XaiJu
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Opening credits

I have to adjust the actual credits, but finished the camera dolly and sounds

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Humble keys

Picked up the bundle for Lakeview Cabin (R&D purposes)

The rest are up for grabs

https://www.humblebundle.com/spooky-horror-bundle

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Map design (spoilers)

Don't read if you want to figure things out on your own!

As I said last post, map design is extremely important in a survival horror game. The rewards (or fun) of playing the game comes from not only solving puzzles or defeating enemies but unlocking new parts of the map to explore.

There'd be little mystery if every door was unlocked and every area was accessible from the beginning. You could basically just run to the last boss fight and skip everything else.

Figuring out what puz...

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Special Thanks credits

Puzzles are finished and placed in the game. Ended up adding a few to make things flow a bit better (some insight into the survival horror level design method :http://horror.dreamdawn.com/?p=81213) I'm actually going to write a post about how the sections of the map unlock and item placement.

Right now I'm working on finishing the cutscenes (a lot of them are done already, but I have a few more to make). Also doing t...

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Horror stream

Grab some popcorn and watch some trash. 

Tonight at midnight!

https://www.rabb.it/vhs-horror


It's back up and running. Going to do a game update soon. Mostly been working on important but mundane stuff that isn't particularly interesting and might have some spoilers. I'm going to be decorating the levels soon, so expect lots of screenshots

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Blocked

I was planning a horror stream tonight but my test stream got blocked by youtube :(

I'll try to get this sorted out for next friday

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Warning Spoilers: New death scenes!

3rd one: https://youtu.be/MFHbrjqoh6Q

3 lives. 3 deaths.


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??? - New Death Scene

This actually took all day to set up. Had to dig out the dismemeberment system from Texas Butcher (and modify it). I may make some more variations

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??? - Working on Ai. Stuff left to do

I've been getting a lot done with few updates to avoid spoilers. Especially because I'm working on Ai stuff and combat and figure it's best to keep that secret.

A few of the standout features I've added

Weapon damage. The wounds are actually drawen in the spot that somebody is hit: https://youtu.be/hBpLvwCooag

Fixed camera crosshair. I realized it's almost impossible to tell where you're aiming in fixed cam view. ...

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Texas Butcher Plans

I was thinking today about future plans for the game. Figure I'll write it down while they're still fresh so I can remember this stuff later.

The June demo is the most current version of the game with the latest mechanics and code. The july demo is from 2015 but I'm going to be using the same opening, cutscenes and some of the levels in the full version.

When I left off I was working on a lot of mechanics that bogged down the gameplay and really complicated development. Progress slowed t...

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??? - Update

Check out this month's Texas Butcher demo: https://www.patreon.com/posts/13511861 

Sorry guys, failed again with estimating how long a game was going to take, so I have a new Texas Butcher demo instead. I've been working full time on it, but I'm not going to be able to get this done before the 1st. Don't think you'll be disappointed in the final version though.

2017-07-30 01:42:58 +0000 UTC View Post

TEXAS BUTCHER (2015 Demo)

UPDATE: I've moved all the Texas Butcher stuff into one post so it's easier to figure out where to begin. The game has had multiple iterations which are all pretty different. You can find the download links in order here: https://www.patreon.com/posts/12201806 

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??? - Finally updating the characters

http://imgur.com/a/D6zNs

Finally updating the character models. Pretty happy with how they turned out. I'll do another video soon once I have them all in place. Also check out the gallery. Took some screenshots as I was working on these

UPDATE: new video with the final models!

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??? - Camera Angle Massacre

I've been designing more of the farm house. Aiming for something like People Under the Stairs or the dream in Max Payne. Sort of a nightmarish claustrophobic maze. Getting the fixed cameras right is hard because it's easy enough to get lost as it is, never-mind the cameras disorienting you. 

I'm trying use as few cameras as possible and have them placed in a consistent direction: if you're moving away from the camera, you should still be moving away from it when the angle changes, rather ...

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??? - So many Megans

*just temp art right now. I'll start adding the final art next week.

Been working hard on this new game. Haven't been posting so I don't give too much away.

Most of it is setting up the graphs and dialogue trees. But I also have to code the backend functions for the NPCS, like loading props and playing different animations. This is my first real attempt to make an old school psx survival horror game since PDM, so once I get this stuff set up, future games will be away easier to make and ...

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??? - Apartment pt. 1

Finished most of the puzzles in first level today. I've been mostly putting this together with FSM graphs instead of code. It's actually extremely efficient and modular. Here are a few videos

Been looking for this shader for years. It seems to emulate a limited psx color pallet https://youtu.be/HWAw7TJ3jPE

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June Patreon game plans

Since finishing MCM this month is unfortunately impossible (see my previous post)  I'm working on a PSX survival horror slasher similar to Babysitter Bloodbath. Here's a quick preview of the first area. Megan is just a place holder for now. Will be swapping her for a new character.

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MCM - Stuff left to do (possible spoilers)

I made this list last week of most the remaining stuff left to do for MCM. I'm sure there are some details I forgot about. I've crossed out some of the stuff I've finished in the mean time. Long story short: it's literally impossible to finish this month. But I have a backup plan!

Character model switching

  • x    - auto Ik setup
  • x     - re-parent inventory

Sound design

  •      - Music
  •     &n...

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MCM - New features

  • Fixed camera mode - Cameras can be stationary or lock on and follow the player. They can also zoom in as the player gets farther away.
  • Dropped items make an impact sound when they hit the ground
  • NPC conversations - you can talk to the other characters
  • Cutscene camera stuff - various code for switching cameras during a cutscene
  • NPC pathfinding  (not shown) - the npcs can walk around the map
  • Creaking doors (not shown) - they creak again wh...

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MCM - Model switching and stamina

I updated the character model swapping now that the important items and inventory are complete. Changing character models is actually more complicated than it may sound. I need direct access to the models armature bones for Ik (like pointing the gun towards the crosshairs in the middle of the screen), and hand interactions like holding items and stuff. So the Ik, animator, some materials, and other stuff needs to be set whenever there's a switch.

Good news is costume changes should be easier i...

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MCM - Items and Inventory

Here's what I've been doing for most of the past week and a half. Thankfully I had a lot of code for all this already and actually had most of these mechanics working in other projects (like the MCM prototype) but I did some major refactoring and streamlining of the code. 

  • Pistol works well in third and first person
  • Can be reloaded in game and through the menu
  • The flashlight has a handheld mode so you can point it directly and a clip on mode so you can use other we...

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MCM - Menus

New menus! I decided to go with the old VHS cover backgrounds rather than the newer VCR menu style I changed to for a while. I like how it came out. Might do different colored vhs for the different screens. 

The Video Format setting is actually operational now. The shaders aren't finalized, but it's fun to toggle through them. CRT is a separate option because youtube usually has a hard time compressing the scanline pattern.

The game won't initially have controller support or input m...

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TEXAS BUTCHER

Please don't share Texas Butcher on youtube because I'm hoping for a big reveal next year

DOWNLOAD 

674 MB

Best Played at 16:9 aspect ratio. 1280x720 is good

  • WASD - Move
  • Q, E - Corner Look
  • F5 - Reset 
  • ESC - Exit the game
  • Enter -...

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Texas Butcher demo on 6/28

I'm going to be posting the demo on 6/28 and leaving it up until 07/01

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MCM - Character Controller

I've been updating the character controller for MCM. Most of these features are already implemented in other projects, but I'm refactoring as I transfer the code over. The refactor is going great so far, simplifying things, reducing dependencies and deleting a whole bunch of unnecessary code.

Some of the new features:

  • 1st person view
  • Corner look
  • Camera doesn't clip the wall in tight spaces
  • Character becomes transparent when the camera is close so you can ...

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Secret demo preview for June

Here's a preview of what's coming later this month. This game is actually pretty far along. Just have to fix a few things.

This download will only be available in June

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MCM - What needs to be coded

Backed up the files, updated Unity and assets (game runs smoother now), so now I'm putting together a list of what remains

Character Controller update

MCM uses an older version of my controller. Have to import the code from other projects and get everything set up.

  • Camera fix - transparency, corner look, first person
  • Animation - first person. Strafe and stuff
  • Ik - push open doors. Aim weapons, head look improvements
  • footsteps on dif...

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MCM - Basement, Cell, Airvents, 1st floor

http://imgur.com/a/0oGkG

The main level design phase is complete! That's not to say I'm 100% done, with the level design, but I'll work on the finishing touches after main coding is finished.

So what do I have to code? The prototype version is still there, so I have to transfer stuff over and port from other projects. I'll do another post soon laying out what needs to be done.

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MCM - Doctors quarters, medical wing

https://youtu.be/TTU-tvNIcCM - Blu-ray version

http://imgur.com/a/MmAEp

Making more progress on the levels. The basement is last. Plus the stairways.

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MCM - Doors, Lamps, Graffiti

http://imgur.com/a/PSHJx

Spent most of today working on doors. I must have over 20 different types of doors to use. The hinge, door frame, pivots and colliders make them complicated to set up. I'm sure I'll have to make some fixes down the line.

Did some new lamps too. Mostly table & wall lights for props.

Finally, I fixed the graffiti so it looks like it's actually sprayed on and not a decal. I just need to make ...

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