Prismarine High Res
I worked on the Prismarine some more. Feels a bit more right now, like a washed stone wall
2020-05-26 02:36:09 +0000 UTC View Post
I worked on the Prismarine some more. Feels a bit more right now, like a washed stone wall
2020-05-26 02:36:09 +0000 UTC View Post
Netherrack high res as well as the ingame screenshot included
2020-05-25 18:42:37 +0000 UTC View Post
What does Netherrack feel like to you?
This is a current WIP of what I think it could be, part stone, part organic matter.
Quick WIP, looking to finish it tonight
2020-05-25 05:10:08 +0000 UTC View Post
Working on grass fixes today, it's an overlay issue, got the fix in now. Will be updating the download link in the previous post.
Also figuring out the top of the bark, and still playing with the sides .
Made a high res render for fun
Second release of the Beta is LIVE!
I've also included oak logs and dark oak logs. Let me know what you think of that texture, the one in the first version felt a little too blurry and unfinished, so this one should be a good update and should feel more like a log that hasn't been stripped yet.
Next update will include the wood logs finished on sides/top and some wood doors as well.
Let me know if you have any problems and I'll help you out!
Link:
(REPLACE...
2020-05-23 15:56:10 +0000 UTC View Post
Made a magma animation today to see how they are imported into the game etc. The one thing you lose is there will be no extrusion or depth to the block if it is animated. I think that's ok, it will still look much better than the original version.
Let me know what you think in the comments! Is the depth vs animation trade worth it?
2020-05-23 02:59:07 +0000 UTC View Post
Graph above, results below. I usually start by making a Height map before doing any diffuse or spec. All details are derived from height for this art style, with a bit of color variation added in the diffuse
2020-05-20 22:19:17 +0000 UTC View Post
A quick render of the coal block. Added ingame screenshots in the attachments
2020-05-20 16:37:16 +0000 UTC View Post
Just a quick update. Working on some more complex shapes today to see how I should tackle them
2020-05-19 23:26:49 +0000 UTC View Post
Building some cohesion in the planks, thinking of keeping all the shapes the same, just changing the colors like the original versions.
2020-05-19 17:36:07 +0000 UTC View PostOk I've got this pack working on 1.15.2. This is a Preview version for Optifine so there may be errors or glitches. I will continue developing the pack in 1.14.4 as it's stable.
Instructions to get it working on 1.15.2
Go to https://optifine.net/downloads
Click "Preview versions"
Download the latest, for me it was OptiFine 1.15.2 HD U G1 pre18
Install the new version of Optifine in your "Install...
2020-05-19 16:51:09 +0000 UTC View Post
More workflow testing for variations on the Ores. Will be doing multiple variations for each ore.
What do you all think would be a good minimum for the variation amount, three/four?
This is roughly what the ores will look like. Took a while to make these, hope you all like it!
2020-05-18 05:10:48 +0000 UTC View Post
I want to thank Coleman Matthews for some awesome feedback on my textures. He sent me a long email with screenshots on how he was using the textures and where they failed for him. This is very helpful!
I've only got two eyes, so the more eyes on this Pack the better I can make it with your help.
Here's a wip of the re-done cobblestone. I've also retextured the smooth/brick stone a bit to get it tiling better as well as doing an overall value pass on my textures so they are all...
2020-05-17 20:59:59 +0000 UTC View PostMinecraft Version : 1.21.4 and below
I primarily use BSL for shaders, but Seus PTGI, PTGI with POM, or Seus Renewed will work great. Other shaders also work.
Texture Size: 512/256/128/64
HOW TO DOWNLOAD THE PACK:
1. Subscribe to the Patreon.
2. Receive your Discord Role through the link below
2020-05-16 07:37:39 +0000 UTC
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Hey! Excited to get this out to all of you. I appreciate your support and hope this pack augments your Minecraft experience. Please leave feedback in the comments I would love to know what you think.
Current blocks that have been textured are;
Bedrock, Blue Terracotta/Orange Terracotta, Bookshelf(2Variations),dirt cobblestone/mossycobble, cracked/mossy/regular stone bricks, dark oak log, dark oak planks, dark oak fence, oak fence, oak planks, three prismarines, glowstone, glass, gras...
Finished these up for the beta. They might change again, everything is in progress.
2020-05-16 06:54:29 +0000 UTC View Post
This is a look at what my texturing program looks like and what it takes to create one texture. Each node is an alteration or addition to a Height map shape with which I am making the diffuse/normal/specular. Everything begins with height/shape and then transforms into color/normal/reflectivity/specular.
2020-05-16 01:22:41 +0000 UTC View Post
Glad I got some feedback, it definitely makes more sense as a random block of wool instead of a weaved pattern.
I'll add the other woolblocks later as I setup a system to color them.
2020-05-15 22:03:03 +0000 UTC View Post
What do you all think? Trying to figure out the reflection values for glassy materials like this
Adding some secondary detail to the convex surfaces
Working on glass, trying to get the panel to be thick but also have some sort of graphic for the "reflection" on the glass itself. I can't actually have glass so it needs to be clear. I think this is a good middle ground of keeping the windows useable but still adhering to the Minecraft style
2020-05-14 05:45:47 +0000 UTC View Post
What do you think the wool should look like? More detail/randomness, or more like a wool sweater?
2020-05-14 04:45:48 +0000 UTC View Post
Playing with a renderer and the high res textures
2020-05-14 04:35:33 +0000 UTC View Post
High res render in marmoset and the ingame version
2020-05-14 03:22:53 +0000 UTC View Post
Comments and critique are appreciated!
Doing some work with variations so the unique blocks don't look repeated.
2020-05-13 22:36:47 +0000 UTC View Post