XaiJu
MonsterGirls

MonsterGirls

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MonsterGirls posts

2015-04-24_2325 - AnonNumb3rs's library

http://screencast.com/t/mSfFsQNTV0 Exciting stuff, just a few days left, many tasks have been completed, one left with some bugs but it's also the biggest task... I think it's useable already though, mostly.

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Release 6

http://artistgamemaker.com/games/unlisted/712g5bf8f0c7 Managed to find and squash a pretty major bug, sub-triggers were not carrying over their 'triggering-thing' which meant elaborate logic triggers were breaking or acting very weird, I wrote a few 'todo's for finding stuff like that in the future easier. On to the things that you guys may care about: High Tier Contributors page is now in-game.. An...

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Release 5

http://artistgamemaker.com/games/unlisted/703gb196e328 So this month I was super busy with 2 con's, and crazy deadlines at work. But I got the art sorted, an annoying bug in the gpu rendering system, new monster added, a way to capture monsters!!! and a new "event"!! Though no text or labels on what you can click on the event - the event can be found around Riumno

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Capture Test

http://screencast.com/t/fmnRZGJw Release 5 will have this test button.... to use it, do not 'claim' the 3 monsters from the living room, get one only... head south, once you come across a battle, "instant lose" or "instant win" it, and then click the button, it should capture the last created character (the last enemy monster) Feel free to use the captured monster in battle against an enemy... I'm still moving between codi...

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NGJ 2015

Soooo... past few days I haven't done much work on the game.. because I was competing in the Nordic Game Jam 2015... and to relax from programming, I decided to give the board games competition a try.... to my huge surprise, MY TEAM WON FIRST PLACE!!! So who knows, maybe I'll have a board game being published soon. I now have a majorly renewed confidence boost to my game designing abilities. P.S. here is a early doodle concept of a Lava Girl stage 2

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Patreon Weirdness

So, from yesterday to today Patreon didn't send me at least 2 emails, and the one they did send me seemed broken in parts... If anyone sends me an email and I seem to ignore it, it's probably because Patreon lost it somewhere. These days I'm working on stage 1 to stage 2 determining in the battle view

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How much to show?

So... when this new piece came in, I really wanted to show you guys, but then I debate something I always debate... how much should I show you guys? :) I'm going to try to only show off the rough sketches, not much more, I'll let you find the final versions in the game :)

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Artistic Rendition

Check out this awesome artistic rendition a friend made for the game :D

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Promo Stamp

If anyone is going to make a promo image, doodle, etc. of the game, feel free to include this stamp for people who have never heard of the game know how to find it. https://www.dropbox.com/s/yaz9hr7pfefaqkz/stamp.png?dl=0

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Release 4

http://artistgamemaker.com/games/unlisted/695g7fdbff79 The file is attached, lots of little things have been added, the biggest part is inventory base system. There is also a new monster girl that lucks in the fight to the south of the starting city.

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Month 3, Public Release

Link: http://artistgamemaker.com/games/unlisted/675g5492eb95

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4 Online

Our small team of 4 are all online at the same time working hard on each of our tasks. :) I hope to post a team roster soon on the front page.

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Cover Image weirdness

Seems patron changed the way cover images work, so I put the 'demo video' up instead... I will try to make a proper promo video when I get a proper video editing software. (top of the equipment list) Since I'm bothering people with a new activity post, here is a very rough sketch from a girl that should be appearing in game on Mar 1. No this isn't her final for.. sketch either.

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Happy New Year!

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Example of what some patrons will be getting access to.

An example of what some patrons are going to be able to see: http://youtu.be/o5Z97ulTvK0 I've been setting up the equipment to make it possible at least to view time-lapsed coding... not live feed quite yet. 2015 is starting off well! (Also holidays means lots of free hours)

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(Month 2's public update)

Not much going on in this version, this was before I added items and character code, though the items and character code in the current version isn't very advanced yet... this one feels very empty now that I haven't seen it in a month. I've included the link and the file itself.

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Merry Christmas!

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Rejected concept

I've been sharing a bit for patrons only ;) - We go through tons of concepts before we decide on a direction, here is a concept for dthorp tower that didn't make the cut. Currently I'm working on some code to prepare for battle calculations and stand in displays of things like health... we have 'actual' characters already being represented in battles, instead of placeholder random images.

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Inventory items prototyping

We've got some base items system working. Slight memory leak, but no time for leak fixes, let's get this working.

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Teaser 1

She's not very happy to see you...

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0.1 Prototype

First month prototype! We started sketches and designing about a month ago, quite a lot of code has happened as well, here is the first version... you can't do much.. yet. :) This version is for public and Patrons. next version "0.2" will be in a month and only for second tier Patrons, after that we will begin the traditional 1 month delay posts.

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It's past midnight, just got some code committed into the system, now I just have to wait for partners to catch up... hope to have a prototype soon. Our stuff is the bottom section. Top section is to make things compatible for us.

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Parts of the world mock-up

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Puppeteer showing us the ropes

Sneak peak of the Puppeteer. What do you think of her? Will she be one of your picks?

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