XaiJu
Yuliya Kovach

Yuliya Kovach

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Yuliya Kovach posts

Space game fix 8

Hello guys!

Since I think it is not obvous from the previous versions that in some cases character do not eat in some cases (high fullness, low hydration or stamina), I have added what I should from the beginning- notifications. So now you will see when exactly eating occurs and when does not. This should make it clear if weight loss is a bug or just you could not see that character is not eating.

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Some AI pics

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Archive link for my media

Hello guys! Since I've installed several AI models to my PC, I can generate different pictures and I'm experimenting with it. You can write me your suggestions and I will try to make them also. All these pics will be stored in an AI folder (I will create and upload all of the pictures later). also I have started Reddit community to share https://www.reddit.com/r/BellyStuffingAI/
And of course Archive has all ...

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What's next

Hello guys!

As you see I'm mostly fixing bugs now, not adding any new logic. That is because I want to be sure that character logic is working as expected and only then I will use it for NPCs.
But the very next step is to make game Android compatible. I've already made gampad controls and this system allows me to give controls to any system and even change control buttons in the menu (but I will do it much later it is not so easy)). So I will ass Android buttons and other UIs for pl...

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Space game 0.1b fix 7

Hello guys!

I believe I've fixed the save/ load and fullness problem. The issue was with the fact that fullness never started lowering after load, so no way to eat and gain way was possible, now it is fixed. And as I tested, everything should work fine now. But please test also.

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Fix 6 available to download

Hello guys!
I've added here gamepad controls. Could not test them, as I do not have one, but hope you do

Added mouse sensitivity control.

Added ambient occlusion, a planet (rotating 360 every 72 game hours), a star, planet with station are making 360 around it in 3 game months.

Oh, and temporary I made weight gain easier (about 3 times lower calories needed)

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0.1b fix 5 (Light)

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Space Game 0.1b fix 5 (Light update)

Hello guys!

I think I've fixed all the bugs and suggestions for today. In this update I've added different light settings and sources. Remember that you should choose Ultra quality settings to see all the good lighting. And check for performance for you. for me nothing changed, maybe it got even better.

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FPS Poll

Hello guys!

This poll is for all, because it is technical, what FPS do you have in the game?

I have not enabled FPS limiter (in future it will be limited to 60 to preserve resources) to test how it performs on different machines. Please choose your option)

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Space Game 0.1 beta Unity release for Patreons

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Space game 0.1b release

Hello guys!

As I expected I have finished an MVP version) But it most probably buggy, so please report them th Discord or here in the comments, as you prefer.

About controls

1 and 2 are camera views

Shift - run

E - use

C- inventory and stats

ESC- menu open and close

Link to the game for Patrons

https://yuliya3k.itch.io/unity-space-game/patreon-acce...

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What's happening?

Hello guys!

So I've added washing hands, sleeping, resting and many small things are changed. And I think the main logic with eating and gaining is ready for the beta release. One thing is left to do, it is menu with save and options system. I hope, I will finish it on Sunday (a lot of bugs I'm fixing in a build version also now) and upload.

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My sale on Steam! (Full of work)

As my games are 18+, Steam won't let you unlogged, that is why the link looks like this. But the link is correct.

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My sale on steam!

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Space game update

Hello guys! I have made all the physiological logic for the character, updated the interfaces, added a lot of new ones, added sleep, so now character can increase capacity. Belly morph consists of 2, one is for stomach fullness, second is for the intestines fullness. I've added different clothes, just have not set it up yet, but high heels logic is implemented, as you can see.

So next I will be fixiing all the texts, small interfaces logic problems and add toilet at least and make a Pat...

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Space game update

Hey guys! I've made a lot of things :)

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Developing

Hello guys!

I have implemented a lot of eating and physiological logic for bowel movement, stamina, hydration and health.

And I have updated cooking system. I think next I will be making sleep, cooking in place only, not from inventory as now, toilet and showering.

And a parralel process is materials and items adding, I have all the resources ready for it, but have not done it, got only all ingredients for cooking added.

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Updated to URP

Hello guys! When I started to work with all the new textures for new clothes I understood that I work in a standard unity render pipeline, which is not bad, but it is not good for performance, so I've decided to move to URP. I understand why it is so optimized. It has in fact only one shader system, so all the platroms can use it. This is the example of how it looks now with current light. And fps has increased +100%, so I think it was the right thing to do. And materials setup I will learn)<...

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Are you interested in choosing the character?

Hello guys!

And I want to know how important for you to choose character look in the beginning of the game

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Detailed muscles system

Hello guys!

Are you interested in a discrete muscle growth or it is sufficient total body muscle growth as it was in UE?

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I'm a bit chaotic :)

Hello guys!

I'm being a bit chaotic. I've got some more time this week, so I decided to update what I was planning to do. Two things needed to be updated. First is inventory system, that should work in NPCs also, so it needed to about 15 scripts to be updated and several to be added, but in return i got more optimized scripts structure that will allow to add to NPC only necessary options from the whole system without duplicating the code.

Second and my favorite, as I like to make ...

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Some progress this week

Hello guys!

I was mostly making interfaces and implementing more physiological mechanics. Added intestines fullness and understood that I do not have morph for it, so I made it and added to the project. Next I will implement hydration, health and stamina. Also I want to add a unique features like genetics and bowel movement speed, I will see how it wil go, but I planned it from the beginning and thought it is a good idea.

I have optimized character size (3 times smaller), so the g...

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Weight gain update

Hello guys!

I've added the weight gain update and also fixed the clothes morphs bugs, like tight jeans or jumpsuit making her body a bit smaller. Do not mind the freezes, it is only when OBS is recording the screen in 4k60, so it does not freeze of course when I test it without it.

Next I will be implementing muscle growth.

About the morphs used. I will use different for the game and also I think I will combine them. For the muscles the same, I can do muscle growth in the t...

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Unity progress so far

Hello guys!

I've optimized previous scripts, added a fog (helps to reduce GPU usage), reduced max visibility, so I had about 300 fps.

Next I was making a container system with quantity selection etc.

After this I made a mini map system and areas icons, that help to navigate to the right area.

All this made fps about 120 for me.

But during the screen recording, fps was 30-60, it is low, but I hope it is due to the recording itself, if not, I will find and fix th...

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Some environment

Hello guys!
I've set up environment. I've decided it would be space station for this first game. It is more controllable environment.

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Payments are active now

Hello guys! I'm going forward with the game and Patreon pilling has started again.

I remind you that my page is setup to charge you only at the date you have joined, not 1st of every month. Yes this option exist and I started using it from the beginning as it is fair. Just so everyone would know it.

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Current Unity progress

Hello guys! I've made inventory, crafting and cooking systems, picking up objects directly or put them in a crate or bag or anything. So I'm moving and making a lot of small things I could not in UE. I've got backlog with 12 things to do. They are environment, implement training system, sleep, weight gain, day night change (maybe it won't be applicable), skills and stats screens and systems etc. A lot of work to do, but it moves.

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Current project state

Hey guys!

I'm scripting basics like eating, digesting, movements/animations (simplified), time, inventory, cooking etc. that is essential for the game.

For now all above is almost ready and my fps is still 500 ) So my scripts do not slow down the game. I made everything a bit different comaring to UE, so it wold be more optimized. And I thought for on emoment that maybe I will delete the heavy scripts from the UE and everything will get faster. And I've disabled all real time scr...

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3D games with good framerate?

Hello guys!

What if I succeed in making Unity game with a good framerate for different platforms, would it be even better than RenPy?

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Just a test, take a closer look from your devices

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