• Included are the public renders in 1 .zip file with 2 renders, without compression and watermarks and in full resolution.
2022-12-24 23:33:37 +0000 UTC
View Post
• 2 Work-In-Progress GIF's
• 3 Work-In-Progress Images
• Fixed Broken Hair Physics
• Shading Experimentation
Porting my characters from DAZ Studio to Blender comes with a lot of caveats. One of them being that DAZ uses the Iray render engine to render and Blender uses Cycles (at least, I'm using those).
They do things a bit different from each other and things are set up vastly different. So I'll need some time to get used t...
2022-12-23 15:00:28 +0000 UTC
View Post
• 4 Work-In-Progress GIF's
• 1 Work-In-Progress Image
• Blender Hair Rigging Update
Started rigging and adding bones to Nina's hair, so it can be moved around. Added dynamic bones so I don't need to hand-animate everything, but it can be physics driven.
The hair already had some rigging in the front but I had to add my own bones to the side and back of the hair, somehow it's just not moving around correctly though and I've been scratching my head o...
2022-12-22 14:49:55 +0000 UTC
View Post
• 5 Work-In-Progress GIF's
• Further experimentation and optimizing of soft body physics for character bodies.
• Added soft body physics to testicles.
• Learned how to make bones have physics and flop around, basically. Handy for hair, for example.
2022-12-21 12:22:11 +0000 UTC
View Post
• 4 Work-In-Progress GIF's
• 1 Work-In-Progress Image
• Blender Physics Update
Figured some parts out that were going wrong yesterday. I added physics to all parts that should be jiggling around.
For the thighs, I separated it into four quadrants; the front, back, left and right sides.
I tried to do it in one piece, but it made the thighs seem like it had no bones and it would just jiggle the entire thigh, but it should really just be jiggling ...
2022-12-20 14:50:45 +0000 UTC
View Post
So, I don't like not showing something every day, so here's another post today on what I've been experimenting on.
Here's Nina with only physics enabled on their buttocks. I think it's still not enough jiggle, but it's a solid foundation that doesn't break. I had to fix Nina's mesh a bit. Little technical, but their thighs in an A-pose, clip through each other, so I had to move the mesh out of itself a little bit there.
2022-12-19 22:02:01 +0000 UTC
View Post
• More Blender experimentation, mainly focussing on nailing the physics. I'm trying out displacement maps to fake the simulation and so I have some more control over it. Yes, soft body physics is great, but it's incredibly hard to control. It does what it wants, because it's simulating physics. So, manually faking physics with displacements or jiggle bones, would allow me to have some more control over it.
Also practised some animating and some graph-editor stuff!
• Rendered N...
2022-12-19 19:12:12 +0000 UTC
View Post
• 1 Work-In-Progress GIF.
• Progress on Amaya Tahan's Blender port.
• Been working and struggling through Blender today and rendering. Had some difficulties adding soft-body physics to Nina. But I ended the day feeling confident that I am close to figuring it out.
I previously tried making a mesh that's very close to Nina's rear and basically have it right underneath the surface of the mesh. But the mesh would very often collapse into itself and it was also a very unoptimiz...
2022-12-16 14:37:40 +0000 UTC
View Post
• 2 Work-In-Progress Images
• Finished denoising and editing the Cyberpunk Set
• Optimized skin shaders
• Ported Claudia, Amaya and Nina to blender, in various stages of completion. Mostly managed to work on Nina today and parented their hair, eyebrows, eyelashes and accessories so it all moves together. Tomorrow I'll work on Amaya and get some test animations out.
2022-12-15 13:53:01 +0000 UTC
View Post
• Included are the public renders in two .zip file with 21 renders, without compression and watermarks and in full resolution.
2022-12-14 15:12:55 +0000 UTC
View Post
• Included is the complete set in four .zip files with 59 renders, without compression and watermarks and in full resolution, including thirty-eight exclusive renders.
2022-12-14 15:11:33 +0000 UTC
View Post
• 11 Work-In-Progress Images
• Regina and Hailey's New Years' Eve pieces are ready for render.
• Christmas Set is finished rendering, still needs post-processing.
• Made a bicycle for Nina with some new lighting techniques for realistic spot lights.
2022-12-13 13:21:51 +0000 UTC
View Post
• 6 Work-In-Progress Images
• Very early WIP.
• Hair turned off for previews.
• No snow yet.
• Fireworks and surrounding buildings not final, positions still being tweaked.
• Fog intensity still being tweaked.
2022-12-12 14:03:55 +0000 UTC
View Post
• 17 Work-In-Progress Images
• Finished all characters' New Years Renders
• Finished Amaya and Nina's New Years Celebration Renders
2022-12-09 15:45:37 +0000 UTC
View Post
• 4 Work-In-Progress Images
2022-12-08 14:12:18 +0000 UTC
View Post
• Included is the complete set in one .zip file with 8 renders, without compression and watermarks and in full resolution, including six exclusive renders.
2022-12-07 13:01:30 +0000 UTC
View Post
• Included are the public renders in one .zip file with 2 renders, without compression and watermarks and in full resolution.
2022-12-07 13:00:30 +0000 UTC
View Post
• 4 Work-In-Progress Images
• Redid Nina's and Aisha's renders to better reflect their personalities and style.
2022-12-07 12:24:18 +0000 UTC
View Post
• 14 Work-In-Progress Images
• Started working on the New Years Cast Renders, they're gonna be rendered per-character, unless if they're interacting with each other and then edited together into one render.
2022-12-06 13:50:46 +0000 UTC
View Post
• 27 Work-In-Progress Images
Tomorrow I have one more idea for this set. Give me ideas for a New Year's render.
2022-12-05 15:22:21 +0000 UTC
View Post
So I've had Dimitrescu ideas for a while, and I wanted to finally do them. Fan art of games is also a good strategy to get some more people on the other platforms that I'm posting on right now.
After this one, I'm going back to my own characters.
• 22 Work-In-Progress Images
Lighting isn't final, still needs a liquid pass.
• Created Alcina Dimitrescu and her daughters. Replaced Alcina's hair for a custom one to be able to remove her hat.
• Created a churc...
2022-12-02 23:39:18 +0000 UTC
View Post
• 16 Work-In-Progress Images
2022-12-01 15:07:05 +0000 UTC
View Post
• 22 Work-In-Progress Images
2022-11-30 14:22:35 +0000 UTC
View Post
• 10 Work-In-Progress Images
2022-11-29 14:31:09 +0000 UTC
View Post
• 50 Work-In-Progress Images
2022-11-28 17:00:02 +0000 UTC
View Post
• Included is the complete set in one .zip file with 28 renders, without compression and watermarks and in full resolution, including thirteen exclusive renders.
2022-11-28 11:06:21 +0000 UTC
View Post
• Included are the public renders in one .zip file with 15 renders, without compression and watermarks and in full resolution.
2022-11-28 10:59:01 +0000 UTC
View Post
• Included is the complete set in one .zip file with 5 renders, without compression and watermarks and in full resolution, including three exclusive renders.
2022-11-27 17:17:22 +0000 UTC
View Post
• Included are the public renders in one .zip file with 2 renders, without compression and watermarks and in full resolution.
2022-11-27 17:16:28 +0000 UTC
View Post
2022-11-25 13:54:40 +0000 UTC
View Post