XaiJu
slop_art

slop_art

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[DOWNLOAD] Hailey and Regina's New Year's Eve - PUBLIC SET

• Included are the public renders in 1 .zip file with 2 renders, without compression and watermarks and in full resolution.

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[WIP] Blender: Hair Physics Fixed, Shading Experiments & Genital Simulations. Nina & Büla Render Progress, Post-Christmas (23-12-2022)

• 2 Work-In-Progress GIF's
• 3 Work-In-Progress Images

Fixed Broken Hair Physics

Shading Experimentation

Porting my characters from DAZ Studio to Blender comes with a lot of caveats. One of them being that DAZ uses the Iray render engine to render and Blender uses Cycles (at least, I'm using those).

They do things a bit different from each other and things are set up vastly different. So I'll need some time to get used t...

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[WIP] Blender Hair Rigging Update & New Years' Hailey and Regina Edited

• 4 Work-In-Progress GIF's
• 1 Work-In-Progress Image

• Blender Hair Rigging Update

Started rigging and adding bones to Nina's hair, so it can be moved around. Added dynamic bones so I don't need to hand-animate everything, but it can be physics driven.

The hair already had some rigging in the front but I had to add my own bones to the side and back of the hair, somehow it's just not moving around correctly though and I've been scratching my head o...

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[WIP] Blender Physics Update, Physics driven bones (21-12-2022)

• 5 Work-In-Progress GIF's

• Further experimentation and optimizing of soft body physics for character bodies.

• Added soft body physics to testicles.

• Learned how to make bones have physics and flop around, basically. Handy for hair, for example.

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[WIP] Blender Physics Update, New Years Editing (20-12-2022)

• 4 Work-In-Progress GIF's
• 1 Work-In-Progress Image

• Blender Physics Update

Figured some parts out that were going wrong yesterday. I added physics to all parts that should be jiggling around.

For the thighs, I separated it into four quadrants; the front, back, left and right sides.
I tried to do it in one piece, but it made the thighs seem like it had no bones and it would just jiggle the entire thigh, but it should really just be jiggling ...

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[WIP] Blender Physics Progress (19-12-2022)

So, I don't like not showing something every day, so here's another post today on what I've been experimenting on.

Here's Nina with only physics enabled on their buttocks. I think it's still not enough jiggle, but it's a solid foundation that doesn't break. I had to fix Nina's mesh a bit. Little technical, but their thighs in an A-pose, clip through each other, so I had to move the mesh out of itself a little bit there.

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[WIP] Blender Experimentations, Fake Physics, Render Progress (19-12-2022)

• More Blender experimentation, mainly focussing on nailing the physics. I'm trying out displacement maps to fake the simulation and so I have some more control over it. Yes, soft body physics is great, but it's incredibly hard to control. It does what it wants, because it's simulating physics. So, manually faking physics with displacements or jiggle bones, would allow me to have some more control over it.

Also practised some animating and some graph-editor stuff!

• Rendered N...

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[WIP] Blender Physics Implementation (16-12-2022)

• 1 Work-In-Progress GIF.
• Progress on Amaya Tahan's Blender port.
• Been working and struggling through Blender today and rendering. Had some difficulties adding soft-body physics to Nina. But I ended the day feeling confident that I am close to figuring it out.

I previously tried making a mesh that's very close to Nina's rear and basically have it right underneath the surface of the mesh. But the mesh would very often collapse into itself and it was also a very unoptimiz...

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[WIP] Cyberpunk Editing Finished, Shaders Optimizations, Blender Ports

• 2 Work-In-Progress Images
• Finished denoising and editing the Cyberpunk Set
• Optimized skin shaders
• Ported Claudia, Amaya and Nina to blender, in various stages of completion. Mostly managed to work on Nina today and parented their hair, eyebrows, eyelashes and accessories so it all moves together. Tomorrow I'll work on Amaya and get some test animations out.

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[DOWNLOAD] Christmas 2022 - PUBLIC SET

• Included are the public renders in two .zip file with 21 renders, without compression and watermarks and in full resolution.

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[DOWNLOAD] Christmas 2022 - COMPLETE SET

• Included is the complete set in four .zip files with 59 renders, without compression and watermarks and in full resolution, including thirty-eight exclusive renders.

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[WIP] New Years Eve Regina and Hailey, Christmas Set Update, Nina Bike (13-12-2022)

• 11 Work-In-Progress Images
• Regina and Hailey's New Years' Eve pieces are ready for render.
• Christmas Set is finished rendering, still needs post-processing.
• Made a bicycle for Nina with some new lighting techniques for realistic spot lights.

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[WIP] New Years Eve Regina and Hailey (12-12-2022)

• 6 Work-In-Progress Images

• Very early WIP.

• Hair turned off for previews.

• No snow yet.

• Fireworks and surrounding buildings not final, positions still being tweaked.

• Fog intensity still being tweaked.

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[WIP] Nina and Amaya's New Years Celebration, Ling Family New Years Render (09-12-2022)

• 17 Work-In-Progress Images

• Finished all characters' New Years Renders

• Finished Amaya and Nina's New Years Celebration Renders

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[WIP] New Years Cast Renders (08-12-2022)

• 4 Work-In-Progress Images

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[DOWNLOAD] On Display - COMPLETE SET

• Included is the complete set in one .zip file with 8 renders, without compression and watermarks and in full resolution, including six exclusive renders.

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[DOWNLOAD] On Display - PUBLIC SET

• Included are the public renders in one .zip file with 2 renders, without compression and watermarks and in full resolution.

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[WIP] New Years Cast Renders (07-12-2022)

• 4 Work-In-Progress Images

• Redid Nina's and Aisha's renders to better reflect their personalities and style.

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[WIP] Resident Evil Village, New Years Eve Cast Renders (06-12-2022)

• 14 Work-In-Progress Images

• Started working on the New Years Cast Renders, they're gonna be rendered per-character, unless if they're interacting with each other and then edited together into one render.

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[WIP] Resident Evil Village (05-12-2022)

• 27 Work-In-Progress Images

Tomorrow I have one more idea for this set. Give me ideas for a New Year's render.

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[WIP] Resident Evil Village (02-12-2022)

So I've had Dimitrescu ideas for a while, and I wanted to finally do them. Fan art of games is also a good strategy to get some more people on the other platforms that I'm posting on right now.

After this one, I'm going back to my own characters.

• 22 Work-In-Progress Images
Lighting isn't final, still needs a liquid pass.

• Created Alcina Dimitrescu and her daughters. Replaced Alcina's hair for a custom one to be able to remove her hat.

• Created a churc...

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[WIP] The Last Of Us - Forgiven Part II Progress (01-12-2022)

• 16 Work-In-Progress Images

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[WIP] The Last Of Us - Forgiven Part II Progress (30-11-2022)

• 22 Work-In-Progress Images

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[WIP] The Last Of Us - Forgiven Part II Progress (29-11-2022)

• 10 Work-In-Progress Images

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[WIP] The Last Of Us - Forgiven Part II Progress (28-11-2022)

• 50 Work-In-Progress Images

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[DOWNLOAD] Vignettes #3 - COMPLETE SET

• Included is the complete set in one .zip file with 28 renders, without compression and watermarks and in full resolution, including thirteen exclusive renders.

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[DOWNLOAD] Vignettes #3 - PUBLIC SET

• Included are the public renders in one .zip file with 15 renders, without compression and watermarks and in full resolution.

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[DOWNLOAD] On Patrol - COMPLETE SET

• Included is the complete set in one .zip file with 5 renders, without compression and watermarks and in full resolution, including three exclusive renders.

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[DOWNLOAD] On Patrol - PUBLIC SET

• Included are the public renders in one .zip file with 2 renders, without compression and watermarks and in full resolution.

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[WIP] The Last Of Us - Forgiven Part II Progress

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