Normal beaches and tropical beaches!
I want to be upfront with you. I lost my WorldPainter files, the most important part of my whole map-making process. These files held all my complex cave layers and everything that made my maps one of a kind.
I still have my schematics, Minecraft worlds, and World Machine files, but honestly, losing the WorldPainter files hurts the most. They were the core of my work and there’s no easy way to replace them.
This is a little embarrassing, but I got really hyped about doing...
2025-07-01 00:30:12 +0000 UTC View PostNow that Sylvaris has been updated, I’m also planning to upgrade both Lytheris and Illydris.
Here’s what I’ll be working on:
• Better cave systems
• New ocean ruins (including warm ocean variants)
• Ocean caves under the seas
• Improved dry grass patches in the savannas of Lytheris
These aren’t massive updates, but I felt like they needed a little love too lol.
I won't change the versions of the maps. They will remain the same.
2025-06-27 19:51:16 +0000 UTC View PostI’m working on my next map and want to know which size you prefer. Your input helps me decide what to create next, and I want you to be part of the process too.
2025-06-26 13:52:42 +0000 UTC View Post
What's New?
Ocean Features
Added custom ocean ruins with suspicious sand and ruined portals to warm oceans
Improved the existing cold ocean ruins and added suspicious gravel to them
Created masks for ocean ruins... ruins now spawn more naturally, with better placement and even clusters, forming small underwater “ruin cities”
Corals now spawns in large clusters instead of being random...
2025-06-25 22:32:49 +0000 UTC View PostI've been working hard behind the scenes to level up caves, oceans, structures, and overall world quality. Here’s a list of what’s new and improved:
Ocean Features
Added custom ocean ruins with suspicious sand and ruined portals to warm oceans
Improved the existing cold ocean ruins and added suspicious gravel to them
Created masks for ocean ruins... ruins now spawn more naturally, with be...
2025-06-23 18:03:38 +0000 UTC View PostThe underground world under oceans is pretty empty, so I'm thinking of adding air filled cave entrances on the seafloor. They don’t flood and look a bit unnatural—but could be fun and probably will make exploring better. Should I add them?
2025-06-22 17:53:59 +0000 UTC View PostI'm working on some updates for the lava caves, lush caves, and cheese caves.


Let me know what you think in the poll!
Rate this map from 1 (bad) - 10 (awesome)

After weeks and weeks of work, this beast is finally taking shape

More info soon, along with details about the new map I'm working on😊
2025-05-09 11:37:24 +0000 UTC View PostThese entrances would be quite discreet, and some would extend very far underground. In some cases, the entrances could appear collapsed or be filled with dirt and gravel, making them difficult to find and walk through. What do you think.. should I add them?
2025-05-07 18:40:05 +0000 UTC View PostJust curious... This also helps me know what versions i should export my maps too :)
2025-04-25 10:42:32 +0000 UTC View Postshould savannas have only dry grass or should they have normal grass with patches of dry grass?
2025-03-29 10:21:00 +0000 UTC View Post
This is map is one of the best maps i've ever created, there's a bunch of new stuff in it that i think you'll love!
Map info and download link under the changelog
What's changed??
Added more shipwrecks and stranded shipwrecks.
improved my cave masks and did a massive upgrade to all caves.
added new ocean ruins and warm ocean ruins and created masks for them in world machine. that means better pl...
2025-03-07 19:33:40 +0000 UTC View PostHi everyone I've been working on a lot of new features for my maps and they are pretty neat.
The new features are:
Revamped Biomes. Still like the old biomes but better, more stable and less messy! The jungles and mangroves have been changed the most though.
New Villages and updated pillager outposts. yay
Biome-specific structures. this means more variation and actually having a reason t...
2025-02-17 15:49:44 +0000 UTC View Post
Hi everyone!
I’m super excited to announce a brand-new map I’m working on with HUGE updates to biomes, structures, and terrain! Here’s what you can expect:
Every biome will now have its own unique structures, making exploration more exciting and rewarding. Exploring will actually feel meaningful with fun surprises in every biome!
what do you think?
more soon :)
2025-01-21 17:21:57 +0000 UTC View PostHey everyone! 🎉
I’ve been working hard on something super exciting, and I couldn’t wait to share the news with you all! Starting now, I’m making BIG changes to how I design my Minecraft maps to make them even better for you. Here’s what you can look forward to in my new maps:
1️⃣ Biome-Specific Structures:
I’m designing unique structures and landmarks for each biome! 🌳 From cozy cabins in taigas to mysterious tem...
2025-01-20 20:06:31 +0000 UTC View PostWould you be interested in modded maps? Nothing too extreme just Biomes O’ Plenty for extra biomes, new blocks, and a bit more variety. or something else.. Let me know!
2025-01-15 16:06:54 +0000 UTC View Post
Welcome To Kyldros
Map Features
Map Size: 6144x6144 blocks
Version: 1.21.4+
Platforms: Java & Bedrock
File Size: 880MB (big, but manageable!)
Map Center: X: 3072, Z: 3072
Border: 256-block ocean around the map
So i've been gone for a little while but i'm back now with good news!
new smaller oak, birch and dark oak trees.
brand new ruins.
fallen trees.
new river bushes and rocks.
should i start making some custom ruins and custom or vanilla zombie villages
2024-11-05 19:07:54 +0000 UTC View Postshould i keep working on these or should i keep the old ones?
I’m going to keep experimenting with these techniques—they’ve already brought great results on Ilydris, and there’s room to make it even better!
I’m also working on a new workflow for my terrain, which I think will make a real difference. Alongside terrain design, I’m working with techniques like cave layers and schematics to bring out more depth and detail. Right now, I’m trying out things like new beaches, cliffs, more detailed mountains, smoother biome blending, a...
2024-10-31 16:01:42 +0000 UTC View Post