

pic: Some 0.20 storyarch spoilers

Note1: my glasses broke friday (One lense burst on a happy floor impact). I spent the weekend making low visual attention work (Basically preparing more scenes for 0.20) and I I'd taken the opportunity to spend more time wiith my kid and so more house chores. I hope to be able to buy a new pair as soon as possible this monday.

Note2: Not sure if I'll have enough money to buy the new computer this ...

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End of January Devlog

pic(4k): from 0.20

In January 16 it made two full years since I modeled that fancy Surcoat levies and knights wore on Marvelous Designer, Painted Sir Patrik's armor on 3d Coat, and made his first render, starting tho, the creation of Battle for Luvia. A game that should have be ended by now 'cause it was originally conceived as County sized but in a pair of weeks evolved to Duchy sized, but we're here now, 1/3 of the way towards the finish line.

Let me get sentime...

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Art Update - & Tester Recruitment

pic: from 0.19

Testers!

December multiple engine updates needed to make the important improvements, keep showing new problems. I need people that know well the game playing the full length of it from start to finish when 0.19 comes out in order to know that I fixed everything that broke, or fix anything new that comes out.

Anyone interested that is not already in the tester team and is interested please PM me via Discord, thanks ;)

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2020 Girl of the Year Special and January Devlog

pics(4k): Let's burn that 2020 and let's eat 2021!

 In the past 25 days I'm being having a little adventure becoming a better coder, Need Calls. Was unexpected and has delayed 2 weeks the release of 0.19, but is finishing now.

Summary:

-0.19 almost ready
-0.20 scenes keeps been rendered!
-Lots of important fixes to performance and playability done (Vram fixes and Videos)

In-depth:

1. All the te...

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Art Update - Little Notes

Pic: From the 0.19 little quest

Hey there! Just letting you know that I'm alive! :P

With the Xmas and kid's back to school stuff I've been focusing the not much free time I had to  to work in the game and I've not made much updates on patreon (as I more or less advanced at the beginning of the month)

So I'll just let you know the state of things!

-Past week I ended any lasting renders for 0.19 and I'm working a bit on 0.20 too.
-One of the Comm...

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0.19 Quick Info Devlog

Happy New Year and let's get quick to the work!

About the little 0.19 Release:

1. Content Wise:

This what includes the 0.19 litle release. (All is lewd times and some character development)

-New Porthouse girl unlocked.
-A little ingame quest on Hartlepool
-An alternative reality scene where the player roles as a different Main Character
-The Acallarian Mercenary Resolution missing from 0.15

(Around 200 stills and at least 20 animations)...

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0.13 to 0.15 Feedback Poll

I'm interested in knowing generally what have you enjoyed more between all options available in the resolution of Hartlepool Mainstory (Diplopath & Warpath with the 3 variants). This feedback is very important for the rest of the game. (Remember that only the biggest towns  in the game will be so big with some many options, and there are going to be probably less than 6 big towns-quest in the game)

This poll allow multiple votes and will not have any types of "winners", but wil...

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0.14-0.15 SFW Wallpapers (I)

Quick info:

1)  Winner of the 2020 Year Girl was Minerva!
2) Tomorrow, Feedback poll, no end date.
3) NSFW wallpapers coming out to patrons next days!
4) Working on 0.19 and the Vram fixes I found out,

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Happy Holidays! 2020 Xmas Special

Merry Xmas and Happy Holidays all around my friends! I wish you the best end of the year in these harsh times. 

I hope you enjoy this little Xmas story explained in some pictures:

-Sir Patrik & Robin
-The Countess Gift
-The Love potion
-Girls just wanna have fun

In this Special this time I mixed a bit of lewd fantasy sparkles and some "hidden" spoilers for 0.20 and the rest of Chapter 2 and other events of Penketh.

Really, have a great end of the yea...

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2020 Yearly Girl Poll!

>Link to all polls and info links< 

Let's go on on this popularity post and she (or top most voted) will have a special render by the end of the year.

Polls have a limit so the options to choose are those who have received more votes along all the other polls of the year. this time there will be no pics of the girls inside the poll.... Too many, and I'm trying to release this...

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December Polls & Info Links & 0.15 Downloads

0.15.e Free Release Download links

>> DOWNLOAD 0.15.e Win64bits <<

>> DOWNLOAD 0.15.e WIN32bits<<

&g...

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December Monthly girls /Xmas Special Poll

I remember you last year xmas special!


In order to the render be on time, this is the first poll of the month. (As I said, there will be several polls this month. so I'll also post a root post with some art update and all the links to the present polls and polls to be)

I want to make a nice light-nsfw xmas special with a bunch of our girls!

This time you will choos...

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2021 FAQ + Start of December Little Devlog

pics: Some art updates from 0.13 to 0.15 that I never published due to spoilers :P

2021 FAQ: 

I want to publish a FAQ with your most asked questions about the future of the game in the year 2021 (Story, Previous and future girls, pregnancies, progress, and all your other questions), from the next major update 0.20 content to Chapter 4 (that I still plan to be able to publish or be working in by the end of next year).

I...

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0.15.e Public Release Download link - Brigands

Linux and MAC versions are on testing phase, so please any user of them download and tell me if they work.

>> DOWNLOAD 0.15.e Win64bits << 

>> DOWNLOAD 0.15.e WIN32bits<< 

2020-12-12 09:38:09 +0000 UTC View Post

Little extra for Brigand Release 0.15.e

As a little extra for when the release hits the Brigand's shelfs, some scenes from the Prologue will be to be found remastered to current quality standards.
(Already rendered and coded).

Very probably MAC, Linux and Win32bits versions will come with that release too.

Also Steam achievements fixed and popping up again ;) (I had to update the API, that also comes with performance improvement)

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Public Release 0.15.e Changelog

0.15 with the end of Hartlepool Main Story is finally here. Biggest update on number of graphics, gameplay, gamelenght and code complexity since launch. Now available for free!

>> DOWNLOAD 0.15.e Win64bits <<

>> DOWNLOAD 0.15.e WIN32bits<&l...

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Art Update

pic: Several documents will be added and updated in the release.

Coding those last Funtimes scenes for the full release. Taking longer than I expected but that's good. Quite good ;)

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That Kat Cover, and 0.15 release info after first beta.

That Metal Hurlant-Cover-Inspired Kat pic: They say that a picture is worth a thousand words... Well, this one has words too. I hope you like it as I had fun making it ;)

0.15 is the biggest update in gamelength and number of still renders since 0.12, and probably the bigger animation wise since Release. The first beta (Link for Beta Knights) with the full Warpath content, full of action, bea...

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Art Update

pic: Don't mind me, just trying to finish the beta without going insane :P

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November's Public Devlog

Let's wrap up some information!

First of all, I'm not dropping many post here lately for the reasons you know (Keep spoilers low on the end of the story arch, and very focused in this release); if anyone wants to be more informed about daily work remember you can join the discord ;)

For those already there, most of this information will probably not be very new.

November Summary/expectations:

First Week(finishing now):
Wrapping u...

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Halloween art? - A bit of info update

pic: I was working a bit on 0.20 content and I thought this one a good one to share around Halloween :P

A bit of info update:

As I communicated to the Beta Testers, After last days progress, my plans are to release a Beta with the main story content in a week, and finish all rest of the content for next one while the first part is being tested ;)

Have a good sunday!

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October's Baron Comission + info update

And another month, our monthly baron has made some of the BFL girls play some costume game, I hope you enjoy those bunnies, Patrik's doing it ;)

Monthly girl polls results!

Katerina will be our Heavy Metal lady, by the end of the month I'll post her with some more in-depth devlog, but now some info that sure the most impatient of you were waiting:

Update on Estimated Release Time:

For those who, like me, could have thought the release ...

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The Warlike Monthly Girl Poll

Matching the tone of the 0.15 release, I thought it would be nice to make a Metal Hurlant/Heavy Metal cover-type of render this time, a badass fantasy-sci-fi warlike girl.

I made some choices for some possible badassery renders I have in mind, so these are the contenders;

Now, let's poll, and I'll get back to code ;)

Poll finishes Sunday 25!

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Art Update - Final weeks of code begin

Don't mind me! As title says; The daily hammering until is done starts.

Got some idea for an interesting monthly girl poll, I'll post it along the month ;)

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Art update - Akros Manor Cellar

Pic: From the Akros Manor Extra scenes for 0.15... Not spoiling what these walls will witness! Introducing one of the the last scenarios inside the main Akros Manor building, the cellar.

Little Devlog:

-Still coding the mainstorypart  bit to bit. I'm glad I've started to it code soon now more than a week ago because all the permutations of the mainstory code (all the little differences that have to be taken care of in rest of dialogue of all...

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There is no autumn + Little notes.

 pic: Sharing some fun rendering while I code.  
I've always been of the thought that the year is divided only into hot and cold, and it's becoming more and more true. So, here's an autumn image!
PS: Also, now Katerina can go sunbathing without burning alive.  
Zoom that 4k pic!

Quick update: The next day after publishing the last devlog I woke up quite healthy and started making good progress on the code, so everything go...

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Path to 0.15 - September-October Devlog

    Summary:
September first week: Coding new combat systems and tactical choices.
September mid weeks: Rendering  
September Final week-Start of October (now): Coding scenes*, extra renderings.
October first weeks: All the rendering and extra rendering needed.
October last weeks: Coding death march 'till release.

Note: ...

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End of Summer Girl - Little notes

Pics: Last days on Kandashar Beach!

I was so happy the summer ended here, and now we have quite a cold in the house x'D.

Lucky enough I had quite a lot of animations in line to render these days to be able to work without pushing my brain too much, because I feel quite bad with this damn nasal congestion.

I wanted to make a devlog with some points about 0.15 but I'll better wait some days to have my mind more clear :P 

But just a fast summary I ha...

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Update Art - and Squire 0.14 Release

pic: An un-obscured one from 0.15! This one seems fitting for this post :P

Well, this is the first Squire release, as explained previously, so now the release is available for all patrons.

Download and changelog here and there.

...

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