[WIP]03-03-2022
playing elden ring, so i've got some messed up ideas currently
2022-03-01 14:11:05 +0000 UTC View Post
• Included are 2 .zip files with 23 images in total, in 4K resolution without watermarks, including twelve exclusive files.
2022-02-14 07:44:31 +0000 UTC View Post
Learning a linear colour workflow, with 32-bit colours. I need to use spectral rendering for that, but that comes with some new issues like visible seams around differing surfaces like the arms, legs and torso.
Learned a way to fix that issue, implementing it across all characters.
Should result in more natural interaction with lights and skin.
Dialing the teeth still, they look too bright imo.
• 1. Started building the new Latin/Spanish/Brazillian-ish character. Started out with the big shapes like her general body shape and chest.
• 2. Looked around for similar shapes on Latin faces, loaded a temporary texture that seemed in line with the skintone.
• 3. It came loaded with pubic hair, I embraced it, but let me know if you feel strongly against it.
• 4. Iteration progress started, touching upon every aspect of this character. As I shape different parts of her, I'll...
• Finished the Valentine's day project, starting working on the new character tomorrow as these are rendering.
2022-02-01 12:51:57 +0000 UTC View Post
• Progress on Valentine's Day set. Turning out bigger than planned as usual.
• Decal issues with lines showing up again. Need to find a fix for it, seems to either be the ground turned on or because of lights shining through surfaces like windows.
• Working on remaking Yuna Ling. Opinions on her are welcome.
• Resolved further bugs with the new implementation of shell shaders. When viewed from a distance, the shells would seemingly clip into each other, resulting in those red/bright spots on the skin.
Fixed it by pushing the various shells out a bit more from the skin.
• Made a quick render with Nina, trying to get some expression practice in, try out new rendering techniques involving canvasses and depth passes and to test out the new 32-bit color rendering technique that also ...
• Valentine's day progress
• Shader bugfixes
• Included are 9 .zip files with 142 renders in total, in 4K resolution without watermarks, including one hundred and forty-two renders in total, forty-two of those exclusives and an additional thirty-six graphic-novels all in their original, highest quality.
2022-01-26 16:03:02 +0000 UTC View Post
• Progress on Colosseum, working on final draft.
• testing new linear editing workflow. more richer colours.
• valentine's day progress
•nobodyreadsthisanyways
• nina's apartment changes