This is a post to update you on where we are right now and to explain what’s coming in the next update. You don’t have to read this.
As I mentioned before, we had to rethink how to approach these two updates, which ended up mixing some things that were originally planned separately.
The next update, 0.08, has a planned release date, but we’re keeping it private until we finalize the core.
2025-03-25 10:49:01 +0000 UTC
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One of the most important challenges is the ability to disable kinks that players may not enjoy (not heels tho >:-[ ). In this update, this feature will be introduced and will be a key piece for the future of the game.
We've decided to push this option forward, so some will be more visual than others—like in the case of the image.
You can expect a more detailed explanation later, or you can ask me on Discord if you want to know right away.
Additionally, there will be an...
2025-03-21 10:49:00 +0000 UTC
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2025-03-17 10:49:00 +0000 UTC
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I was supposed to take the day off yesterday... but yeah, I can't... so I took a moment to work on some illustrations, which I'll be releasing little by little. I don't make them just for the sake of it; in this case they help me define a character and give them the focus I want.
That's why I was taking the time to make some improvements to the new characters before introducing them—to refine them to the desired level, to make them ...
2025-03-17 10:49:00 +0000 UTC
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Today I should finish correcting the illustrations of the dressing room and continue with the animations.

Ideally I want to try one of the outfits variations for this update so we will try to get at least one in... So I need to choose one for that.
A shiny one.
2025-03-13 10:49:00 +0000 UTC
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2025-03-10 10:49:01 +0000 UTC
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So, these are the ones that are winning at the moment... but my favorite is not there... for now.
2025-03-04 10:49:01 +0000 UTC
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It's not perfect, but I like to think while I do some quick art.
There's a timelapse in the attachments.
2025-02-27 21:19:27 +0000 UTC
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MAC
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Well, that was faster than a week. The test is just the first animation, but it comes with a series of code improve...
2025-02-13 02:55:31 +0000 UTC
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2025-02-10 10:49:01 +0000 UTC
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After the first month of 2025—armed with the experience gained and following the latest fine-tuning of our scene system—we are taking the development of this game to the next level. To that end, we have made several decisions with one objective in mind: to finish the game.
Please review these decisions, and if anything seems off, feel free to ask.
Segmentation
With the game’s concept clear and th...
2025-02-08 10:49:00 +0000 UTC
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Hey! Yesterday, while talking with one of you, I had a bit of an inspiration regardin...
2025-02-07 12:56:38 +0000 UTC
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Wait for the poll.
2025-02-05 15:58:48 +0000 UTC
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2025-01-28 10:49:01 +0000 UTC
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I’m thrilled to announce this update and share that we finally have our Steam page! 🎉 It might take a little longer before we release a version there since we’re deeply focused on development right now.
If any of you are curators on Steam, please let me know—I’d really appreciate your support!
Oh, and by the way, we had to make a small rebranding of the game’s name. Turns out, the original name was already taken on the store.
Thank you so m...
2025-01-18 23:54:14 +0000 UTC
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And some phone wallpapers.
:)
2025-01-13 10:49:00 +0000 UTC
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2025-01-09 11:07:56 +0000 UTC
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I hope you're all having a great day. I'll keep this as short as possible.
The next update is expected to drop between the end of this month and the beginning of the next. The goal is to remove the placeholder and introduce the rest of the initial cast, along with a poll to choose the next character and some new scenes.
The update after that will focus on completing all the scenes and launching another poll about the...
2025-01-06 10:49:01 +0000 UTC
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I'm pretty drunk on somewhere and I don't know what time it is, but yeah, you rock!
2025-01-01 02:05:24 +0000 UTC
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Links:
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MAC
Android
Save Fi...
2024-12-21 10:49:00 +0000 UTC
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:-)
2024-12-02 21:58:09 +0000 UTC
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2024-11-28 10:49:00 +0000 UTC
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This might be a bit long, but don’t worry, there are images (though censored). Topics include changes to the UI, cycles, sprites, character schedules, characters, basic scenes, special scenes, navigation, stats, variability, and more.
Since we still need to introduce new characters and stories, we will have a time jump on this. But, as I mentioned, we’re going to park the project here for now and focus on polishing it (at least 3 updates ahead).
...
2024-11-24 18:55:43 +0000 UTC
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Well, this came out today. I'll be posting some codes from time to time, so if you're interested, you can use this code: DB360 for a 10% discount on the Silver and Gold Pass for this week.
That's all for now!
Maybe a devlog next week and the release calendar on Wednesday or Thursday, with a playtest scheduled for testers on the weekend after that.
2024-11-22 00:13:49 +0000 UTC
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Hello, hello! Straight to the point: next week, we plan to announce the release schedule. We're testing, fixing details, and producing content.
I've had several conversations with the editor, and based on the possible dates we've discussed, he believes he can edit the entire first week's content for this update. Of course, making it as polished as possible is a priority, but we won’t delay the update beyond my delivery c...
2024-11-18 10:49:01 +0000 UTC
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Well, we're getting into 'the zone' — that part of development where you dive in 100% and, unfortunately, end up neglecting everything else.
The remaining posts for this month will be the Iron Pass and free user releases, along with the artwork from the latest update. Beyond that, you can expect a release schedule for this version, unless I decide to post something else, like a teaser or devlog, as long as it doesn’t take up too mu...
2024-11-11 10:49:00 +0000 UTC
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Hello, hello!
Links:
PC - MAC - Android
First of all, thanks to my collaborator...
2024-11-07 22:58:19 +0000 UTC
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Hey everyone!
Right now, my collaborator is tearing apart all my code, but hey, that’s the difference between a pro and an amateur; the improvements will definitely be noticeable.
We’re also working together on this little ambition: we’ve decided to move the dressing room to a usable action across the entire upper floor whenever you select a character and want to spend time with her. Plus, there’s a series of base images of her po...
2024-11-05 10:49:01 +0000 UTC
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Hey there! As I’ve mentioned before, it's time to move on to the next stage of the project—the part I’m probably most excited about: the final stages of Glair, which will serve as the model for the other characters.
Right now, the project is at a point where all the key pieces are in place, and it's time to shape this segment into a showcase. This will set the standard for how I want to develop each char...
2024-10-28 10:49:01 +0000 UTC
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