First edition of the cocaine dealing skill!
Changelog
Weed
Cocaine Dealing Skill
- 5 new skill levels
- Unlock new interactions for each level
Headshop
- Order Weed Paraphernalia online
This is the start of how I envision that the Drug Dealer career should be implemented. To me it does not make sense to make it a GotoWork or regular rabbithole career, as ...
2017-10-24 20:03:14 +0000 UTC
View Post
Just wanted to give you guys a rundown on what is new with the mod, progress and all that jazz.
First of all, thanks a bunch to Maid Molly who informed me that Necrodog had started making a cigarette Mod with smoke FX added to the animation. I got in touch with him last night and we will be collaborating on finishing the mod. I will, among other things, implement something along the lines of the same addiction system that I have in place for Basemental Drugs and he will help me out with a...
2017-10-06 23:10:34 +0000 UTC
View Post
Some more (much needed) fixes!
Changelog
Weed
- Less chance of "Smoked Too Much" buff when Stoner
- Increased autonomy to smoke first blunts or joints
Cocaine
- Added whimset when high
- Added occasional additional buffs while high
- New icons for the extra buffs
Amphetamine
- Added whimset when high
- Added occasional additional buffs while high
- New icons for the extr...
2017-10-01 15:52:06 +0000 UTC
View Post
I have just had a couple days away from the computer, hanging out with some friends and all that. I will however get a new version up and running by tomorrow (if all goes according to plan). For the most part, lately, I have been focusing on cleaning up on glitches you guys have reported on, as I really want to "finish" at least the basic features of the different drugs now so I can start working on some bigger and new functionalities.
So for a progress report, coke and speed is as good a...
2017-09-25 08:17:32 +0000 UTC
View Post
A bunch of hot-fixes...
Changelog
Settings
- New Icons
- Turn Off/On Customer Phone Calls
- Turn Off/On Parental Reactions for Teens
MDMA
- Disabled more pill popping with non-fatal OD
- Standing is now preferred posture
Cocaine
- Standing is now preferred posture
Amphetamine
- Standing is now preferred posture
Weed
- Stoner Buff (addiction)...
2017-09-19 22:59:43 +0000 UTC
View Post
I get that it can be a nuisance with the constant phone calls/messages from customers when you have one of the drug dealer traits. There is two obvious solutions on how to sort this out, so I decided to make a poll to see what you guys would prefer.
This poll has ended. Even though most people voted for option #2, there was a lot of you that wanted both functions. So I implemented both of the option in version 1.08.2
2017-09-18 12:58:48 +0000 UTC
View Post
Major weed upgrade!
Changelog
Weed
- Weed Addiction
- Stronger effects when smoking more
- "Smoked Too Much" chance
- A bunch of new Icons
- Prices on individual buds tuned down
- Notification dialog for curing buds
MDMA
Exchange Sex for Drugs
- Fixed glitch in getting payment
- Added 48 hours time restriction on interaction
Oth...
2017-09-15 00:34:57 +0000 UTC
View Post
Just wanted to give all of you a little status report on how the upcoming version is coming along.
For this version I am focusing primarily on getting Weed addiction and different effects the more you smoke into place. Work-wise it is an extensive and time-consuming task, due to the different ways to smoke (blunt, joint and bong) and the fact that there are three different strains of weed.
What I have been doing this past week is trying to establish a good ground-up foundation for...
2017-09-05 09:58:45 +0000 UTC
View Post
Turn off autonomy, and share them lines!
Changelog
Cocaine
Amphetamine
- Share amphetamine with...
Weed
- Fixed glitch where tense buffs got boosted instead of reduced
- Set preferred posture to standing while smoking
Buy Drugs
- Autonomy for buying drugs turned off again
Sell Drugs
- Sims with dealer traits will receive texts from...
2017-08-29 22:06:54 +0000 UTC
View Post
Roll it up, light it up, smoke it up!
Changelog
Weed
- Giggles - Finally Happy Buff
- Decay on Uncomfortable, Stressed and Angry Buffs
- Rollable Smoking Papers added
- Rollable Philly Blunts added
- Removed option to smoke straight from buds
- New and longer smoking animation
First things first. This is a small update, as I am going to implement quite a lot of new features to weed in the weeks to come I ...
2017-08-22 21:35:33 +0000 UTC
View Post
Get your Sims hooked on MDMA!
Changelog
MDMA
- Chance for addiction
- Chance for fatal and non-fatal OD
- New icons to all buffs
- Idle animations added when rolling hard
- Whimset for rolling
Buy Drugs
- Ask to exchange sex for MDMA when addicted
Sell Drugs
- Added time constraint on selling to the same Sim
- Addicted Sims can now buy directly from playable dealers
2017-08-13 21:21:05 +0000 UTC
View Post
I thought I'd do a little quick poll as to what I am going to work on on the Mod tonight.
I set the end time to 12:15 AM CEST, as I will start working after that. I reckon it might be fun to let you guys decide which part of the Mod that I will focus on tonight.
2017-08-04 19:34:06 +0000 UTC
View Post
Ready to sell some harder drugs and make a profit?
Changelog
Cocaine
- Added slight hunger boost on snorting
- Reduced hunger decay while high
- Added option to cut high quality cocaine to average quality
- Fixed issue where snorting did not remove negative addiction buffs
- Finetuned slower fat-gain when addicted
- Finetuned random insomnia part when addicted
Speed
- Added hunger boost on snorting
<...
2017-08-02 11:45:31 +0000 UTC
View Post
Just wanted to give you all a heads up that Turbodriver has now updated his WickedWhims patreon version to work alongside the current version of Basemental Drugs.
These are the changes made to the newest WickedWhims patreon version:
- Made Basemental Drugs mod drugs affect asking for sex chances
- Made Basemental Drugs mod supported for paying with sex
So, if you aren't supporting Turbodriver on Patreon already, h...
2017-07-15 21:09:48 +0000 UTC
View Post
Some new fixes for v1.07 - I will still call this a beta as I have not added the addiction part of MDMA yet, but I have finetuned the addiction for speed and coke, as well as added a few other nifty little things.
Changelog
Cocaine
- Changed appearance and amount in large bag (contains 30 ziplocks)
- Adjusted the price according to amount in large bags
- Changed name of large bag to brick
- Adjusted the price on Huge Cocaine Bag according t...
2017-07-10 23:30:34 +0000 UTC
View Post
Disclaimer: If you already downloaded the file titled Basemental Drugs v1.07, reinstall with the file titled Basemental Drugs v1.07.2 as the clubber trait was not included in the first download.
First things first. The reason this is called v1.07(beta) is that I have not yet added the addiction and OD part to any other drugs than Cocaine and Speed. To be quite honest, it has been an immense workload to get it working properly with those two drugs, and I really need you guys help in te...
2017-07-04 23:58:55 +0000 UTC
View Post
I am sitting here, real early in the morning, trying to stay awake with the aid of 2 cups of coffee in rapid succession. Reason behind me being so sleepy is basically that I have been working on the addiction/OD part until 3 AM for the last 4 nights and had to be up at 7 AM for... well, life, really.
But, I am pleased to say that it is moving along smoothly. I finished up with the addiction and overdose part of cocaine last night, so now Speed and Coke is more or less finished, although I am n...
2017-06-30 08:02:31 +0000 UTC
View Post
Here is a quick little update on how things are moving along.
Initially I wanted to redo all the animations and add new ones for this next update. But I also want to make these as good as possible, because, lets face it, the ones that are already implemented are not that good. They are made by me personally, and I had no prior experience with making animations when I made them, I just knew that I wanted to have animations to make everything look realistic.
Luckily I have talked to ...
2017-06-21 22:08:37 +0000 UTC
View Post
Finally done with this version! I just tested it (albeit not very extensively) with the patch that came out June 15 2017, if you find some glitches or whatnot that might be caused by the patch, please let me know. But as far as I can see, everything works perfectly.
So, what is new in v1.06?
- Option to Sell Weed through social interaction when Sim is carrying
- New Pie Meny category for Selling
- Proper object given when selling (no more sponges)
...
2017-06-15 23:14:28 +0000 UTC
View Post
Alright, there seems to be some differences in opinions about this, so I thought I'd make a poll to check what you guys are thinking.
Some people miss buying drugs directly from buy mode, personally I am all for making the whole buying part as realistic as possible. Obviously the Buy Drugs event still needs a whole lot of fine tuning to be perfect, for starters I want to put all the Buy interactions into a new Pie Menu to keep it more organised, as well as work more on the actual social intera...
2017-06-10 23:22:12 +0000 UTC
View Post
By request, I thought I'd let you in on what I have in store for the next versions of Basemental Drugs. (I do have a lot more than this planned, but this will be a rough estimate of what to expect from version 1.07 - 1.1)
1.07
- Added option to do lines of coke and speed from Sinks
- Removed option to sell Weed back to dealer at profit
- New items
- >Vaporiser
- >Joint
- >Blunt
- >Rolling Papers
- >P...
2017-06-08 11:04:25 +0000 UTC
View Post
At last, the plants all work. I have been stress-testing them extensively over the course of the last few days while adding tweaks and touches to things that needed fixing. Hopefully all should be working flawlessly now though.
ChangeLog:
- New items
- > Empty Weed Jar (For curing buds)
- > Full Weed Jars
- > Large ziplock bags for Weed
- > Plants
- > Plantable and curable buds
- > Cannabis Seed Pack
- 3 different str...
2017-06-06 21:01:13 +0000 UTC
View Post
I thought it would be a good idea to get some inputs from you guys as to how to expand on the weed mod. First things first, I can let you know what my plans are with it, and if you got some cool ideas I could try to expand upon my plan and try to implement them.
What I am working towards is this:
- Harvestable marihuana plants, with different strains
- The harvestable crops needs to be dried to make smokeable buds
- Buds should either go into the bong (like now) or be r...
2017-05-29 17:32:03 +0000 UTC
View Post
Changelog:
- Added the early beta of the weed mod
- Added weed to the drug dealer
- Finetuned buy drugs event to make the gold medal slightly harder
- Changed the gold medal rewards
- Removed option to buy drugs from Buy Mode
- Added red eyes to high from weed
- Added smokeable bong
- Added smokeable buds
- Ziplock bag for weed buds
Instructions on how to use the weed.
First, call up ...
2017-05-28 01:02:27 +0000 UTC
View Post
Let me know which drug you would like me to implement next, after Weed.
2017-05-28 00:51:55 +0000 UTC
View Post