**REDOWNLOAD IF YOU DOWNLOADED PRIVATE PRACTICE 0.1.4.2 ON 06/28/20**
Its that time of the month where we update, add, or remove translated strings from our mods. Normally we do this with a Monthly Re:Cap, but today we introduced a new staff member instead. You can check this out here: https://www.simrealist.com/post/a-builder-worth-following<...
2020-06-28 23:45:30 +0000 UTC
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I follow a good many Builders both under the SimRealist name and personally. I've always had an appreciation for those that build art by way of stone and mortar. To think beyond the boundaries of a square box and add dimension and texture to the place we call home, work, school, or haven. Only those in my small personal circle know about my story. A story of loss of one's home due to circumstances beyond my control and building it back into the Sims as a way to deal with that. In fact, I use ...
2020-06-28 20:14:28 +0000 UTC
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So this Quarter, I started putting the Public updates, for both code and string changes, on the Pinned Quarterly Post. My question for you before I start the next Quarter prep is whether you liked this. I made this addition to my monthly updates per request from another Patron by putting them all on the Quarterly posts so as not to clutter my feed. I want your thoughts on this and whether this is helpful to you.
Thanks!
Nichole
2020-06-27 20:39:29 +0000 UTC
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UPDATE 06/20/2020 - One final code update (we hope) on Bills. This should resolve property tax data not being saved and remove some of the code we have in place in adding in the repo man until next time. Thanks, @Anya#4713 for testing this final version for us!
We had a report that when Bills was removed, they got a one-time error. Once saved without Bills installed, the error was resolved. This has been corrected as well as the missing parts of strings that were previo...
2020-06-19 04:19:54 +0000 UTC
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Organic 0.2 is coming next month and it is ready to go. In the meantime, Organic 0.1 is now available and compatible with patch 06/04/2020 PC: 1.63.134.1020 / Mac: 1.63.134.1220. Now you can cut and color as much as you want!
Changelog
- Checked compatibility with The Sims 4 patch PC: 1.63.134.1020 / Mac: 1.63.134.1220 (June 4th, 2020)
- Fixed a bug where an empty exception would be thrown upon loading the game.
- Fixed a bug where cu...
2020-06-10 03:10:24 +0000 UTC
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The Financial Center is an adjacent mod of SNBank that brings a physical bank to the game. Your Sims will now be able to access SNB options, and more, in-person. This keeps to that off-the-grid option where you don't need to use your Sim's cellphone for every SNB service. This mod will also usher in SimRealist Credit options we have planned for later this year.
We are operating on a USE -> WORK -> OWN progression for all our venues. That means right now we a...
2020-06-07 21:06:49 +0000 UTC
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UPDATE 6/17/20 - SNB - Bills updated for 6/4/20 (6/10/20) Patch
UPDATE 6/10/20 - Private Practice update for 6/4/20 (6/10/20) Patch
UPDATE 6/10/20 - Updated Mortem with missing Korean String.
UPDATE 6/9/20 - Organic updated for 6/4/20 Patch
UPDATE 6/5/20 - Mortem updated for 6/4/20 Patch
UPDATE 6/4/20 - For the newest Patch uploaded today, our...
2020-06-04 00:48:22 +0000 UTC
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You can find this post here (if you would like to be notified and view via our website, you can sign up here
2020-05-25 23:55:04 +0000 UTC
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It is coming!!! Don't worry about the venue design. We are reaching out to some builders to get us a better-looking experience. This is more for our code work. I think this will go well with our real estate leanings later this year don't you think? 😉Oh, what plans we have!
Here is a little more to add to the pot of excitement:

Yes we are working to make it a lot trait instead of a venu...
2020-05-13 23:51:38 +0000 UTC
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Hello everyone!
I wanted to give you an update on some changes that we’ll be seeing which may affect some of your pledges. Due to new laws passing in several countries and US states, Patreon will be required to start charging sales tax on some pledges starting July 1st.
Less than half of all patrons will be charged sales tax, and for most, the amount will be very small. For example, sales tax rates in the US range from 4% to 11%, so on a $4 pl...
2020-05-07 01:32:17 +0000 UTC
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Hello Everyone 😊
We are finally releasing a major bugfix for Mortem. This update is going to address a lot of issues that we've seen in support and we hope you like it. Before you click to download, be sure you delete your localthumbcache.package in your Sims 4 folder and DELETE your older Mortem version. I also suggest you finish out anything you were in the middle of (i.e. weddings, special events, etc) so that your switch goes smoothly.
I would like to also not...
2020-04-28 02:18:34 +0000 UTC
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Monthly Public String Updates
Mortem: (Coming Soon + Code Fix)
Organic: 0.1.0.7 (https://simrealist.itch.io/organic)
Private Practice: 1.1.3.7 (https://simrealist.itch.io/private-prac...
2020-04-26 19:20:17 +0000 UTC
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MOD STATUS
ALL OUR MODS CAN BE FOUND HERE: https://simrealist.itch.io/
MORTEM
- 0.1.0.1 (03/27/2020) - COMPATIBLE with previously known bugs
PREVIOUSLY KNOWN ERRORS
My "Report a Death" isn't showing in my Sim's Household Cellphone menu, what do I d...
2020-04-08 03:18:03 +0000 UTC
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So the Tool is finished, and now I'm preparing what is need to post that release. However, it has been brought to my attention that when growth or an age-up takes place, body thickening or distortion can take place. I would like to fix that before calling Organic good, but due to scheduling, we won't be able to address this until later this month.
With that being said, I would like to ask all of you (since this decision affects all) if you would like me to r...
2020-04-06 00:34:28 +0000 UTC
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See the attached for the latest on our Operational status for our greatest supporters!
Please comment below if you have any suggestions on the topics mentioned above or something that needs to be brought to the attention of the SimRealist team.
If this is your first time getting Board Notes, here is a quick summary of what t...
2020-04-05 16:58:38 +0000 UTC
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So far our in-game Custom Progression Tool is looking good. 😍 Thoughts?
This will be added to our testing phases. I'll confirm this when released.
-Nichole
2020-03-31 23:20:35 +0000 UTC
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This Quarter we are going to focus on Creating a Custom Hair Progression, one new SNB Adjacent mod (SNB - Financial Center), and a secret project that will remain a secret until we are in Alpha. We are adding in a couple of new people to the Development team and I don't want to make any promises until we are closer to a completed version. When that occurs you will see an update to either this post or addition to Q3.
2020-03-29 19:09:25 +0000 UTC
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Summary of Changes
We added:
- Added the"Stylize Hair" option in the mirror to access the Custom Hair Progression menu.
- Added a loading screen when loading the hair progression.
- Added 3 new hair progressions (more progressions coming soon).
- Added the ability to choose the hair color when dying hair.
- Added Hair Quirks system.
- Sims can now choose the length of the hair upon getting a haircut.
- NPC Sims...
2020-03-29 19:08:31 +0000 UTC
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This is just a quick reminder post since today was our Quarterly Release to the public. Downloads from itch DO NOT REQUIRE additional monetary support nor account setup (unless you want to follow us there).
I post Patreon files directly to Patreon with the option to download from an itch Patreon page normally. If you accidentally paid on itch and supported on Patreon in error, please let me know and I will refund you on the appropriate platform. Just send me a DM throu...
2020-03-29 05:55:10 +0000 UTC
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To get the full summary of this update, check out our previous post here: https://www.simrealist.com/post/simrealist-q1-2020-updates
Downloads
SNB-Bills 0.3.0.1: https://simrealist.itch.io/snb-bills
Changelog:
-Fixed...
2020-03-28 04:00:01 +0000 UTC
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In preparation for our Q1 2020 release, I will be shutting down the SNB-Bills mod page tonight. If you plan on playing 0.2 while waiting for 0.3, please be sure you download that before 8:00 pm EST.
You can download here: https://simrealist.itch.io/snb-bills
2020-03-26 18:20:24 +0000 UTC
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You can find this post here (if you would like to be notified and view via our website, you can sign up here as well): https://www.simrealist.com/blog
To apply to be a Linguist you can learn about doing that here: https://www.simrealist.com/now-hiring-mod-linguist
<...
2020-03-25 02:02:05 +0000 UTC
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Saturday, March 28th, we are releasing our Q1 Updates that met the required testing and translation period. Follow us on Twitter, our Blog, on itch, on Patreon, or our 2020-03-22 20:32:01 +0000 UTC
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We've received much feedback for Organic, and the most common feature requested is a Custom Hair Progression. Custom Progressions will allow you to pick and choose which hair you would like to see as the hair grows. As always, this system will work with cc hair that is correctly tagged (we will explain the tagging part at release). We are even developing a tool for creators and Simmers to create their own custom progression as well! There will also be a Quirk system that goes with these progr...
2020-03-06 12:00:04 +0000 UTC
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Feedback time for our next version of Bills!
Bills Update: Would you like to see a Bill specific version of the Child Support and Bill Adjustment system? I am also thinking of adding a connection to the SNB main mod. This connection will include an EBT (Food Stamps/Food Vouchers) option to go with Child Support, Social Security (to help the elderly that didn't save enough for retirement), and Public Housing (Lot trait that could significantly reduce apartment...
2020-03-06 04:14:53 +0000 UTC
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You can find this post here (if you would like to be notified and view via our website, you can sign up here as well): https://www.simrealist.com/blog
To apply to be a Linguist you can learn about doing that here: https://www.simrealist.com/now-hiring-mod-linguist
Mod...
2020-02-22 15:19:48 +0000 UTC
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Mod Summary
This small add-on will revamp EA’s billing system by splitting out Water & Sewer, Electricity, Trash, Cable, Internet, Cellphone and Property Taxes. Each bill creates an adverse effect if not paid.
Mod Guide:
Summary of Changes
We added:
2020-02-17 23:48:23 +0000 UTC
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So a good bit of you had access to the first version of Mortem for almost a week. With this post, I hope to survey my decisionmakers on whether the next update, later this year, for this mod will be a Morgue (a tie-in with Sacrificial's Extreme Violence) or a Funeral Home and Cemetery for a full-service experience of a Funeral.
This Poll will stay active until the end of this Quarter, so don't ...
2020-02-12 04:41:35 +0000 UTC
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MOD SUMMARY
A new mod project that will introduce the realities of death to the game in a way the Sims has never touched on because it is not a positive experience. However, without this experience, this Sims itself lacks the true depth of a life simulated.
THE MORTEM PROCESS
Once this mod is in-game, your Sim will no longer go straight into an Urn/Tombstone after the Grim Reaper does their thing. In fact, the Grim Reaper will no l...
2020-02-05 04:57:52 +0000 UTC
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-UPDATED MORTEM TO 0.1.0.0-5.0 ON 03/09/2020.
-UPDATED SNB-BILLS TO 0.3.0.0-9.0 ON 02/27/2020.
PLEASE UPDATE IF YOU HAVE THE PREVIOUS PATREON VERSIONS!
This Quarter, we will only be able to release the new mod Mortem and an update for Bills. However, we are also going to push for an Update on Organic and a new mod called SNB - Financial Center (Bank Venue). Those two will not be released to everyone at the end of this Quarter but will remain on P...
2020-02-03 00:53:36 +0000 UTC
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