New character selection screen
Had a lot of time to ponder about the stats and how to incorporate all the suggestions from the first time, so here are the new stats and their effects:
MIG:
Might increases the character's strength and physical prowess. Strong characters inflict more damage with their strikes and their moves are harder to interrupt.
+ 10% strike damage
+ 10% stagger tolerance
DEX:
Dexterity influences the character's speed and quickness. Nimble characters can use moves...
2017-01-30 23:40:44 +0000 UTC View PostThere are many people find that having the dick only out when using a futa-move jarring, and because there will be more futa characters in the future, perhaps its time to revisit that. The problem with having dick always visible is that it clip with the outfits. It would be a development nightmare to support 2 sets of outfit, one for non-futa and one for futas.
So here is the plan:
Posted a couple of WIP methods to draw outlines and wonder which one you guys like?
2017-01-28 23:24:09 +0000 UTC View Post
Download LINK.
Finally finished all the refitting for model vIII. It was a lot of work and took about a week longer than anticipated. Nevertheless its good to get this roadblock out of the way. There are many features in the works but they arent presentable yet.
Ideally this patch should be released a couple days later but I also want to adhere to the schedule. Haven't...
About 50% done on the animation adjustments.
If everything goes to the plan, there will be a patch next week. In addition, v0.232 seems stable enough so that will be available to everyone once the Patreon exclusive build is released. I like always having a Patreon build that is ahead of public builds because of reasons, hehe.
The criteria for public builds is not to release them at a set interval, but only when a stable build is found (no bugs/crushes). Also please not...
2017-01-21 19:27:47 +0000 UTC View Post
Here is a neat little feature: having characters look at the camera instead of staring ahead aimlessly.
This picture also shows the new body model vIII. It features various tweaks from the old model. Most notably the arms and leg are shorter now. It was causing quite a bit of problems because the model doesn't match the reference poses. The skeleton also had to be adjusted to accommodate for the change. Which means that all the outfits need to be refitted and animations needed to be adjust...
2017-01-19 02:32:45 +0000 UTC View Post
Download LINK.
Changelogs:
- humiliated state causes both H-moves and submissions to last 30% longer
- decreased H-move and submission damage per tick
- decreased humil damage inflicted on cloth tear off
- when grabbed, pressing <attack> (break free) now requires half of special meter to use, but will end the grapple instantly
- changed ring color scheme to be ...
Download LINK.
Changelogs:
- added customizable controls! Its under "options" in the main menu or under "pause" during a match
- upgraded the ring model
- there is now a brand new arena model!
- H-moves used on a humiliated character are 30% more difficult to escape
- improved animation tempo when "speed up" is used
- AI will no longer release hold against opponen...
After the grapple system changes, the game's combat mechanics is stable enough to start implementing a stat and level up system to further differentiate the characters and allows for player progression. The game's combat can be divided into 2 categories: fighting and grappling. The grappling can be further divided into physical wrestling (throws and submissions) and lewd stuff (H-moves and humil).
For fighting, I believe the game's mechanics is complex enough to support at l...
2017-01-09 23:52:03 +0000 UTC View PostAdded a lactation poll to see if people wants it in game.
Currently working on a brand new ring environment model. Once that is done, will release another Patreon build with a "give up" option and controls customization. :)
2017-01-08 05:26:02 +0000 UTC View Post
Some people may have noticed that the game was largely untextured, and they would be correct. Well, its time to change that. The first on the list is the ring model. Gave it a nice makeover and replaced the plastic looking frame with a metallic one. What do you guys think?
Cant figure out how to add more than 1 picture in a Patreon post so head over the blog for a couple more images: http://enlit3d.blogspot.com/ 2017-01-07 06:04:52 +0000 UTC View Post
Finally got this long requested feature working in game. FeelsGoodMan.
2017-01-05 02:16:39 +0000 UTC View PostThank you everyone who are following the development process for your time and attention. And a big thank you for those that donated and supported the game. I remember just a month ago that we are still discussing getting some monthly "pizza monies."
I feel that the game atm have a decent amount of content but overall it still feels more like a demo than a complete game. So I want to dedicate this month to fix that as much as possible.Here is a rough guideline of the things that I ...
2017-01-04 06:01:58 +0000 UTC View PostIt came to my attention sometimes ago that many people are playing the game on labtops. This is problematic because labtops have small or non-existant arrows key. So in the next patch, I am thinking of changing the default controls to WASD for movement and JKL for action keys. Or are FGH better as action keys?
Together with the default control keys changes, the next patch will bring to game control customization! If you dont like the default setup, no problem, you can setup your own. In additi...
2017-01-02 05:30:39 +0000 UTC View Post
Download LINK .
Changelogs:
I wonder whats everybody's thoughts are on outlines? Here is a proof of concept.
2016-12-28 03:59:09 +0000 UTC View PostDownload link: https://mega.nz/#!U8Q1xAia!ZbO-wXfdVnGJdE9nKZ026dC8xf3OifuOxBGWOHWdgjQ
An experimental version with many changes! The goal with this version is to make sure everything works and there will be more balancing in the future.
Changelog:
Progress have been slower than usual due to the holiday season. But the next patreon exclusive build should be out soon! Plan to include most of the grapple changes except the minigame + UI. There will be a poll for the minigame because still a bit unsure if that feature is actually desired.
Here are the outlined changes if anyone missed them:
Happy holidays! V0.21 is here!
Patch notes:
Really appreciate your support and confidence in the project! Especially since there isn't any tangible rewards atm.
Lets change that.
The game could certainly benefit from a couple more girls. No, not new ones with their own moves and outfits, but a girls that are variations of existing characters like the RNGed girls.
Want to add one or two such girl in a patch in the near future. The selectable parameters includes:
- hair style
- hair color, eye color, skin col...
2016-12-16 15:24:49 +0000 UTC View Post