XaiJu
Scratch-Key

Scratch-Key

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Scratch-Key posts

Untitled anim WIP: Bringing back some maya!

I was looking through some of my old scenes, spotted maya and felt like it was about time I updated and animated with her again. 


I was once again browsing for "inspiration" and found a good pose that I felt needed some animating. So I freed up a bit of time today to get started on it. No actual animation finished yet as I spent most of the time updating maya's model to match the current shaders I use and then I got carried away and re did parts of her that bothered me. ...

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Lila Reverse Cowgirl: Animation + Scene data + character card

I'm glad I was able to finish this despite my mental block at the start. Starting over on it entirely was the right call though. I was able to redo it faster and add in details like the small splashes or the bed bouncing that I otherwise wouldn't have. I think they make a massive difference.

The render has a bit of an error not actually present in the animation. Right about during the climax it looks a bit jank. It's not nearly that janky in the scene itself though. I'm assuming my rend...

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Untitled WIP: Actually my second attempt!

I wanted to post more WIPS on this project, but I actually completely scrapped it before posting it because I downright hated the direction it was going it. So what you're seeing here is actually my second attempt at this otherwise fairly simple animation. 

I'm actually much happier with the result thus far now than the direction it was going in. Which hopefully results in a better end-product as well. 


Actually, I was SUPPOSED to finish it and post it today, ...

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Maki pics + Scene Data

I got back from my short trip and I'm back to grinding away at my commissions again after that much needed short break making the workout session anim. When I got back I didn't want to animate right away so I knocked out a few still-scenes with Maki since I've liked her a lot ever since I reworked her for the animation.

I also got distracted watching a whole bunch of animation tutorials. They're like crack to me so when one shows up in my feed I gotta stop and try and learn something fr...

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Bonus Character Pack Release: The lads

Since I'm out of town right now I decided to schedule a release of a few of my male characters I use for my scenes.

Figured some of you guys could use some mooks for the background of your scenes or just some extra bodies.

Most of them are my usual faceless "hentai protags" but I have a couple high effort models in there as well. Including the guy I use as my avatar. All of them were made at different times so there might be a large variety of quality. Often times I built the char...

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Workout Session: Animation + Scene Data + Character Card

Our protagonist here receives the motivation he needs to push his workout further than ever before!

This was a fun, quick animation to knock out between commissions. Not quite quick enough to fall into the quick anim category, but a nice 3 day project is good. Especially since I need to practice at animating faster.

I went ahead and made 2 variants of the scene file for those not keen on the belly deformation. I'll be including the character card for Maki as promised in the last p...

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WIP - Untitled Gym Animation: Not quite a quick animation

Well, things got out of hand on this.
After taking a few days off since the last animation, I began work on this last night ish. Originally I wanted it to just be a short loop of about the first 6-7 seconds but I felt it was a shame to have her teasing but not have him pull her down. So I added that part but I felt it would be weird to end it there so I added some thrusting and then it felt weird without a climax and now my quick animation isn't very quick anymore!

But that just mean...

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Breeding Jean: Animation + Scene data!

Base card: https://www.pixiv.net/en/artworks/105569715
Overlays/textures: https://www.patreon.com/kyonko0087/posts?filters[tag]=Genshin%20Impact

https://www.pixiv.net/en/artworks/105569715


Wel...

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Breeding Jean WIP: Only polish remains!

ALMOST DONE! Next post should be the actual release~ I just gotta polish off some stuff, actually animate the coom and finish the last of the animation layering (you can see a bit of the janky, unlayered movement towards the end of the clip). I wanted it out by today but the new zelda game stole a day of my time yesterday and I was out all day today spending time with my mom for mothers day. Drive there was nice but the drive back was killer.


This project has very much been e...

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Breeding Jean: The end is in site!

I swear this animation has been a journey. I never thought it would take this long but I'm actually close to being done. I want to say 90% finished. Just the last part of the animation, cleanup and adding in the effects. But the hard part which is the motion itself is almost completely done.

Right now I'm going back and adding in small details I might have missed, like the breasts squishing or minor movements of the head, hands, eyes, etc.

Of course I can't celebrate until it's ac...

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Breeding Jean: Getting places!

Excellent news! The latest trick I tried to fix the hand problems seems to have actually worked! I only had to redo a small portion of the hands rather than all of it in it's entirety. Meaning I don't need to spend days redoing parts of the animation! As a result I was able to push the anim a good deal further.

The animation is actually already at 3m now. What you're seeing here is about the latest bit. I haven't gotten around to animating her expressions this far in yet so you can get ...

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Breeding Jean: Late progress report!

I've made some really good progress lately, but a storm hit overhead, knocked my power out for a bit. Once power came online my internet has been spotty at best. So I worked without internet for a while. I want to say 75% of the total animation is done now. We're in the final stretch! Just the last portion of the animation to finish, then going back cleaning up the hands and actually animating the climaxes. I also want to animate the lighting a bit so it's more flattering for each camera angl...

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Quick Animation: Animation + Scene data

Got inspired to make this last night while I was looking for references for the Jean anim. I figured I've been working on the same anim for so long it would be nice for a change of pace, even if just for a few hours. Plus it's nice to have something to release.

It's just a quick showoff scene that I think is cute and cheeky. It's a bit stiff but I think  it's pretty cute for just a few hours of effort. The setup time for making scenes is actually significantly shorter than it used ...

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Breeding Jean: Gonna have to bit the bullet

Well, we're nearing the 2 month anniversary of me working on this animation (minus my 1 week off) and I'm starting to realize I'll have to re-animate the hands from scratch. They break every single time I reload the scene. 

I have one last workaround I'm going to try tomorrow and if it doesn't fix it then big sad it's gotta be done. I've noticed the hands break when transitioning from a constrained to an unconstrained state. Like nodes is dropping them off somewhere. My plan is to ...

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Breeding Jean WIP: Crawling is hard to animate

Even trying to animate her just trying to get away slightly is quite difficult. There's so much to consider because if you miss anything it looks off. I still think it needs quite a lot of touching up but it's fine enough for now I need to move on to the rest of the animation lol.

I was actually crawling on the floor of my office trying to get a feel of what body parts move and twist when crawling. As well as "woman crawling" being something you can now find in my search history in purs...

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Breeding Jean WIP: Another Milestone SD

I'm hitting another "milestone" so I figured I'd drop another SD for you guys to play with. Scene file doesn't have the Jean model so I just replace it with frankie for the time being.

For the time being the second climax has no actual coom because I want to focus on the motions first. So I'll likely save the juice and effects for the very end.

I've also run into a bit of a snag with the hands resetting or teleporting places when I load the scene, some of you might experience this...

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Breeding Jean WIP: Progress despite it all!

Not as much progress as I'd like. I wanted to upload a WIP scene data file for you guys to play with this post but I fell behind an entire day after a family member called me for tech support after the cloud server he stores all his files on corrupted. After a grueling 8 hours I was able to recover the data but man was it an uphill battle.

Anyone who's had to be the "computer guy" for their family probably knows what I mean~

An animation Issue I'm running into, that I've hopefully...

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Breeding Jean WIP: Back on the grind!

Alright, took a few days to rest after getting back and now I'm back to animating~


Just got a bit more footage finished, nearing another "milestone" for a scene drop. I want to catch up stuff like the hands an expressions as the bulk movements are looking good so far. You can even see in this preview her hands sort of float there so that needs to be sorted. I'm finding this "do it in parts" workflow to be a bit easier to wrap my head around. Allows me to get better timings fo...

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I'm Back!

Just a short post to announce that I made it back earlier today. I figured I'd take a day or so to reverse my jetlag and then I'll get back to animating.

Hopefully Frankie and her scenes kept you occupied while I was gone~
I was nervous since it was my first time using the scheduled post feature but it looks like it worked okay here, though it failed on pixiv.


Expect more updates on the jean scene coming soon™ since I'm back and able to animate again.


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Frankie Scenes Release

Part 2 of Frankie week!


This time it's the scene files for a few scenes I made after creating Frankie. Most of them are based of artworks I've scene while browsing the Frankie Foster tag looking for inspiration while creating her card.

There's about 5 unique scenes so it's a decent sized bundle for what was essentially just a side-project. 

I think every one of these came out really good and I'm pretty happy with them. 

The scenes might require you...

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Character Release: Frankie Foster

Alright, if done correctly this should automatically release sometime in the middle of the week.


This is Frankie Foster from that old fosters home for imaginary friends show. She's been a side-project of mine for about the last month or so. Well, more of a side-obsession. I very much like how she turned out.

I figured since I'd be gone for a week, and thus unable to work on my animations, this would be a good time-filler for while I was out.

I've also made quite a...

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Breeding Jean WIP update

Pushing the animation a bit further and finally into the next pose. Animating the transition from one pose to another actually took quite a bit of time. I've also decided to go back and retroactively animate the eye scale to try and spice up the expressions a bit more. Results look good IMO.


I'll also be using this post to announce I'll be gone and away from my computer for about a week starting tomorrow since I'll be out of state for my grandmothers funeral. In order to fill...

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Quick Animation: Throwing it back + Scene data

I'm still working on the larger project but I wanted to make this after getting inspired by a similar work on the discord. I pretty much threw it together in under an hour so it made for a decent warmp-up animation. Or rather, cooldown animation since I had been working on the Jean animation that whole day and made this before bed.

It actually came out quite nice which is why I'm releasing it. The whole thing is only 1s long, it just loops.

The character you see is Frankie Foster ...

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Breeding Jean: WIP SCENE FILE

Like I said in my last post my original plan was to have this SD posted with my preview yesterday but studio crashed and I lost it. 


Slapped together a quick-remake of it for those that want to play around with the scene in it's current state.


Enjoy! And remember this is a WIP so there might be bugs or oddities I've yet to patch out.

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Breeding Jean WIP: Possible map change and more lewd stuff

I know it's been a sec since my last post but I'm at a decent enough point I figured I could share a bit of the progress I've made on the scene. 


First I swapped the map over to jeans office. The scene just didn't feel right in the bedroom map no matter how much I rearranged the room and feels a bit better in this environment. 

Environment aside I pushed the animation a bit further as well. The animations total length is about 1m now. And I have the first of h...

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Breeding Jean WIP: pushing the anim further

Not as much forward progress these last few days since I spent most of the time going back and tweaking fingers, animating limbs and otherwise cleaning up the first part of the animation, but I did get a bit further. I also got distracted making a character card which pretty much ate up a days worth of progress. It came out pretty good though so once I'm done with it I'm excited to show her off.

Just dropping my progress in again as usual though. This will probably be the only WIP updat...

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Breeding Jean WIP: More hand animating and grabbing

Pushing through the animation some more. Mostly just catching the fingers up to the current animation. I'm starting to think I also need to do a second pass on the guy since he's looking pretty stiff compared to her. Especially since he doesn't have an ounce of head movement.

Hopefully all this extra attention to detail leads to a higher quality final product.


Bit of a short update this week since it was more of the same, but I did render a bit of the WIP animation to p...

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Breeding Jean WIP: Animating fingers and hands

Animating fingers is always a nightmare but I want to be on top of it this time. For now I'm going to animate them to the position they need to be in at the time of the pose, but I also want to go back and animate subtle finger movements.

The hands are pretty important for this animation though because I need them to fondle breasts, grab her face, slide around and various other difficult things to do.

This means 15 ints for EACH hand, and for both characters that's 60 extra ints.<...

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Breeding Jean WIP: The animating has begun!

We're in it now!

Knocked out all the boring prep stuff and finally get to start animating.


The current plan is for it to start smooth and increase the pace as the animation goes on, even within the same pose and as I move through the posing I want her expressions to become more and more...unhinged? if that's the right way to describe it. Lost in pleasure kind of vibe.

Of course what you see here isn't done yet. I want to add more secondary movement and actually an...

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Breeding Jean WIP: Initial Setup and technical issues

Starting on my next big animation project! And by big I mean ideally this animation is a few minutes long. 

This will feature Jean from genshin getting bred. Multiple camera angles and pose shifts similar to the BB anim I did a while back. I was actually smart and planned out all the key poses ahead of time so here's hoping it actually helps.

I'm still thinking of how I want the scene to go. I have this bedroom scene I made and used for my last few animations still setup, but...

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