XaiJu
Ian Frederick

Ian Frederick

patreon


Ian Frederick posts

Sneak Preview

Here is a sneak preview of what we'll be learning in the upcoming tutorial. We're finally circling back to the Kaleidoscopic architecture topic and I'll show you how to create some crazy looking stuff through experimentation. I can't wait!

View Post

Plant Growth Part 02

We'll use Redshift to light and texture our plant using the falloff attributes we set up earlier.

View Post

Plant Growth Part 01

We'll use Houdini and MOPS+ to design and animate this organically growing bromeliad plant.

HIP FILE (Top Tier Only)

View Post

Sneak Preview

Here's a sneak preview of an upcoming tutorial. I'm starting a new series of flower, plant and organic growth tutorials. I'll be breaking down lots of my flower shots from my 'Flora' video and others. This has been one of the most requested things, so I'm excited to kick off the series with this fun one.

View Post

Banana Liquid RBDs Part 02

In the second part, we'll take a look at how to light and texture our simulation using Redshift.

View Post

Banana Liquid RBDs Part 01

In this part I'll show you how to create custom velocities to drive the motion of a FLIP sim, then we'll take the motion of the liquid and use that to drive the motion of an RBD sim.

HIP FILE (Top Tier Only)

View Post

Sneak Preview

Here's a little peek at a new tutorial I've been making using RBDs and FLIP! I'll be releasing this one soon as well as many others. I have so many upcoming tutorials to share with you guys, I can't wait!

View Post

Abstract Vellum Seaweed

I'll show you how to create this dynamic "seaweed" scene using Vellum simulation and how to transfer attributes from a colliding object onto the simulated hairs.

HIP FILE (Top tier only)

View Post

Liquid Landscape Part 02

In this second part I'll show you how to take your flip sim and transform it into a landscape using redshift instances, We'll use Redshift to light and texture the scene, then we'll jump into AE for some final compositing tricks.

View Post

Liquid Landscape Part 01

In this first part, I'll show you how to create and art direct a FLIP sim to create the motion of this flowing forest. Part 02 coming soon!

View Post

Dynamic Fraying Rope Part 01

I'll show you how to model a rope in Houdini and prepare it to be simulated in Vellum.

HIP FILE (Top Tier Only)

View Post

Kaleidoscopic Architecture 01: Columns

I show you how to model and animate architecture in a kaleidoscopic way using Houdini and Mops.

HIP FILE (Top Tier Only)

View Post

Dynamic Fraying Rope

In this video I'll show you how to model a rope and then using MOPS+ and Vellum I'll show you how to dynamically fray and pull it apart. We'll use Redshift to light and texture it.

View Post

Aquatic Caustic Lighting

In this video I show you how to achieve an underwater caustic light effect using Redshift. Then I'll show you a few compositing tricks in After Effects to really sell the effect.

HIP FILE (Top Tier Only)

View Post

Coral Balloon Clusters

In this video I'll show you how to model and simulate these abstract clusters of balloon-like coral and simulate them using Vellum Balloon. We'll then move briefly into Redshift to show some ways to texture it.

HIP FILE (Top Tier Only)

View Post

Coral Tendrils

In this video I show you how to model and animate/simulate a type of coral with lots of wavy tendrils using vellum hair. We'll then move into Redshift for a quick rundown on how to texture it.

View Post

Welcome!

I'm happy you're here! I am so excited to begin sharing my knowledge with you. If you've ever wanted to learn how to make fun, exciting-looking visuals for motion design, concerts, brands and products, you've come to the right place!

View Post