XaiJu
Jay Dragon (& Friends)

Jay Dragon (& Friends)

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Jay Dragon (& Friends) posts

Dreams Fevered!

This is something I've been working on off-and-on for the past month or so now, and I'm excited to share it with all of you. It's a Belonging Outside Belonging game (ala Dream Apart or Dream Askew) with no GM, about drama at a summer camp. But it's also a horror game about a nightmare monster murdering children and the race to stop that. It also kinda has a ghost GM?

This isn't quite enough to playtest with (it's still missing the Lindworm action cards and Acts 2 and 3) but it's nearly ...

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100$ A Month (and other matters)

Wow, thank you so much everyone. I know in a cosmic sense that number is pretty small, but I can't articulate how much it means to me. This morning, I was crunching the numbers on what "having a part-time job as a game designer" would look like, and it ... feels much more reasonable than it did a year ago. You've all empowered me to pour my heart and soul into an art that isn't recognized by our society, but is something I deeply believe can help fix the world.

Now, I said that when I h...

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The Rake is on Itch.io!

I just put The Rake, a game I posted on here a while ago, onto Itch.io. Go check it out! For patrons, the discount linked for Games For Lost People will also work for The Rake. 

Here's a link to the game. 

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New Product on Itch!

Hi all, here's a new collection of games I've released! 

Games for Lost People is a collection of nine short, 1 page RPGs I've written over the past year. These are games in a traditional sense, in that most of them can be played to various ends, however they also function as short poems about mental illness, queerness, and recovery. You've seen almost all of these games at various points on this Patreon, but they've now been edited pretty thoroughly (with feedback from both larp d...

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Development 18 - Apologies to Memories OR False Authenticity

Your heart is a muscle the size of your fist

Keep on loving, keep on fighting

And hold on, hold on

Hold on for your life

Queerness is equal parts a marketing demographic and a desperate call into the darkness. Whenever I read games about articulating or exploring aspects of marginalization and especially queerness or mental illness, I run into an authenticity problem. That is to say, when a game lacks whatever it is that makes it aut...

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Development 17 - 3 Ways Not To Build a Labyrinth

 I've spent the last month or so reviewing Wayfinder game submissions for the summer, working with the Story Board to find the games we think are best for the summer. While reading the games, I found myself coming back to 3 or so core mistakes that everyone kept making, all the time. This isn't even about running games of any sort (especially since Wayfinder is so different from other venues), or even the raw act of creating and designing games. These are, in no particular order...

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January Projects Summary

Hi All,

This is gonna be a new series of posts that is a monthly update on the games I'm currently designing and working on. The finished projects are available to my 3$ or more backers, and will be in a separate post. There will be a 200 Word RPG below, which has a Trigger Warning for explicit suicidal thoughts and feelings. I'll talk more about that later, though.

Life Updates

The past several months have been tough. I lost a lot of stability in my life, and a lot of dep...

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Development 16 - Survival OR Fetishizing Aesthetics

Larp has something I'd like to call a problem of Fetishizing Aesthetic. Blasphemy from me, of course, as someone who spent a lot of the past few years writing about the aesthetic power of experiences. But a lot of Larpers have a tendency to fall in love with the way things look and feel instead of, oftentimes, what they end up meaning. As a member of a lot of progressive Larp Facebook groups, I watch people get called out over it over, and over, and over. The first level, the o...

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This Will Kill That: In Dreams of Notre-Dame (Part 1)

Hey all, 

I know I mentioned this a while ago, and it's been my main project for the past month or so. I don't have a lot to show for it at the moment, but I've been doing a lot of research and sketching out (lots of notes in my notebook, etc.)

It's also been story season at the Wayfinder Experience, and as I've recently been elected to the story board (the organization responsible for choosing the games run during the summer), I've been very focused on going through and updating a ...

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The Notre-Dame Project and Life Updates

Hi all! 

For my patrons, you've probably noticed I haven't been around for a while. Don't worry, I haven't given up writing! Schoolwork and depression has had me down, but I've recently begun a new project for my junior work in Art History. The plan and intention is a Larp about understanding art and perception, and the ways that that becomes inaccessible for us, using the Notre-Dame De Paris as a tool for realizing that. I'm going to be posting more about this over the next few weeks, an...

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Development 15 - Embracing Moments of Contemplation

This has been sitting in my drafts for a week. It felt good to finally sit down and finish it up. 

All week, I've had Monet on my mind. Maybe it's because I feel disconnected from nature, caught up in the first few weeks of work and school. Or maybe I just got caught by the pattern of the clouds on the water. Regardless, my mind keeps coming back to Monet, as I sit in class or drive to my dorm.  Walking from class to class, I passed a lake surrounded by yellow and purple flo...

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Development 14 - Where's The Story?

The summer whizzed by, and I've stumbled out the other side of it, having done a lot less work for all of you than I would've liked. I will be publishing a complete write-up of Motherlode soon, and I'll be talking about what worked of the three games I ran this summer. I hope to have that next weekend. I also want to do another article on game mechanics soon, talking about the notion of rules of rituals. Also I really hope to find time to write more RPGs! For now though, I'd love to...

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Development 13 - The Ethics of Ogres

Hi all! There were some credit card issues with Patreon this month, and it would mean a lot if you could check your credit card information and make sure everything is okay. I got significantly less money this month than I normally do, and it's got me hurtin'. Thank you all for your support! 

Recently, in The Last Days of Solomon, I had an unfortunate mishap in which boundaries weren't communicated effectively and my needs were made unclear. In short - I was in the proce...

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Development 12 - Spacing is the Placing

The greatest privilege of LARP writing I am afforded by working for Wayfinder is the ability to write for large tracks of land (this is a lie, there are many more advantages, but this sure is a nice one). A couple weeks ago, I played a truly amazing con LARP called My Jam, by Jeff Dieterle. The game was amazing, and world changing, and an interesting aspect of it that I wasn't expecting was the challenges of space. My Jam is set entirely in one room - the dance floor, with a co...

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Emerging from the Pit!

I'd like to thank everyone for sticking with me while we went through that hiatus. I just ran an adventure game at Woodstock Day School, along with a bunch of games at DexCon, and attended Staff Week for Wayfinder. It's been a crazy few weeks, and many of my obligations have been suffering. But I'm back in the saddle, and expect weekly content posts from here on out. Over the next few days, I'll be posting some exclusive 10$ Rewards content, including information about the upcoming House Larps b...

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Partition City Work and Miscellaneous Thoughts

Hi all,

I just wrote my first Wayfinder game in who-knows-how-long. Well, really I re-wrote it, as I first ran it in 2014, and am finally revisiting it for some future project. The game is called Partition City, and is about a city that during the day is a solarpunk utopia, and at night becomes a surreal cyberpunk dreamscape. It's all my favorite parts of cyberpunk - the neon, the violence, the sketchiness - without the boring noir nonsense and brooded white cisness that permeates the...

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Promethean: The Unborn - Basic Rules and the Frankenstein

Hi everyone!

No Development article for this week, but that's because I've been working on this! It's the basic, updated rules for Promethean: The Unborn (my PbtA version of World of Darkness), along with the first of the forms - the Frankenstein. The parts I'm most proud of are the Tones and Principles, which help guide the game. I think the leading questions are super, super interested, and I'd love it if people checked them out and gave me their thoughts!

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Development 11 - Tables and Pre-Provided Information

Ah, setbacks. I've been working heavily on Promethean: The Unborn (with some awesome developments that I'm so excited to show you. Unfortunately, I lost my computer's charger, which means that I haven't been able to work on my Indesign document, which is what I'd want to be showing all of you. I promise that on Tuesday at the latest I'll have some stuff to show you. In the meantime, it's been making me think a lot of thoughts about tables, character sheets,...

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Development 10 - LARPing with the Land

Happy birthday me! Yesterday was my birthday, and I'm finding that it's very hard to get articles out on Friday with the current summer schedule. Expect articles on Saturday from here on out, like how I've been doing it the past several weeks (but official now). 

Last week, I made a lot of jokes about the idea of playing games with non-human participants. The more I think about it, however, the more on-board I am with that idea. Perhaps LARPing doesn't actually have much to do wi...

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Devilking - A Card Game for LARPs

I don't know if you've ever tried teaching people how to play Poker or Blackjack in game, but it's an infuriating process. It's also a pain to want to be able to play a character who's good at cheating, but you struggle to cheat in real life. After all, Poker is a game designed to be hard to cheat at, but ideally a game in a LARP would be about setting scenes and creating dramatic moments, as opposed to being a foolproof way to handle money. Thus, this is Devilking! 

Devilking is a game w...

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Stuck in Development 01: Serious LARP Fragments

Hi all. I know every single post I make is about finals week, but that's because I've finally cleared the hump. Unfortunately, that doesn't mean I'm free. I promise we will resume our regular content on Friday, along with some Solomon factions and the rules I've been working on for Promethean (I think you'll really enjoy those). In the meantime, here's some completely serious statements about the structural nature of games that I encourage you all to contem...

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200 Word RPG - How To Make A Magic Forest

I just got off the phone with a friend of mine, talking about safety in a LARP I'm working on. I have a lot of plans, especially as I can feel finals leaving and I gain time to work on things like The Unborn and Esoteric. For this game, it's really important to take care of the damn environment! Use a Tarot deck made from natural materials, and use natural paints for the trees. 

This is very much stretching the limit of what gets to be an RPG. It acts as a framework for a series of scenes...

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Development 09 - Diversity vs. Queerness

Apologies for the late development post. The next one's going to be late also. I finished work on The Last Days of Solomon late last night, and I currently really ought to be working on my final papers. But I think it's important to get this article out, and continue to get your thoughts. 

Living Games Con had a lot of ups and downs. There were parts of it that were incomparable - getting to hear LARPers from all sorts of backgrounds talk about their personal experiences and thei...

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We're Queer & In A Field - 200 Word RPG

Looks like I'm in the running!

This is a great opportunity, both for me to practice InDesign work and also to produce some quasi-professional looking content to. The rest of the "cleaned-up" 200 word RPGs will happen either next week or the week after that, as (if you haven't gathered from my last 50 posts) I'm deep in the crunch. 

Maybe I'll find some time to play We'...

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200 Word RPG - Reach Heaven by Violence

Yes, it's finals week, and yes, I have to release The Last Days of Solomon on Friday. But I have a free hour and I want to practice making things! I made this 1 page PDF / image of one of the 200 Word RPGs I posted earlier this month. I ended up submitting We're Queer & In a Field by popular demand, but this was definitely my runner-up. 

I'm posting this publicly so people can get an idea of my writing style and see what I'm up to. 

Check it out, but proba...

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Development 08 - The Magic Circle and Its Discontents

Apologies for the late post - I've been away at the Living Games Conference all weekend (a truly wonderful, amazing experience) and thus had no time to write absolutely anything. However, I've come away from the con with a lot of thoughts about a lot of topics, and much of how I write has been informed by the conversations I had there. Perhaps one of the conversations I had that has shaped me the most was one at the very end, at a roundtable led by Gabriel De Los Angeles. In it, he discussed tax...

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What 200 Word RPG to Submit?

200 Word RPG season is approaching! I'm not writing any more I don't think (for now) (until the mood strikes me once more), but I want to submit one of the ones I have written. Which one?

You can find them in the most recent post, labeled "200 Word RPG"

Feel free to justify your opinions in the comments! 

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200 Word RPGs

Hey everyone,

Living Games Conference is in just a few days (which means my Development blog post might be weird), Finals is happening and won't stop happening, and Solomon is being released to the playtesters in less than 2 weeks. In other words, I haven't had the chance to think about much besides those things, and the past month has been a dry one. No worries, though! Starting June I'm going to be throwing myself headfirst into game design, and between Wayfinder, Solomon, and various cons, ...

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Development 07 - Moderators of Fiction

There's a big debate happening on Twitter right now (as there almost always is) about the nature of GMing in tabletop games. For those unfamiliar, the structure of a tabletop game like Dungeons and Dragons is that there are some number of players, who each control a single player character, and the Game Master (or Dungeon Master, or Master of Ceremonies, or Hollyhock God, etc.) who is a single person who controls the external world reacting to the players. So when a player says, "I would like to...

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Last Days of Solomon - the Mysterious Deals

The Far Merchant is one of my favorite Character Cards we've made for Solomon - short demons that dress in rags and robes, selling strange and ominous objects to whoever is willing to pay their prices. They range in appearance from Jim Henson Goblins to unsettling amalgams of bone and flesh. Chase is currently working on an incredible illustration of a Far Merchant for the book, which I'll post here along with the full Far Merchant page once that's ready, but in the meantime I wanted to show you...

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