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detwiller posts

New Artwork for Delta Green: ARCHINT

Including such hypergeometric artifacts as:


The Amulet of the Ai-Apa 

The Brixton Shard 

The Gowdie Shape 

The Hunahpú Mask 

The Mironov Device 

The Reneteur Device 

The Stone of Yos 

The Eggs of Apep 

Blood of the Feeder

Sweet Lady Blood Pruner 

The Kurville Executable 


Coming soon!

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HOW TO USE ROLL20 TO RUN DELTA GREEN

HERE'S PART 2 OF THIS ARTICLE SERIES 

For many, virtual tabletop gaming sites such as Roll20, or applications like The Foundry VTT are arcane magic of the darkest kind, but I have had great experiences in virtual gaming, and right now, for many in the world thanks to the global pandemic, it's the only way to go. It took me sometime to wo...

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HOW TO SCARE YOUR PLAYERS IN DELTA GREEN

I get this question a lot. How do you scare your players? My players seem immune to scary stuff! A lot of Handlers are left feeling that their games fall flat because the big reveal of the monster or terrifying moment is most often met with “oh,” or, “see, it was X, I told ya!” This is a very disheartening feeling for a Handler, but the good news is, there’s an easy fix. With just a few little shifts in style, and thinking, you too can scare the shit out o...

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THE HOLLOW MAN FLOW-CHART

Hey guys! I'm currently working on THOSE WHO COME AFTER (check out some new art, above!) Also, check out the work-in-progress that is THE HOLLOW MAN, one of the scenarios in the book. This flow-chart is how I build all my scenarios; connecting, changing, and expanding webs of clues and relationships. This one isn't finished, yet, but it's enough for me to test-run the scenario (which I'll be doing shortly). 

Please feel free to drop in here and ask any questions you might ...

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THE LIBRARY (A NEW IMAGE FOR "THOSE WHO COME AFTER")

Now that the monster of IMPOSSIBLE LANDSCAPES is no longer squatting on my chest, I'm off to the races on THOSE WHO COME AFTER; my book on the Great Race of Yith. Here's an image of the height of the Pnakotic civilization in Australia on Prehistoric Earth. 

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READ IMPOSSIBLE LANDSCAPES?

Drop by DriveThruRPG and give it a star-rating, or (even better) a review! Thanks for all the help, guys!


-D

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IMPOSSIBLE LANDSCAPES IS OUT!

The PDF was released (to? on?) the world yesterday at DriveThruRPG yesterday

If you backed the Delta Green Kickstarter at the proper level, you should have already gotten the download link. If not, contact email info@arcdream.com or check your Junk mail.

The book will go to press this Friday, so! ...

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IMPOSSIBLE LANDSCAPES HANDOUTS PDF

UPDATED: HIGHER-RES COPY

Here you go, people! Final PDF for the whole shebang is being reviewed RIGHT NOW. 

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APPENDIX AND INDEX FOR IMPOSSIBLE LANDSCAPES FOR REVIEW

Here's the last 32 pages of the monster, which will be going to press shortly. Please send in any errors you spot to acell@me.com before January 13. Thanks again for all the help. What a monstrous undertaking it was (in more ways than one) — and I couldn't have done it without you!

(For some reason Patreon won't allow me to upload it; so here's a download link.)

2021-01-09 19:29:39 +0000 UTC View Post

REVIEW THE CREDITS PAGE

Did you turn in corrections for the book? If so, you should be in the Special Thanks listing here. Don't see yourself here and you think you should be? Drop me a line at acell@me.com and let me know...soon!

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IMPOSSIBLE LANDSCAPES p245-303 FOR REVIEW!

Another chunk of IMPOSSIBLE LANDSCAPES for review. Please send all feedback to acell@me.com. Time is short. Soon, the King comes. 


Woot. 

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IMPOSSIBLE LANDSCAPES COVER TEXT

Here's the front and back cover of IMPOSSIBLE LANDSCAPES for review. Please send feedback to acell@me.com. Happy new year!

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A HOLIDAY GIFT!

Here's a small treat to put under your Tree (or Dark Young) this year. Thanks for all the support guys, it means a lot. Not only do I get to connect with you directly, you help make my work infinitely better with your feedback and awesome insights. I've always said what sets Delta Green apart from the rest of the gaming world is that it attracts a particular type of fan... one that's actually here to create creepy games, have fun, and make sure everyone else is having fun too. It's a great co...

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NEW SECTION FOR REVIEW: THE END OF THE WORLD OF THE END

We're through layout and on final corrections and index for Delta Green: Impossible Landscapes, the single most difficult product I have ever created. I've reached more, created more, written more and struggled more with this book than anything else I've ever worked on, and not by a small degree. I've run it just shy of ten times, and I'm currently reading through it page-by-page for what has to be the hundredth time, all the while adding little flourishes and perfections on the page...

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A VOLUME OF SECRET FACES FOR REVIEW

Hey guys, here is the gorgeous gorgeousity that is the near-final A VOLUME OF SECRET FACES from Delta Green: Impossible Landscapes. Give it a look through and report any problems you spot to acell@me.com. Time is running short. The last king is almost come. 

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HITTING THE FEEL OF DELTA GREEN

I get asked about this a lot. It’s hard to deny people are drawn to the particular air of despair we hit in Delta Green (I mean, it is mentioned) however, I often get asked: just what makes such despair feel right? What makes a Delta Green game work?

The answer is a bit complicated. For me and for the other guys in the Delta Green writing group, it’s pretty ingrained. We just hit that note and it works, and we’ve done it forever and since the beginning, so it’s not real...

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THE WAY IT WENT DOWN: PROCESSING

I followed her and I shouldn’t have. I know it now. Don’t you think I know? I saw it all. I saw it. 

When I got back from Ecuador, after the departmental (ha) review, the demerol, the hospital, the slippers, and all the things between — which tumbled through reality like clothes in the dryer — I found myself washed up in our house. That is, the house that I shared with my wife, Aimee, and my kid, Dougie, and my dog, Dog(…gie?) 

I had had a rough go of ...

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The last pieces for IMPOSSIBLE LANDSCAPES.

YAAAAAAAAYYY. Holy heck. Thank goodness.


Whew!

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GOD'S TEETH, A PREVIEW!

Hey guys, I'm currently editing Caleb Stokes' magnificent GOD'S TEETH campaign for Delta Green. Here's a sneak peek at pages 1-38. Not looking for feedback just yet — but I'll let you know when!

And we've hit 700 patrons! AWESOME. Thanks so much for the support.

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IMPOSSIBLE LANDSCAPES 1-247 (Final)

More for your enjoyment than anything, here's 1-247 of the book near final (just a few formatting issues and a couple of typos currently being fixed). Just yesterday, we got the first go of the rest of the book (248-368) and we're grinding on that now.

I am so excited with how gorgeous it's coming out. I am determined to make it the best book we've ever done... If anything jumps out at you, please email it to acell@me.com

Thanks!

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THE WAY IT WENT DOWN: THE LAST MOVEMENT

The music sits upon the page, but it is not really contained there. It already sprang to life in the mind of the musician, alive and writhing some time before. Spinning to push the hand that set it out, flat, to be released upon the world. The music hangs in the air between the notes as they are played, as much as inside those notes. It is a worm that, upon entering the world, infests the brains of others, spinning them up, making them play it in the ghost-voice of their minds, or on instrume...

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PX Poker Night Final

Hey guys, here's a gift, since Delta Green: Black Sites is off to press (with print copies back in February). It's available in PDF now. But since you are all awesome, here's the final version of PX Poker Night — with pre-gens and madness, and art and layout. Enjoy!

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IMPOSSIBLE LANDSCAPES IN THE FINAL STRETCH!

Thanks for all the useful feedback and support guys. Here's a chunk of new pages (120-150) please send any feedback to acell@me.com (do not list it in comments, it will be ignored) and some new art...as well as a new map of Carcosa. 

This is — by far — the most difficult project I've ever created. Despite this, it is a joy to work on it, and do everything I can to make it as perfect as possible. We're in the final stretch now!

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NEW IMPOSSIBLE LANDSCAPES ART!

We're churning away on the wonder of IMPOSSIBLE LANDSCAPES. Stay tuned if you want a sneak preview of the final product; there will be a set up for people to review fully finished chunks of layout for Patrons only! We're well through 2/3rds of the book now and are grinding away. Thanks for your support!

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THE WAY IT WENT DOWN: HOMEWORK

When we moved to the old house, that's when I found out there were ghosts, but not like scary ghosts. Mom said this was it, the end of the line buddy before I was packed off somewhere just like dad used to threaten. Back before he didn't say anything anymore. If you're unlucky, sometimes people get sick, was all mom usually said about him. When she was drunk she'd say it different, she'd say: If you're lucky sometimes people die.  

We weren't...

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IMPOSSIBLE LANDSCAPES HISTORY AND SURREAL HORROR (LAID OUT FOR REVIEW!)

Hey guys! 54 new pages! Here is the History and Surreal Horror sections of IMPOSSIBLE LANDSCAPES, with all art and layout, ready to go. This is by far the most complicated thing we've ever produced; and just wait until you see the REST.

Give it a look in only the way Delta Green fans seem able to!  But this is very important! DO NOT POST YOUR CORRECTIONS HERE instead, send them in email to acell@me.c...

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THE NIGHT FLOORS (FULLY LAID OUT FOR REVIEW)

Hey guys! Here is THE NIGHT FLOORS, with all art and layout for IMPOSSIBLE LANDSCAPES ready to go. This is by far the most complicated thing we've ever produced; and just wait until you see the REST.

Give it a look in only the way Delta Green fans seem able to!  But this is very important! DO NOT POST YOUR CORRECTIONS HERE instead, send them in email to acell@me.com with a title NIGHT FLOORS REVISIONS. If you post them here, they...

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NEW IMPOSSIBLE LANDSCAPES ART!

We're churning away on the wonder of IMPOSSIBLE LANDSCAPES. Stay tuned if you want a sneak preview of the final product; there will be a set up for people to review fully finished chunks of layout for Patrons only!

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THE WAY IT WENT DOWN: THE DOOR

Kingsport was old. Almost as old as you could get really. At least by American standards. The ruins of the church were laid sometime in the 1640s or 50s. Today it's nothing but old stones, fallen ceilings, ruined arches. But it was always like that to me. Ruins overgrown with moss, a spray of gravestones with names like GILMAN and CARTER, tilted at crazy angles by roots and the slow moving earth. The dead surrounding the ruins of the church to the king of the dead.  

My earlie...

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IMPOSSIBLE LANDSCAPES LAYOUT IN PROGRESS

And I am so excited by it. It looks AMAZING. 

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