GMJoE Uptate 14: Muscle Human Mummy
I thought I'd add the human head to the Muscle body Mummy animation
Next, I will do this body struggling, with both heads!
2020-08-13 08:49:51 +0000 UTC View Post
I thought I'd add the human head to the Muscle body Mummy animation
Next, I will do this body struggling, with both heads!
2020-08-13 08:49:51 +0000 UTC View Post
The idle, struggle animation for the slave mummy!
This will play periodically after you have mummified a slave! Otherwise, he'll just be breathing.
This animation is a bit fast as shown, It will probably be slowed down in the actual game
2020-08-11 22:14:07 +0000 UTC View Post
complete with head and thick lines!
This will link into the next animation... struggle!
mp4 attached below
2020-08-07 08:14:40 +0000 UTC View Post
The slave falling to the ground right after being mummified!
Next, an idle animation where he breathes then occasionally struggles!
Sorry for the low quality, but this IS still WIP
2020-08-06 08:03:55 +0000 UTC View Post
The finished animation for Anubis!
Next, the struggle animations!
2020-08-03 11:49:45 +0000 UTC View Post
Well I was wrong. The second half of this took just as long if not longer. So many more crisscrossing lines to delete!
I also went ahead and colored it in before posting. Now, I just need to add the thick lines.
To every frame.
As usual, .mp4 attached
2020-08-02 00:37:07 +0000 UTC View Post
The wrap-up animation for the moderately muscular body! Well, the first half at any rate.
The hard part's done, the last 90 frames should go a lot faster.
As always, .MP4 version attached below!
2020-07-30 08:16:59 +0000 UTC View Post
Walk animation for the Khat (headdress) complete! Now I'm ready to start wrapping him up!
As usual, .mp4 is attached below
2020-07-27 01:31:11 +0000 UTC View Post
Completed animations for the slave walk cycle!
This time I slowed it down a bit, 24 fps was just too fast. The .mp4 attached below is at the original 24 fps.
Next I'll do some attack animations, and then i'll get Anubis mummified!
2020-07-22 11:12:16 +0000 UTC View Post
The finished (right facing) walk cycle for Anubis, with the Shendyt, Loincloth and Cock layer variations!
Still to do: the headdress! But I think I might do the (right facing) walk cycle for the "slave" body next
2020-07-20 03:49:18 +0000 UTC View Post
Here is the completed animation, with color and line weight!
Now I need a quick animation of him falling down, than a loop of him struggling on the ground!
But first, I want to finish the Anubis walk cycle
As allways, full size high frame rate version attached below
2020-07-17 21:41:36 +0000 UTC View Post
And here it is with a modular head attached! This is the basic human head with no hair, the hair will be added as a second object.
full size mp4 version attached below
2020-07-12 10:05:07 +0000 UTC View Post
All of the frames for the body animation!
Next, I need to go through and make all the "inside" lines thinner, and then I need to color in each frame.
I don't think I'm going to be shading these, this was a real behemoth of an animation, and my old version of Photoshop can't handle this many layers (6 for each frame, although i'll only be using 3 or 4) and I had to split it into two files
Attached below is a 30fps full size .mp4 version
2020-07-11 09:04:43 +0000 UTC View Post
the first 100 frames of my mummy animation for the slave! No head yet, cause im doing them separately
2020-07-09 04:21:21 +0000 UTC View Post
This was a lot simpler and faster to do, once I had a good version of Genesis ported to Blender.
The hard part will be getting those roles of tape to actually lay down wrappings, and I don't think I can do it in Blender, so i'll have to do it all in the Photoshop stage.
202 frames of this I'm gonna trace, then another 202 for the muscular body =(
It will be so worth it, though!
Also, there will be a final animation where the head gets wrapped up, and maybe even another...
2020-06-25 00:30:56 +0000 UTC View Post
I've spent the last month setting up and tweaking all the walk cycles I will use in my game. Here is a preview of Anubis wearing a level 1 shendyt! I do NOT intend this to be the final look, this is just a pre-vis of the reference I will be using to draw the actual animation frames.
I've already started on the slave's mummification animation!
as usual, the video is attached below.
2020-06-23 04:18:32 +0000 UTC View PostI have reviewed my progress over the last 10 months and chatted with RicoTravis, the programmer, and have come to the conclusion that it is just too much for the two of us to handle.
My initial idea for the game was to be a builder, like prison tycoon, but due to the lack of templates in Unreal engine for that kind of game, it would require more than just the two of us to make it work.
Moreover, none of the bondage-gear assets I have made so far are game-ready, they would require ...
2020-06-08 22:39:38 +0000 UTC View Post
And here's the muzzle for Petruz's lizard, who has a much more substantial neck and more realistic jawline.
That's all with the muzzles, next I will finally move on to the robots!
2020-06-07 09:55:45 +0000 UTC View Post
The muzzle for Krayne and other lizards with similar heads! Perfect for anole, geckos and skinks!
This particular model, I used Krayne's head from the Krayne figure I made last year, and you may notice an extra flap of rubber under the chin and below the cheeks. This is because of the way I have stylized Krayne, with his neck relatively thin and his eye completely clearing it, vertically. Other lizard head models and drawings make more sense, with the eye and back of j...
2020-06-02 00:09:09 +0000 UTC View Post
This gag was a lot more complicated than the one for the wolf. Because we have flat teeth that don't interlock, a flat, solid section is necessary to keep them separate. Doing the same with canine and other carnivore teeth wouldn't work because of the angles at which the teeth interlock; it can be done, but it would require specific molding to the subject's teeth and tanking it in and out would become a bit of an issue.
Fortunately, for us and herbivores with our flat teeth,...
2020-05-31 00:32:06 +0000 UTC View Post
Muzzle for Krayne's head type! Preview!
2020-05-29 00:01:52 +0000 UTC View Post
Here's the muzzle for humans, elves, orcs, demons and the like!
Now real people can be shut up in that ever so A.R.C. way!
2020-05-26 10:46:08 +0000 UTC View Post
Here's what I have so far on the muzzle for humans! As you can see, the strap arrangement is very different,
2020-05-25 01:46:18 +0000 UTC View Post
just some more renders of the muzzle and the plug, with the ARC logo added!
2020-05-24 04:32:20 +0000 UTC View Post
Here's a render of the gag with most of the rest of the muzzle taken away, as well as a cross section diagram.
The gag has a plug to close off the feeding tube. This is to prevent saliva from dripping out as well as to further reduce the noise an inmate can make while wearing it.
The feeding tube in the middle has an extra feature, a spherical cavity about 4 cm past the opening. This is to accept the gag plug, which is made of a very stiff rubber and will, at rest, hav...
2020-05-24 03:42:11 +0000 UTC View Post
A detail of those big silver buttons at strategic points around the muzzle.
The key will of course be attached to a robot arm. The key is inserted into the slot then turned 90° to lock in. Stops inside (not shown) prevent the key from being turned more than a quarter turn.
Once locked, the robot arm has full control over the movement of that particular point.
One anchor alone is not really strong enough to hold on to a head with a strong neck, so there are sever...
2020-05-23 02:30:28 +0000 UTC View Post
Here is the fully modeled muzzle! I've added all the hardware and loose ends, but haven't really textured yet.
I'm thinking of putting the ARC logo directly over the feeding port, you'l look extra-gagged while wearing it.
The set of buckles at the back doesn't always have to be separate, it can remain buckled to the top-of-head strap to keep the whole thing together.
Model is shown here without the plug.
Attached on my Patreon is an animation showing the intern...
2020-05-17 02:48:36 +0000 UTC View Post
here's a quick preview of the muzzle i'm working on!
Special thanks to Petruz ( https://www.furaffinity.net/user/petruz/ ) for making his models free and available!
2020-05-08 02:25:41 +0000 UTC View Post
I updated the "stitches" I had before. Instead of just pushing a straight rectangle down into the strap, I re-did it with little bumps now, suggesting stitches. I also added the X Cross stitch to make it look stronger!
2020-05-07 23:46:55 +0000 UTC View Post
The "male" part of the buckle. There's the plain one, basically like a normal seatbelt tongue but with at extra bump at the end with the screw-hole in it.
2020-04-28 07:13:20 +0000 UTC View Post