Hey guys!
A lot has been changed since last release, this version was supposed to hit pre-release this week but I've been dealing with quite some crashes that was making it VERY unstable to test, so I'm holding up that until I've fixed most of them leaving only the features and whatnot untested.
Now for the updates, I've changed the way the collisions near the water worked (still a temporary measurement since they'll eventually be able to swim and fish) and decided to ...
2024-02-01 04:37:48 +0000 UTC
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So I'll be starting to sporadically post old releases publicly from this month on, and you on the Supporter tier will get early access on those.
It'll be a 1 ~ 2 weeks early this time around but a month earlier next posts.
Download the 0.21 on MEGA here
Instructions:
There are no controls indication yet either, but they're for now:
W, S, A, D...
2024-01-23 19:57:40 +0000 UTC
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Alright, after a VERY long time fixing bugs and performance problems, we've finally come to a stable release since the past untested version and gosh it's been a lot.
We can finally move with the game and finish working on the NPC AI and player interaction before we can start working on the night threats and more of the survival elements.
For now, this is a way more stable release with a few new features worth taking a look.
2024-01-23 15:51:22 +0000 UTC
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Which features we should focus more while we progress with the gameplay mechanics?
If you have other suggestions, do comment them below.
2024-01-17 22:13:58 +0000 UTC
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Just stopping by to drop a couple updates about the progress before dropping the file soon this or the next week.
Ever since the engine update, a bunch of things broke that I didn't realize until it was thoroughly tested, there were even a couple things that stopped working for no apparent reason like the physics engine rolled back to a previous version.
With all that sorted out finally, I started working on more game mechanics like the cellphone, which's where you're supposed to inv...
2024-01-17 00:37:29 +0000 UTC
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This build is long overdue, as I've mentioned in a couple posts back, there has been an engine update that destroyed a couple things, most of them are fixed but there're still some broken UI elements, mostly visuals now. Even though I also lost a LOT of time working on the NPC AI where half of the work had to be trashed, there're still some updates worth looking in this build.
QUICK EDIT: There was a small bug preventing the game to run any sex animations, I also found the problem that ...
2023-12-23 22:48:37 +0000 UTC
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Turns out the built in navigation solution doesn't really do it for procedural worlds like we have in the game, it causes stutters after each chunked is generated and it gets worse as it grows bigger.
I've been discussing with other devs to see another approach to this, so I have some candidates (that might not look so natural though) that should do, but due to deadlines, all that past work into current implementation (with a huge pain in the heart) will have to be scrapped, specially d...
2023-12-20 21:07:39 +0000 UTC
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I was hoping to be releasing a build last week, but I'm actually having a little bit of trouble with the NPC AI and dynamic navigation, this is used so the NPC can walk freely on their own and do tasks while avoiding things like trees, rocks and tents.
The NPC AI is supposed to exist so they can wander freely or be given tasks based on how much they like you, as well as the night threats (also aiming to show the demon model and MAYBE some animations this month still)
For now the w...
2023-12-12 16:38:30 +0000 UTC
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I was hoping to share another build before the months ends with new animations, more builing building features and the beginnig of the NPC AI (not machine learning btw) working, which would be them doing stuff on their own and the hability to order them to chop tres etc.
BUT, the engine I use got major updates that should not only help me working on the project, but also offers A LOT of p...
2023-11-30 19:22:48 +0000 UTC
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This pre release will be a small courtesy since the last major release was quite buggy apparently, so available to all Official tier and above, the next 1 ~ 2 pre releases before the next major will be back to normal and aimed at Special tier and above.
This release brings a lot of dangling features you can toy around but for now don't do anything (like some craftable items and the building/placing system)
2023-11-14 21:57:05 +0000 UTC
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Before the major builds, I post untested/pre releases for the Special tier and above, they were called untested because they'd apply a couple updates without checking stability, but since now the updates are bigger, they sometimes causes awful crashes that can't be even considered a release.
So from now on, making this post before updating the name conventions on the page, unstable releases will be now called PRE releases, with cumulated updates and at least tested for stability, but bu...
2023-11-12 22:44:50 +0000 UTC
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I decided to release this one now and probably another one down the road because I couldn't get the craft system, all the sound effects and the extra sex animations done in time, it's still going to take a bit before I finish that, but hopefully some of it will be done for the second half of this month, which I'll be dropping another downloadable release for the current tier up.
2023-11-02 22:47:31 +0000 UTC
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Oh yeah, forgot to share this thing, the night is super dark in the game because there're supposed to be night threads, small imps/kobolds that show up to destroy things, steal resources and also steal NPCs permanently.
There's more to these little creatures but won't spoil the idea before we're close to put it in the game.
2023-10-29 17:27:48 +0000 UTC
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While I worked on the crafting system, I realized something had to be done about the UI beforehand or it'd probably be too late to change down the road.
A lot of the UI got changes so it's not only visually better and makes a bit more sense, but with that update I could slide in controller support and some small work for a future VR support (yes, that's also planned and I actually already tested it, it's interesting but lags since graphics).
Some sound effects also might make thei...
2023-10-16 00:39:58 +0000 UTC
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After a whole month of work, it's finaly out, A LOT has been tweaked in the game's core as foundation to the upcoming gameplay updates!
As always, you can report any bugs you may encounter by replying to this post.
[EDIT]: So apparently the 0.2 had a bug that was preventing any sex animation to play and was immediately crashing, so the 0.2.1 below has that fixed!
Dowloa...
2023-10-05 23:21:27 +0000 UTC
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Okay so, there's been a LOT of updates since last build to the one coming out this week, I actually put up a whole changelog with everything I can remember to show once the build is out, but just stopping by to confirm it's coming this week with several visual and performance updates as well as features starting to take shape, and that I'm actually holding up to add a few more things (like a base for localization, more animations, new icons and menu navigation) and test em thoroughly to make ...
2023-10-03 05:12:24 +0000 UTC
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Video direct link
Bit of a requested update to the game. xD
A couple new animations will be available for the next update but I'm not 100% sure this pp will be "working" that soon to match the animations, but who knows heh!
We're trying to get some of the crafting features working because they're essential for the NPC affinity and re...
2023-09-23 20:12:11 +0000 UTC
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As the untested build drives near to come out for some of you to play around with if you prefer, the stable build most likely coming day 1 ~ 3 of the next month, I'm curious to know what would you guys prefer to toy with more while the actual game features (like NPC affinity, night threats and base building to name a few) shape up?
These are not mutual exclusive but one will certainly be focused more after the answers.
2023-09-16 06:24:15 +0000 UTC
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The first ever build of the game is finally out, it's lacking a lot of features and options for now but you can finally get your hands on it and play around with it while more features slowly come.
The UI is just barebones for now until I get it themed to the game's setting, also options aren't available for now but it's the next update happening still this month so you can tone down quality and effects in case it doesn't run well on your machine.
There are no controls indicatio...
2023-09-06 09:21:29 +0000 UTC
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