XaiJu
slop_art

slop_art

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slop_art posts

[WIP]03-03-2022

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[WIP]02-03-2022

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[WIP]01-03-2022

playing elden ring, so i've got some messed up ideas currently

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[WIP]28-02-2022

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[WIP]25-02-2022

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[DOWNLOAD] Moved Out

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[WIP]24-02-2022

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[WIP]23-02-2022

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[WIP] 22-02-2022

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[WIP]21-02-2022

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[WIP] 18-02-2022

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[WIP]17-02-2022

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[WIP] 16-02-2022

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[WIP] 15-02-2022

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[WIP] 14-02-2022

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[RELEASE] Valentine's Day - 2022

• Included are 2 .zip files with 23 images in total, in 4K resolution without watermarks, including twelve exclusive files.

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[WIP] 11-02-2022

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[WIP] 10-02-2022

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[WIP] 09-02-2022

Learning a linear colour workflow, with 32-bit colours. I need to use spectral rendering for that, but that comes with some new issues like visible seams around differing surfaces like the arms, legs and torso.

Learned a way to fix that issue, implementing it across all characters.

Should result in more natural interaction with lights and skin.

Dialing the teeth still, they look too bright imo.

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[WIP] 08-02-2022

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[WIP] 07-02-2022

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[WIP] 04-02-2022

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[WIP] 03-02-2022

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[WIP] 02-02-2022

• 1. Started building the new Latin/Spanish/Brazillian-ish character. Started out with the big shapes like her general body shape and chest.
• 2. Looked around for similar shapes on Latin faces, loaded a temporary texture that seemed in line with the skintone.
• 3. It came loaded with pubic hair, I embraced it, but let me know if you feel strongly against it.
• 4. Iteration progress started, touching upon every aspect of this character. As I shape different parts of her, I'll...

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[WIP] 01-02-2022

• Finished the Valentine's day project, starting working on the new character tomorrow as these are rendering.

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[WIP] 31-01-2022

• Progress on Valentine's Day set. Turning out bigger than planned as usual.
• Decal issues with lines showing up again. Need to find a fix for it, seems to either be the ground turned on or because of lights shining through surfaces like windows.
• Working on remaking Yuna Ling. Opinions on her are welcome.

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[WIP] 28-01-2022

• Resolved further bugs with the new implementation of shell shaders. When viewed from a distance, the shells would seemingly clip into each other, resulting in those red/bright spots on the skin.

Fixed it by pushing the various shells out a bit more from the skin.

• Made a quick render with Nina, trying to get some expression practice in, try out new rendering techniques involving canvasses and depth passes and to test out the new 32-bit color rendering technique that also ...

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[WIP] 27-01-2022

• Valentine's day progress
• Shader bugfixes

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[RELEASE] The Colosseum Part IV

• Included are 9 .zip files with 142 renders in total, in 4K resolution without watermarks, including one hundred and forty-two renders in total, forty-two of those exclusives and an additional thirty-six graphic-novels all in their original, highest quality.

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[WIP] 25-01-2022

• Progress on Colosseum, working on final draft.
• testing new linear editing workflow. more richer colours.
• valentine's day progress
•nobodyreadsthisanyways
• nina's apartment changes

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