Time really does fly doesn't it?
A Problem With Gaming Sites
By Raycevick
Last Updated December 17th, 2017
Recently, a Twitter user brought something to my attention. A Steam account with nearly 800 reviews that were positively received.
But in the case of his Rainbow Six Siege review, it seemed oddly familiar. That’s because the final three paragraphs were mine, copy and pasted from a review I did in ...
2021-02-05 14:01:01 +0000 UTC
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Sandraincloud90 Asks
What are your thoughts on the modern Fallout games since you've now played a bit of them?
Fallout 3's a game I really enjoyed. Completed it multiple times over the years. Just love the atmosphere, quests, and setting. I wouldn't put it on a Top 10 list or anything, but it's a game that's very... comfy. Easy to get lost in, unobtrusive, with me discovering something new each time I revisit DC.
Meanwhile New Vegas, is one I've ...
2021-02-03 14:00:04 +0000 UTC
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If there's anybody who consistently proves a traditional premise can be presented unconventionally, it's Martin Campbell, director of Mask of Zorro, Goldeneye, and Casino Royale. What's advertised here as a Jackie Chan revenge film is actually much more interesting and nuanced.
While there's great action scenes featuring Chan and all of his talent, the political backdrop, soundtrack, and especially performances from the actors, are even better. Pierce Brosnan reunites with the director ...
2021-02-01 14:01:04 +0000 UTC
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Armthony Chairtano here, the internet's most pretentious game designer, and it's time for the latest pondering session from a Youtuber.
All RPGs are an illusion of choice to some degree. Mass Effect most famously culminated all of its choices into picking three colors. Dragon Age's epilogue alters a slideshow. Outer Worlds makes you choose between sides in a war rather than stopping or starting said war.
Even the most celebrated games for reactivity and choice like Alpha Protocol ...
2021-01-29 14:01:01 +0000 UTC
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Hey everybody!
Now that I've gotten enough sleep, I've got the energy to inform you as to the current progress of the latest video. All the narration is laid out, so it should be a straight shot of just placing footage, right?
Well, I kind of want to go even more in detail, this is looking to be the longest video yet, though like last time, incrementally. Don't expect a five hour dissection of tire-models here. More like, what is the Zeebo and why is Need for Speed on it?
Ei...
2021-01-28 19:47:39 +0000 UTC
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Dominik Jaworski Asks
With things like permacrunch, bad working conditions and unstable employment, a lot of people have talked about game dev unionizing. Do you believe this will solve the problem or make things worse?
Unions aren't going to be a silver bullet that erases the industries problems like it's occasionally being advertised. There's definitely companies were such a structure would be suitable, mainly the heavy hitters like Ubisoft, EA, Activision...
2021-01-27 14:00:42 +0000 UTC
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I think you know you've got a good game, when I merely booted it up to capture five minutes of footage, and end up playing for six hours. I've heard for years that Just Cause 3 is merely Just Cause 2 with prettier graphics, and I couldn't disagree more. I replayed some of Just Cause 2 as well, and the third game is just so much more refined, polished, and varied visually and in-gameplay that the idea of going back to Just Cause 2 seems pointless.
Don't go in expecting an groundbreaking ...
2021-01-25 14:00:03 +0000 UTC
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Here's a sentence I've never said before. BallsiticNG is a really good game. Okay, I lied, I've said this quite a few times. What's interesting however, is one of my favorite things about NG isn't even anything to do with its gameplay.
The game might nail its visuals, physics, unlocks, and racing, but truthfully one of my favorite things it does, is something I really wish was the standard.
Drag & Drop modifications.
The game features a banging ...
2021-01-22 14:00:04 +0000 UTC
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Daniel Anugerah Asks
I know you have a Cyberpunk Script in the works, but I'll ask this anyways. Do you think you experience with a game as buggy as Alpha Protocol influenced the way you look at CP2077?
Absolutely. Mass Effect Andromeda also influenced things. These were also cases of games being absolutely busted on launch, but more in ways that entertained me than took away from the overall experience. I also was doubting Cyberpunk from the moment it aired...
2021-01-20 19:25:35 +0000 UTC
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There's often times when games don't give the best of first impressions, but often, it's rare for second chances to be a negative. They either further reinforce why something didn't grab you, or they can redeem something you'd actually enjoy, the latter was the case with Sector's Edge for me.
I've played games like Block 'n Load and Ace of Spades, so Sector's Edge isn't a new concept to me, but it's an excellent execution with satisfying weapons, destruction, and unlike most comba...
2021-01-18 14:00:05 +0000 UTC
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Mass Effect Andromeda started out in life akin to one of the titles most infamously ravaged at launch, No Man's Sky. It would feature procedurally generated planets, a full galaxy to explore, and full planet exploration. This game was in development for approximately 2-3 years until finally the project's creative director abandoned the project.
The game marketed to everybody in trailers, gamepl...
2021-01-15 14:01:02 +0000 UTC
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Sponge Dungeon Asks
Any thoughts on Hunt: Showdown?
I'm actually reminded I need to give that game another shot on this new machine. The game's gorgeous with some of the most detailed sound-design I've ever seen, however, I generally don't play Boss Hunters or Battle Royale's very much, and the game's a little bit of a both.
OzarkTempses Asks
Do you think open letters from content creators and influencers have a chance of changing a...
2021-01-13 14:01:02 +0000 UTC
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HEALTH's been releasing "Disco" albums for years, since their debut in-fact. However, the first chapter in their 4th entry is quite different. The songs featured here aren't just remixes by other artists or HEALTH themselves, but full collaborations with a wide selection of musicians.
Names I'm familiar with such as Perturbator, and a whole host of ones I've never heard, but are intrigued by such as The Soft Moon. There's even ones I don't normally care for such as Ghostemane, that neve...
2021-01-11 14:00:03 +0000 UTC
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Deus Ex is a video-game I still think about to this day. It's world, music, voice acting (granted, that last one's often for silly reasons). However, I wouldn't give it any thought at all, had I quit on my first playthrough... or second... or third.
Deus Ex is a video-game I love, yet, probably attempted to get into a total of eight times before everything finally clicked. That's a lot of times...
2021-01-08 14:00:03 +0000 UTC
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Hammiam Asks
How did being a tester for EA change your mindset towards gaming against being an average consumer?
It taught me consumers and creators actually agree on a lot more than I think either of them believes. It's understandable to view the Gaming Industry through a glass ceiling as so much of that is imposed by leaders of companies inside it. Development cycles are kept private, blacklisting is rampant, and hierarchies silence people.
However, ...
2021-01-07 02:52:53 +0000 UTC
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It's easy to assume with racing games, that they improve in a completely linear fashion. When your genre isn't founded upon story, characters, or complex level design, what is there to improve but the feel and look of the game?
But having booted up DIRT 3 recently shows that outlook doesn't apply. To me (while going to other entries for specifics like Dirt Rally) DIRT 3 is easily the most complete game in the series. It's got a little bit of everything, and does all of it extremely well...
2021-01-04 14:00:05 +0000 UTC
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Randomly Mine, much like the channel I run, is supposed to be about games. For the opening day of this New Year however, I think we can make an exception.
I think Youtubers in particular have a unique view of 2020, because (at least for those whose content doesn't rely on live action), it's one of the only careers unaffected by the pandemic. Rising cases didn't risk Steam keys. You didn't need to wear a mask to start Adobe. And if anything, attention was easier to come by due to more pe...
2021-01-01 14:01:04 +0000 UTC
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OzarkTempses Asks
What do you think is the place of already existing (from albums, single and such) songs on the OST of a game as opposed to a wholly original soundtrack?
This turned out to be a surprisingly tough questions. Mainly because, I don't take issue with games that only use them to immerse people via things like Radio Stations in open worlds. I do however think there's more opportunity to use licensed songs deliberately to enhance sequences and mak...
2020-12-30 14:00:05 +0000 UTC
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Hey everybody!
We're approaching the new year and while cliché to say, it has been a tough one. I've come from it not knowing exactly what the future will entail for the channel, but I have various goals, specifically more structure and more Years Later videos, the next of which is being made right now.
I've completed the game already and are currently on course to do another playthrough, as well as begin the research process. Writing's only barely started however, I spent the Ch...
2020-12-29 20:59:24 +0000 UTC
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For those that don't know, Blue Stahli was one of the many artists I discovered on FiXT ages ago, but he suddenly left the record label a couple months back and has had to go indie since.
I didn't realize looking up Blue Stahli on Spotify would cause such mixed emotions, but none of that conflict has to do with the man's music. Quartz & Copper are wonderfully produced albums, with their own texture, flavor, and pacing, that's making the man's trilogy venture make complete sense, and...
2020-12-28 14:00:03 +0000 UTC
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For those unaware, long time racing producer Codemasters was recently on the acquisition table with Take Two Interactive. It seemed to be a done deal when all of a sudden, EA falcon punched Codemasters' executives with an even fatter cheque of $1.2 billion dollars.
To say I was displeased with this news is putting it lightly. Codemasters, while far from perfect, are essentially, the only compan...
2020-12-26 14:00:03 +0000 UTC
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Juhana Asks
You asked us to kill you. What would be your preferred method?

Bauman Asks
I think you mentioned that you did beta testing for a Lethal League game in the JSR video. You come off as rather well versed in game design too, so I was wondering, what does your "game industry history" look like?
I accidentally gave that...
2020-12-23 14:00:04 +0000 UTC
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I've said previously that Early Access games aren't typically recommended by me, but 2020 really changed that with Prodeus, and Teardown. This destruction puzzler is a game I followed since its prototype video aired, and the game managed to live up to all that build up.
The destruction technology is truly something to behold. It'll make your computer sweat, and your eyes pop, when spamming pipe bombs to bring the framerate to its knees.
More than that however, it's just a really c...
2020-12-21 14:00:03 +0000 UTC
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In days of yore, the term "RPG" came with it a very specific image. Isometric, D&D rule inspired combat, traditionally fantasy, dense statistics, rows of hotkeys holding special powers, heaps and heaps of text about characters, lore, and quests.
This was during the late 90s and early 2000s. Even innovators like Elder Scrolls II: Daggerfall or Ultima Underworld, don't confuse themselves with other first-person games of the time like Wolfenstein, DOOM, or Duke Nukem. They're heavy in ...
2020-12-18 14:01:01 +0000 UTC
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Brandon Asks
Do you think CDPR and Naughty Dog are getting easy passes by some people, be it industry figures and just random types of gamers, for their reported terrible work environments and/or terribly optimized buggy release (this half applies most to CDPR) versus other companies that are always marked as an easy bad guy (EA, Activision, Ubisoft, Bethesda) even if sometimes these studios do great work in some major way? Essentially, is nuance dead or is the AAA s...
2020-12-16 14:00:04 +0000 UTC
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Last year, I was pulled through two animations I really loved, Avatar The Last Airbender, and Star Wars Clone Wars. So when one of the friends who pulled me through one of the shows said "we're watching Mask of the Phantasm" I rolled with it.
Little conversation took place, because in visuals, music, and storytelling, Mask of the Phantasm is great. It truly feels like a Comic adaptation down to the framing and illustrations of scenes, but what really caught me off guard in this movie we...
2020-12-14 14:00:10 +0000 UTC
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Cyberpunk's cynicism is evident from the instant you load. Corporations openly abusing the people that work for them. Crooked cops starting shootings in the streets. Rows of people modified with chrome on the streets, unable to make ends meet. It really does hit a little close to home sometimes, and the game doesn't stop there.
Depression, abuse, and suicide, are all subjects the game tackles, without a coat of sugar. The characters aren't happy in the world, predicament, or job they'r...
2020-12-13 14:01:01 +0000 UTC
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Here we are, the first delayed Q&A since its launch. I tried to keep the record unbroken as long as I could, but then a little game called Cyberpunk came out, and I haven't' slept since then.
Next week's will still be posted Wednesday as usual though.
Justin Wolownik Asks
Do you believe a disappointing entry in a series of games, movies, or TV seasons can ruin the previous installments that you enjoyed, as many feel towards Mass Effect, Game of Thrones, the...
2020-12-11 20:24:43 +0000 UTC
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It's rare for me to recommend something in Early Access, but Prodeus, in the brief time I've played it, is one of the most memorable games of the year. For old-school shooter fans looking to get their Quake/DOOM fix, this is looking to be one of the strongest products on the market.
It doesn't quite have the artistry of Amid Evil, but its weapons, art-style, and music, are still gloriously visceral, and the potential for custom content with the built in level editor that is used to crea...
2020-12-07 14:00:09 +0000 UTC
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There's a sentiment I encounter quite frequently. Not here, but on Youtube Comments and occasionally in-person. That being "Why not do X? It's more popular?" or "Why don't you use more ads?"
It's quite surprising to say the least. One of the biggest things any sort of entertainer deals with, is fighting for their authenticity. It's so expected of people when they get "big" to stop talking to their friends, get monthly cheques by tech companies, or repeat a format/character endlessly...
2020-12-04 14:00:03 +0000 UTC
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