
Autonomy is a nightmare in Sims—for me, at least. During my first (successful) legacy challenge, I turned off autonomy for over 400 interactions using MC Tuner because the whole thing drove me nuts. Stop playing games. Stop watching TV. Stop mixing drinks.
I was content with that for a while, but I noticed that when playing University, the dorm felt kind of... lifeless. My roommates tal...
2021-08-26 18:21:49 +0000 UTC
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Hello patrons! I completely missed the beginning of the month update because life has been hectic. Technically, I'm homeless right now. I'm not out on the street, I'm living in an extended stay (basically a roomy hotel room with a kitchen) and have been focused on writing and trying not to get COVID.
Consequently, I haven't been modding much. But I've had a few ideas of what I'm going to work on:
Storytelling Socials
Truth be told, I'm not totally happ...
2021-08-23 23:48:43 +0000 UTC
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So, keen readers may have noticed that a part of SS's description reads oddly.
"There are two versions of this mod: the first is the normal version. The second is the normal version with reduced autonomy."
Why did I even bother putting "normal" in front of "version" if they're both the normal version? Well, it's because there was originally an addon to it. The initial name of the mod was just "More Interactions", sectioned off into two parts: "Light Part" and "Da...
2021-08-14 15:26:05 +0000 UTC
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This is an update to Less Bubble Blower Coughing which reworks how the success and failure of using the Bubble Blower is calculated.
Basically, each interaction in the game has an outcome. For interactions with multiple outcomes (in this case, success and failure), every outcome has a "weight" to it, which the game uses to calculate the chances of that outcome occurring. <...
2021-08-09 15:26:46 +0000 UTC
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Hello lovely patrons!
First and foremost, as I said on tumblr, modding progress will slow in the next month. I started a new book which will likely end up being my third (published work, that is). This is taking up a lot of my time and focus, as well as moving out. But I'm still going to try to get Easy Sentiment Cheats v1.0 out next month.
Anyway, here's the moderate amount of shit I've been up to:
Storytelling Socials
The update is out. There's a bug...
2021-07-27 19:25:07 +0000 UTC
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Some more backend stuff.

I've set up time limits on TV. If your Sim chooses to watch TV, they now exit out after about an hour and will do something else. Typically they'll talk to someone else in the vicinity. Note that this progress bar won't be in the final version, it's just for testing.
Skill-building is also working as intended. My roommate is a Geek who likes programming. I see her...
2021-07-22 10:51:10 +0000 UTC
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After Storytelling Socials v1.2 goes public, I'm going to change how Early Access works.
Tier 2 patrons will get updates 10 days early. Tier 1 patrons will get it 5 days early. I figure it's fairer that way!
Thanks for supporting me!
2021-07-20 09:04:12 +0000 UTC
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It's here! Storytelling Socials v1.2 is done.
There are 11 new interactions and they are as follows:
- Vent about Current Relationship: Sims who are in a bad or dull relationship (romance under 0) can vent to their friends about it! Their friend will be pretty bummed about it, though.
- Discuss Having Children: Married couples ...
2021-07-16 13:15:34 +0000 UTC
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I saw the Threaten interaction once and it was years ago. I was shocked at how aggressive the interaction is, but I loved its storytelling potential. Too bad it's locked behind a career I never play.
Well, now it's not! This mod makes the Threaten interaction available to all Sims. It also deletes the Criminal career icon on the interaction and changes the text of the buffs to reflect ...
2021-07-11 03:40:39 +0000 UTC
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Hello patrons! Sorry for the lack of mods recently. I started a new book which has taken up a lot of my time, but it isn't fair to you that my productivity in modding has slackened. Thus I really went at working on SS tonight and have some news.
Storytelling Socials
I can say with confidence that an update will be out this month.
I fully incorporated Amber's idea of Discuss Having Children. Here's how it works: there are three possible outcomes. The first is...
2021-07-10 06:44:56 +0000 UTC
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Hello lovely patrons! I hope you all had a good month. Here's what I've been up to:
Storytelling Socials
I initially felt like I hadn't done much work on SS, but once I exported it and got to playtesting, I realized I did quite a bit.
First and foremost: I added more responses.

If "I Miss You" fails, the Actor becomes embarrassed and the TargetSim does the Squ...
2021-06-29 02:12:44 +0000 UTC
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So... sorry if you suddenly found yourself thrust into my Discord server. I didn't expect it to instantly add everyone.
But the Discord server is live. With it, you get exclusive access to patron-only channels, where you can leave suggestions, reports bugs, and the like.
It's still new—I didn't expect it to suddenly add those of you with a Discord to it! But welcome, if you're there.
2021-06-27 01:59:32 +0000 UTC
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I hate the Route Fail animation. I hate the stupid wave they do, I hate how they whine. I hate everything about it. It annoys me as soon as I see it. I legitimately can't stand it. Thus I made a mod that completely disables it. Sims will now just cancel out of the action and have no reaction.
Technical stuff: this modifies the RouteFail Animation Tuning. Each a...
2021-06-24 16:23:40 +0000 UTC
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Hey lovely patrons!
I have once again hit a wall with Storytelling Socials. I'm here to ask if there are any interactions you'd like to see in the game -- I try to make them work.
Thanks!
2021-06-18 21:06:09 +0000 UTC
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If you read the last update, you know that I'm working on a mod called Better Autonomy (used to be called "Less Fun Autonomy"). The way autonomy works now drives me absolutely nuts. Sims never talk to each other, they just watch TV and play chess.
I envisioned a typical family, left to its own devices, would function something like this: family members predominantly talk to each other. When they've talked for a while, they go do something productive on their own before watching TV...
2021-06-15 00:39:39 +0000 UTC
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Please note that this mod requires Get Famous!
Every once and in a while, one of my Sims gets into some drama. Relationships get ruined, fights happen, the whole nine yards. Here's the thing: the reputation system cannot account for context. You can dislike someone for a justifiable reason. As a result, these stupid texts annoy me to no end, never mind how condescending they ar...
2021-06-12 20:47:52 +0000 UTC
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Hello everyone! Thank you for your support last month. If you're new, welcome! If you've been here, thanks for sticking around! And if you just joined for the SS update -- I totally get it. I hope you enjoy it!
Now, here's a bit of what I've been working on:
Storytelling Socials
As stated in the early update for it, Confess Love for Best Friend is now treated as a life moment.
2021-06-06 19:35:40 +0000 UTC
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This mod is a Maxis fix that makes it so that only Insiders will get the "Curious about Clubs" Bored +1 moodlet. It seems they forgot to make it only for Insiders (or, for some unimaginable reason, thought that every Sim getting bored every 3 days would make for a good gameplay mechanic).
Sims will no longer get this moodlet if they are not Insiders.
Technical stuff: this...
2021-06-04 18:45:13 +0000 UTC
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I'm sorry. I couldn't wait until next month's update to share this.
I just put this together. Thinking about it, confessing being in love with your best friend is a nerve-wracking moment. It can make or break your relationship and completely alter the trajectory of your life depending on if they reciprocate or not.
So I made it a Life Moment. Now, when Sims confess their love for the best friend, an audio sting will play, you'll get the notification, and their icon will light up a...
2021-05-31 19:51:24 +0000 UTC
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Can you tell that I hate this reaction?
This mod removes the "neutral" reaction when a Sim asks another's preferences. Why in the world is there a neutral interaction there? Never mind that the neutral reaction animation itself is wonky and a bit weird, the actual animation looks just fine without it.
This same animation is used for almost every interaction revolving around preferen...
2021-05-30 01:47:34 +0000 UTC
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Storytelling Socials and Easy Sentiment Cheats are compatible. I've playtested both and noticed no issues.
As for the rest -- a quick look through the patch notes tells me nothing else should be broken, but regardless, if you notice anything, let me know.
2021-05-27 23:08:33 +0000 UTC
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So, keen readers may have noticed that a part of SS's description reads oddly.
"There are two versions of this mod: the first is the normal version. The second is the normal version with reduced autonomy."
Why did I even bother putting "normal" in front of "version" if they're both the normal version? Well, it's because there was originally an addon to it. The initial name of the mod was just "More Interactions", sectioned off into two parts: "Light Part" a...
2021-05-24 17:45:13 +0000 UTC
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Hey everyone -- I hope you've had a good month! To my new patrons: welcome! Thank you for your support! If you pledged just to get the Storytelling Socials update, don't forget to delete it before the end of the month.
As for what I'm working on:
Storytelling Socials: after releasing the update, I went right back to working on it. The only new interaction thus far is "Vent about Current Relationship"; if a Sim is in a bad relationship (i.e. if their roman...
2021-05-24 02:26:16 +0000 UTC
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Today, I was playing Sims. My daughter is enrolled in Foxbury and I always dread Fridays and Saturdays. Here's why: I have a Sim who's cold and calculating. He's at the top of the military career, he's evil, and an adult with a family. He has never been enrolled in university.
So why, every Friday, do I see him streaking down the campus?
It completely breaks my immersion wh...
2021-05-22 02:05:55 +0000 UTC
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This is a simple tuning mod that increases the rate at which parents develop authority over their children, which influences the acquired relationship bit upon aging up.
Technical stuff: what determines the relationship bit you get upon aging up is a unique relationship track that's invisible. A relationship track does exactly what you think it does; it tracks your relati...
2021-05-19 18:06:35 +0000 UTC
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It's here!
This is a pretty big update. There are 14 new interactions. They are as follows:
- Vent about Terrible Family: if your Sim has any of the negative relationship bits that come with Parenthood, they're able to vent about their family life being awful to a friend—not to someone they're related to (except cousins).
- Bick...
2021-05-18 22:04:31 +0000 UTC
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I'm wrapping up a pretty big update to Storytelling Socials. A few things are here:
- More interactions; the list right now is: Complain about Relationship, Instill with Cosmic Dread, Vent about Terrible Family, Call Overbearing (for Sims with Jealous partners), Bring Up Cheating (for Sims who have cheated), Needlessly Embarrass (for parents to kids), Newlyweds Reminisce
2021-05-16 03:09:47 +0000 UTC
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It seems all of my mods are cleared for yesterdays patch and work as intended! I played for about six hours yesterday and noticed no issues.
2021-05-14 16:14:53 +0000 UTC
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Don't you just love it when you have an empty slot in one of your clubs and all of your friends are constantly requesting invites to it? No? Neither do I. It drives me up the wall, especially since I use clubs for storytelling purposes or to keep spouses from flirting near their children.
This mod disables them completely, both for clubs that are open-invitation and for clubs that are invite-on...
2021-05-05 16:39:51 +0000 UTC
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Hey everyone! I hope you've had a good month. Here's a bit of what I'm working on:
Storytelling Socials
So, I've been working on a few -- wait a second.

A pie menu. 🤔 I wonder what happens if I click on Romance...

They're greyed out?! That...
2021-05-01 14:00:06 +0000 UTC
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