Update 3: Finding more instances of similar issues: https://www.reddit.com/r/WindowsHelp/comments/123djku/windows_defender_finding_trojans_in_my_own_zip/
Update 2: It seems that the new file that was working ok for me still gets flagged for at least one person, so I created a newer one on my phone, which didn't get flagged anymore. I updat...
2025-08-17 19:33:02 +0000 UTC
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New animations (part of existing actions)
Post defeat undress and action choices. Added a few new post-defeat actions to choose from
Post draw action choices. Note that due to the result being a draw, both you or your opponent can take turns (randomly) to control the action. This will probably end up being iterated on in the future, and can be seen as experimental at this point
Allow the player to take control of any of the two characters, ...
2025-08-17 09:20:02 +0000 UTC
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New animations (part of existing actions): cowgirl kiss, standing hair pull kiss / kiss duel belly punch
Post defeat undress and action choices. Added a few new post-defeat actions to choose from
Post draw action choices. Note that due to the result being a draw, both you or your opponent can take turns (randomly) to control the action. This will probably end up being iterated on in the future, and can be seen as experimental at this point
...
2025-08-17 09:08:27 +0000 UTC
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Today marks the release of the free Android demo version of BFP. It's based on a pre-release version of v0.7.0 (which will be released on Patreon tomorrow), but is however limited in several key ways (see below).
PURPOSE
Due to the very wide range of Android phones, there is no guarantee that the Android version will perform or even function well. Since the Android version has so far been a Patreon only perk, there was no way to test it before becoming...
2025-08-16 11:15:47 +0000 UTC
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Quite a big changelog for this one. But first, an update about the recording feature. It's work in progress, but it will be slow going, and comes with its own set of complications. I was hoping it could be used for all debugging purposes, and it can, but only up to a point, so I will need to get back to the original idea of implementing a debug log that can be sent to me.
Alright, back to the changelog. I'll split it into a bunch of sections, for clarity:
Quite a big changelog for this one. But first, an update about the recording feature. It's work in progress, but it will be slow going, and comes with its own set of complications. I was hoping it could be used for all debugging purposes, and it can, but only up to a point, so I will need to get back to the original idea of implementing a debug log that can be sent to me.
Alright, back to the changelog. I'll split it into a bunch of sections, for clarity:
First of all, I expect the next update will come in about 2 weeks from now. I'm travelling a bit these days, since summer vacation and things. I'm working whenever I get a chance, but I won't be able to maintain the usual rhythm. Besides that, I think taking things easy for the next couple of weeks might be good for my mental sanity as well :)
That said, there are two things I'd like to focus on for the next update:
It includes a fix for the eye texture slider not working in the character editor. If you downloaded the original v0.6.6, please download the newer v0.6.6.1 below.
Download (Windows):
https://mega.nz/file/ptpkFaQC#dAGJASVZ7W7gNSoPGYOKHtkFdlBoE1jww8loZuAuq8M
Download (Android APK):
2025-07-12 06:42:12 +0000 UTC
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Hi everyone! For the past week I've been working on getting the character editor updated with new capabilities.
I started with the intent of switching from using predefined sets of colors (limited, no preview available) to allowing the player to pick any color they want, everywhere. I did have a problem when it came to the eyes, since their color was basically defined by their texture. I ended up fixing this too, and the result is that now the game supports various eye designs as well a...
2025-07-07 20:03:39 +0000 UTC
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This is more of an interim release that addresses a major memory leak someone pointed out today. Before this I had no intention of releasing so early, but I think it's good to get this fix out there as soon as possible. There are a few other goodies in the package too though :)
This is more of an interim release that addresses a major memory leak someone pointed out today. Before this I had no intention of releasing so early, but I think it's good to get this fix out there as soon as possible. There are a few other goodies in the package too though :)
Hi everyone! With the latest version I finally added proper support for character progression (including a couple of new stats). This is quite a big milestone, as it paves the way for introducing challenges / a story mode / other features.
This is the initial release of the progression feature, and as such I'm looking for everyone's input about how it actually works in the real world. Please don't hesitate to give feedback about how the current balancing feels after you've played for a ...
2025-06-29 10:25:23 +0000 UTC
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Game mechanics:
Introduced two new stats: dominance and allure. Dominance is a multiplier for damaging the opponent's willpower and stamina. Allure is a multiplier for any type of arousal damage caused to the opponent, including cases when the arousal damage is self inflicted (e.g. during a mouth fuck action the aggressor's sexual endurance loss is multiplied by the victim's allure). Allure also applies to the willpower and stamina damage taken during an orgasm.
...
2025-06-29 09:40:47 +0000 UTC
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Game mechanics: Introduced two new stats: dominance and allure. Introduced character progression. New hairstyles
Game mechanics:
Introduced two new stats: dominance and allure. Dominance is a multiplier for damaging the opponent's willpower and stamina. Allure is a multiplier for any type of arousal damage caused to the opponent, including cases when the arousal damage is self inflicted (e.g. during a mouth fuck action the aggressor's sexual endurance loss is multi...
2025-06-29 09:36:28 +0000 UTC
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New actions: straddling punch, missionary bottom to straddling, disengage and stand up from straddling, disengage and stand up from missionary top, test of strength disengage and let kneeling opponent stand back up
New variations and improvements: straddling fuck (cowgirl)
Fixes (random action switch events should not happen when the player is making a choice on the action, removed fps counter left behind from the max fps option implementation)
2025-06-22 13:20:12 +0000 UTC
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New actions: straddling punch, missionary bottom to straddling, stand up from straddling/ missionary, test of strength kneeling disengage...
New actions: straddling punch, missionary bottom to straddling, disengage and stand up from straddling, disengage and stand up from missionary top, test of strength disengage and let kneeling opponent stand back up
New variations and improvements: straddling fuck (cowgirl)
Fixes (random action switch events sho...
2025-06-22 13:15:33 +0000 UTC
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Fixes: ankle guards weight painting New feature: FPS limiter (useful especially on mobile to reduce heat and throttling). Available under Op
Fixes: ankle guards weight painting
New feature: FPS limiter (useful especially on mobile to reduce heat and throttling). Available under Options.
This version is no longer available. Please download one of the newer versions (check the About page for the lat...
2025-06-16 13:48:24 +0000 UTC
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Hi everyone! After some work to fix a bunch of things and make it more touch screen friendly, I have finally managed to release the first Android port of BFP.
The Android version will be Patreon Supporter exclusive (i.e. there will not be a fully playable free version of the game). I do intend however to create a smaller, limited build that would allow anyone to test whether the game works, looks and perform well on their device.
NOTE: If you are not a...
2025-06-15 14:04:25 +0000 UTC
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It's now easier to achieve simultaneous orgasms, and as such, draws. Simultaneous orgasms will now be available during any action that allows orgasms and where it makes sense (e.g. during a fuck action - but not during e.g. kissing, nor e.g. during a cock milking action). Don't allow willpower, stamina and sexual endurance to regenerate during a character's orgasm
First Android port release with adapted controls. It's recommended to play holding the device with two hand...
2025-06-15 13:51:56 +0000 UTC
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First release of an Android port. It's now easier to achieve simultaneous orgasms and draws.
It's now easier to achieve simultaneous orgasms, and as such, draws. Simultaneous orgasms will now be available during any action that allows orgasms and where it makes sense (e.g. during a fuck action - but not during e.g. kissing, nor e.g. during a cock milking action). Don't allow willpower, stamina and sexual endurance to regenerate during a character's orgasm
First An...
2025-06-15 13:50:03 +0000 UTC
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Note: The following applies to the Patreon version, as the free version at this time hasn't gained these features yet.
A short recap: As it stands, draws are a result of simultaneous orgasms occurring during duel / contest actions and causing both characters to run out of willpower. Simultaneous orgasms though are only achieved when both characters start cumming at the same time - not just during the same action, but around the same time too. This leaves a rather small window for them t...
2025-06-11 18:02:28 +0000 UTC
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So I promised in my first dev log that I'd post the changelogs publicly, for all subscribers. And then I promptly forgot. Thankfully I remembered about it a few hours after I posted v0.6.1.1, but then Patreon was down. Well, now it's back and I can keep my promise.
First person camera. New actions: 2 x standing belly punch, topple and ankle grab, ankle hold groin foot rub, target drops to the knees
First person camera. You activate it like you would any other camera profile (middle clicking repetitively during the match or in the gallery). Hold the right mouse button down and pan to look around.
New actions: standing belly punch (left and right hand), topple and ankle grab, ankle hold groin foot rub, target drops to the knee...
2025-06-10 17:50:59 +0000 UTC
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These last few days I worked on a bunch of new animations / actions for the upcoming Patreon version (preview above).
I've also refined the action tree slightly, to improve direct transitions between actions, and I added a few more random events that would occur with certain probabilities during specific actions.
Apart from these, I fixed a more outlandish bug that could cause issues in the beginning of every fight (except for the first).
In addition, yesterday I have finall...
2025-06-08 14:17:50 +0000 UTC
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I decided I should probably share a bit more about what's going on behind the scenes, the things I'm working on, direction, ideas, etc. I tend to post updates on Discord, but then not everyone is there. I'll also start publicly sharing changelogs whenever I release a new version.
During the past couple of days I played around with implementing first person view. I'm happy to say it works pretty great and will be available in the next release. I implemented it as part of the camera prof...
2025-06-05 22:05:48 +0000 UTC
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