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Pre-Alpha Preview: AI Test

Compared to previous iterations of the combat system, the current version of the enemy AI within Legends will be much more inclined to try and get behind you requiring you to be more tactful with using your own movements to minimise the effect of this. Finding the balance will be key to your success as well as letting you control your spacing on the map until you're in a position to either go all out on a priority target or mop up the chip damage you have been dishing out turn to turn.
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Weekly Company Updates - 3rd Week of September (2023)

Completed

  • Second Internal Build Version: Introduces a reformed version of the AI that behaves more accordingly to the mechanics of Legends rather than those that existed in Sunrider 4, also takes into account early feedback from the prior build.

Internal - In Progress

  • Sound: Research and planning into game's soundtrack. [The majority of these are now selected, however there are still theme ...

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Pre-Alpha Preview: Sound Test

If the Patreon video player does not load the content please use the below mirror to access.

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Antics of a Great Many Forms

Further material reflecting the cleaned up initial design proposal that is being explored for Claude in Sunrider Legends.

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Magical Mending Masterclass

A cleaned up version of the initial design proposal that is being explored for Claude in Sunrider Legends.

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Weekly Company Updates - 2nd Week of September (2023)

Completed

  • First Internal Build Version: Introduces the prologue and the gameplay tutorial.

Internal - In Progress

  • Sound: Research and planning into game's soundtrack.
  • CGs and Backgrounds: Cera Tavern BG
  • CGs and Backgrounds: Cera Bathhouse BG.
  • CGs and Backgrounds: Cera Elder's house BG.
  • CGs and Bac...

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Contagion Hazard

Animation for Zombie attacking.

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Call of the Grave

Animation for Zombie running...(?) doing their best to catch up.

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En Garde, Captain!

A cleaned up version of the initial design proposal that is being explored for Cullen in Sunrider Legends.

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Numbers Advantage

Animation for a second variation of Pirate Grunt running.

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Teachings of the Sellsword

Animation for a second variation of Pirate Grunt attacking.

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Weekly Company Updates - Jumping to the 1st Week of September (2023)

Completed

  • Framework: Coding the VN engine & integrating outputs of the VN developer tools to fit the engine. [To a certain degree this will be ongoing but is now working and enters active use]

Internal - In Progress

  • Sound: Research and planning into game's soundtrack.
  • CGs and Backgrounds: Cera Tavern BG
  • CGs and Backgrounds: Cera Bathho...

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Pre-Alpha Preview: Additional Land Test

If the Patreon video player does not load the content please use the below mirror to access.  

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Pre-Alpha Preview: Land & Water Test

If the Patreon video player does not load the content please use the below mirror to access.

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Chronicle of the Elves: IV - Cleaned Up

Two individual CG concepts that will appear in the prologue of the game, from here we will be looking to introduce filtering reminiscent of reading through ancient murals. The purpose of this prologue will be to give the player the initial history lesson for the Legends world.

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Chronicle of the Elves: III - Cleaned Up

A revised CG concept that will appear in the prologue of the game, from here we will be looking to introduce filtering reminiscent of reading through ancient murals. The purpose of this prologue will be to give the player the initial history lesson for the Legends world.

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A Blade Famous all over the Caribbean

Animation for Pirate Grunt attacking.

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Ahoy Landlubbers

Animation for Pirate Grunt running.

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Chronicle of the Elves: II - Cleaned Up

A set of revised CG concepts that will appear in the prologue of the game, from here we will be looking to introduce filtering reminiscent of reading through ancient murals. The purpose of this prologue will be to give the player the initial history lesson for the Legends world.

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Chronicle of the Elves: I - Cleaned Up

A revised CG concept that will appear in the prologue of the game, from here we will be looking to introduce filtering reminiscent of reading through ancient murals. The purpose of this prologue will be to give the player the initial history lesson for the Legends world.

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Attire Interchange

The initial design proposal that is being explored for Alice in Sunrider Legends.

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Aces High

Animation for Asaga's special attack.


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Frontline Jaunt

Animation for Asaga running.

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House Edge

Animation for Asaga's basic attack.

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Birth of One's Bushido

The initial design proposal that is being explored for Fontana in Sunrider Legends.

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Weekly Company Updates - 2nd Week of August (2023)

Completed

  • N/A

Internal - In Progress

  • Sound: Research and planning into game's soundtrack.
  • CGs and Backgrounds: Cera Tavern BG
  • CGs and Backgrounds: Cera Bathhouse BG.
  • CGs and Backgrounds: Cera Elder's house BG.
  • CGs and Backgrounds: Below Decks of the Sunrider BG.
  • Interfacing: Furt...

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Crescentia School of Swordmanship

Animation for Ava's basic attack.

Enemies and stackers of paperwork, beware!

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Creator's Markings

The reborn Sunrider universe has now made contact and given us the logo that will be representing Legends through the tale it has to tell, while there will be some slight adjustments made to better suit introductions to game material such as the key visual art, assets and marketing material it will very much be branching from what you can now can see.

Thank you to everyone who previously fed back on our earlier concepts, it was great to have your engagement on the matter as we started t...

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Magical Uptime

Animation for Ava's special attack.

The worry we currently have is just how much of a power level she will achieve stacking this ability between now and when we formally introduce the gameplay mechanics, perhaps enough to make the vanguard look like a low level mob attack?

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Against the Clock

Animation for Ava's running.

With so much of the administration left to organise in order to bring the new ship to voyage and Kayto currently not in sight at the animation level, Ava is going to need to keep this pace up and then some.

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