Sorry folks, I've run into a lot of issues with the new update and implementation, and I've been working really long hours this week. I need to take a break, and then take a step back and re-evaluate my attack plan.
I don't know when the Hydra update will be ready but I'll let you know when I do. Sorry for the tease.
Of course, the current version of LegendKeeper is still readily available for your worldbuilding pleasure :]
2021-04-24 00:32:56 +0000 UTC
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EDIT: Hello again! I discovered some issues with the build this morning. There's still a chance I'll be rolling out today, but also a good chance I'll be pushing it to tomorrow.
Hi folks! I'll be launching Hydra tomorrow morning in the early morning AM CDT (That's April 23). If anything goes wrong, I'll simply roll back everything. Just to be safe, expect LK to be spotty until later in the afternoon/evening.
Join the D...
2021-04-22 21:19:59 +0000 UTC
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Hello everyone! Barring any disasters, I'm expecting the Hydra update to be deployed sometime this week. I will give a concrete notice at least one day before.
TL;DR:
When the update drops, DO NOT run the one-time update wizard on mobile or in an incognito window. Once the update is done you can resume, but mobile and incognito support for LK remains sketchy, as it always has been.
This is LK's most taxing update ever: expect instability.
2021-04-18 22:17:37 +0000 UTC
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Hey everyone! Just wanted to do a quick update. The re-works I spoke of in my last post went well, and I was able to solve all the major issues. Hydra is now ready to go; the last big step is upgrading your projects to be Hydra compatible.
Justin and I are now building the 🧙♂️update wizard 🧙 that will guide you through the update process. For you, it'll just be a big button that appears after we deploy the Hydra update. For us, we'll be taking your project's data behi...
2021-04-07 18:48:28 +0000 UTC
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Hey folks! Just wanted to chime in and give an update on what's been going on for "Hydra". Hydra is the next major update for LegendKeeper, which introduces offline support, better realtime collaboration, and better performance overall.
We've had dozens of community members graciously volunteer to bang on a preview build of the Hydra update. While Hydra is now feature complete (and has a desktop app, woo!), community efforts and some stress-testing have revealed a few shortcomings I nee...
2021-03-18 20:49:23 +0000 UTC
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Hello patrons! I appreciate your patience during this long update cycle; this update is a MONSTER but it's also rad as heck.
With the update nearly complete, it's important that it is thoroughly tested and battle-hardened before we deploy it to all users. This is why I'm looking for folks to do some worldbuilding on the development server in order to find bugs and provide feedback for the experience.
If you are interested in doing this, please hop on the 2021-02-27 21:36:31 +0000 UTC
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For those of you interested in supporting LK for the long-term, or those that would prefer not to deal with monthly payments, I've opened up annual pledge options. These allow you to pledge for an entire year up-front.
If annual pledges isn't your style, another way to help out is to follow LegendKeeper on Twitter! We are upping our social media game a bit to get the word out. LK is still pretty unknown in...
2021-01-27 18:54:31 +0000 UTC
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Hey folks! Our buddy Adam from Sword and Source just launched his next big project: a suite of random generators called Here Be Taverns! It's by far the prettiest, most fun-to-use set of generators out there now. If you're looking for great content to populate the corners of your LK worlds, do check this out!

...
2021-01-22 18:31:52 +0000 UTC
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Game masters often use images, sounds, videos, maps, tokens, PDFs, and various other assets to enhance their gameplay and preparation experience. As I consider ways to store and manage potentially large libraries of assets, it's got me thinking: How big is your library? I can look at the statistics for LK project asset collections, but I don't think that paints a full picture since the Assets system isn't fully realized yet.
So, how big is your media collection? How many folders? How ma...
2021-01-04 18:28:37 +0000 UTC
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- Patched a bug preventing the upload of a custom avatar.
Still hard at work on LegendKeeper's new sync model! It's looking good so far in the development build; smooth offline support, better syncing across clients, and significantly increased performance. Excited to finish it and get it out to you so we can build the Community update. :)
So far, I've got the Wiki and Atlas working offline, including @-mentions, title searching, and auto-linking. I'm current...
2020-12-21 19:20:59 +0000 UTC
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Hey everyone! Tomorrow I'll be participating in a creator panel with Patreon! If you have a Patreon project, or are interested in using Patreon as a creative platform, come check it out for some cool discussion! Keep in mind, this workshop isn't about LegendKeeper specifically, but rather using Patreon for community-building as a creator. RSVP link below!
Date:Tuesday, December 8th
Time: 3:00pm PT / 6pm ET
RSVP Link:...
2020-12-07 22:57:27 +0000 UTC
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Hey everyone! Just wanted to give a status update. If you celebrated Thanksgiving last week, hope you had a safe and pleasant one. My quarantine pod and I enjoyed a nice in-home Korean BBQ setup; it was fun.
I’ve been sick the past week, and that’s slowed me down (I tested negative for COVID). I’m still chugging along, working towards that big 0.9 Community update.
TL; DR: A new data layer is coming to make the Community update easier to build. As a bonus, i...
2020-12-01 00:52:17 +0000 UTC
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* Fixed bug causing drag and drop to open new windows on some browsers
* Fixed single-page export option
2020-11-22 00:47:19 +0000 UTC
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EDIT: Should be fixed now!
Hoi! Last update broke the endpoint for map uploads; will be fixed in about 20 minutes or so. Thanks!
2020-11-17 16:38:06 +0000 UTC
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* Fixed bug preventing deletion of worlds
* Tried to alleviate bug causing the asset manager to navigate into a folder even if you didn't hover over it for a while. Unsure if I zapped it, as I couldn't reliably reproduce.
* Before 0.8, you'd get access to some preloaded maps in LK; the assets update kinda doinked that up a bit, so I fixed it. New projects now come with the three preloaded map assets again.
* Re-implemented wiki tree to allow grabbing and clicking ...
2020-11-17 03:16:45 +0000 UTC
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Hey folks! Just letting you know, I've been trying to track down performance issues introduced in 0.8. Hang in there!
Edit: I believe I’ve found the main culprit! Performance looks to be back to normal.
Braden
2020-11-07 21:34:45 +0000 UTC
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shop.legendkeeper.com

Hi everyone! As a fun side-project, we wanted to make some LK merch available to you: introducing the official LK merch store! We've got LK logo tees, as well as an exclusive original design.
For the next two weeks...
2020-11-05 19:09:56 +0000 UTC
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(You might be missing a chunk of images/maps/templates. These will be showing up over the next few hours as I perform some maintenance.)
Big update! Main attraction is the new Assets manager, paving the way for some even bigger changes coming in 0.9.
The asset manager redesign gives you a more Dropbox-esque experience for managing your many maps, images, and templates. (You'll likely need to "unhide" some folders if you'd like your Members to see them...
2020-11-05 16:46:59 +0000 UTC
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LegendKeeper will be undergoing a maintenance period this evening around 9PM CST. Sorry for late notice but I'd like to get this knocked out ASAP.
First, LK will get an infrastructural upgrade mandated by our cloud provider, which will disrupt service for an unspecified amount of time. My best guess, maybe 10 minutes or so but I'm not super sure.
Following the infrastructural upgrade, I'll be running a manual database backup (in addition to our daily auto...
2020-11-03 23:04:39 +0000 UTC
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For those of you running your campaigns in FoundryVTT, community member Asacolips has created a Foundry plugin that will import your LegendKeeper Wiki export into Foundry. It looks pretty awesome! If you see Asacolips around in the Discord, be sure to give them a virtual high-five :D
https://foundryvtt.com/packages/legendkeeper-integration/
<...
2020-10-31 18:51:54 +0000 UTC
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Hey peeps! Sorry for the late notice; I've had my head buried in LK's new asset manager.
Tonight I'll be joining High Shelf Gaming, Icarus Games, and Adam Waselnuk, creator of Novus Bestiary and Here Be Taverns, for a discussion focused on procedural generation in RPGs and stories.
Join us at 8pm EST! https://www.twitch.tv/highshelfgaming
2020-10-22 19:29:47 +0000 UTC
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Just wanted to give a little blurb since it's been quiet around here! LegendKeeper 0.8 is super close! The next update will bring more flexible map and image organization to the Asset manager, including custom, infinitely-nestable asset folders, multi-select, drag & drop, full-screen editing mode, GIF support, and a handful of bug fixes and UI tweaks. The old Image/Map Collection system is being converted into a more Google Drive/Dropbox-like experience. You'll have a lot more freedom in ...
2020-10-20 22:52:55 +0000 UTC
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EDIT: You should see the app performance recovering. You may experience some instability throughout the rest of the day as I perform some maintenance, and add in some preventative measures so this doesn't happen again. ;)
Hey folks! Just FYI, having some issues with LegendKeeper's servers. I'm investigating now.
Thank you for your patience!
Braden
2020-10-03 14:36:18 +0000 UTC
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There hasn't been a patch in several days so I wanted to give y'all a quick development update as to what I'm up to.
One of the oldest parts of the application is the asset manager--the place where you manage your images and maps. While functional, it's a little dated and not the best experience. When dealing with personal files, there are a lot of established standards (your OS's file browser, Google Drive, Dropbox, etc) to compare to, and LK is long overdue for a modern, first-class t...
2020-09-24 19:31:36 +0000 UTC
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Hello new patrons! Your introductory email might be missing or delayed due to some issues with our email server. The email is not required to login, it just has a welcome message and a link to the app.
Once you receive the confirmation email from Patreon, you should still be able to log in to LegendKeeper at https://app.legendkeeper.com/login. Login email will default to your Patreon email, which you can cha...
2020-09-17 18:53:27 +0000 UTC
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* Fix bug causing editor to stop receiving collaborative updates.
* Fixed bug causing read-only consumers to see articles 1 version behind.
* The atlas wiki sidebar now uses the collab engine to update itself, rather than a side-channel.
* The wiki in read-only mode now uses the collaborative engine to update itself, rather than a side-channel.
* Alleviated editor producing too many telepointers (the multi-user cursor); helped somewhat but still finicky.
* Fix ma...
2020-09-14 23:20:02 +0000 UTC
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Hey folks! Currently working on a slew of bugfixes; will be pushing those out tonight or tomorrow morning.
One of our long-term goals for LK is to work offline. An offline system is not only more flexible, but it ensures that you retain as much control over your data and your experience as possible. As you can imagine it's a good bit of work to build an offline system that reliably synchronizes with an online system.
Regardless, I think offline support is inevitable, but I w...
2020-09-13 23:42:01 +0000 UTC
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Hey folks! We just dropped a brand new video tutorial series. It's 8 concise lightning tutorials highlighting some of the most important features of LK.
If you're reading this, you're probably already a LegendKeeper pro, but it gives you something to share with the new folks :D
https://www.youtube.com/playlist?list=PLB87OTFf_0C57QjkqqhUFlY_YVfbSGozT
We've al...
2020-09-11 20:02:10 +0000 UTC
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* Fixed bug causing loading flicker and blank screens when viewing articles from Atlas and Wiki.
* Various other bug fixes
2020-09-08 02:07:21 +0000 UTC
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