XaiJu
hiad

hiad

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hiad posts

Can She Take That? (Deep Dive)

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Can She Take That? (ATWT)

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Can She Take That? (Main Angle)

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Can She Take That? (1080p Stills)

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Can She Take That? (4k Stills)

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Double-Teamed Hyena (Deep Dive)

Deep Dive angle for the spitroast animation! Sorry this one took a while.

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Commissions Available!

Hey folks! Just wanted to announce that commissions are now officially open! Currently you can order custom stills and short animation loops, with full-length animations (~1 min) intended to be available later.

Commissions are available as tiers which you can subscribe to through here.

If you're interested, message me either on Discord or through Patreon with your idea and we can discuss it. Before subscribing to any commission tier, please make sure that you've read and understoo...

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Double-Teamed Hyena (ATWT)

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Doubled-Teamed Hyena (Main)

Whew! It's finally complete, lol.

I ran into a lot of problems with this one. I added a few control bones to his throat area to bulge/bend it out at times. This is something I attempted back in "A Slimy Snack" using a lattice modifier, but I think the control bones are easier to work with and animate. Despite that, there's a couple areas where the member still clipped through and I had to manually clean up the frames in Photopea.


Also, after this animation I'm never go...

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Double-Teamed Hyena (1080p Stills)

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Double-Teamed Hyena (4k Stills)

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Hiad April-May Patreon survey

Hi everyone! Now that I'm working on extending the Spitroast animation, I figured it would be a good time to open a survey.


Recently I spent a lot of time on the Oviposition and Juniper animations, and I do realize the lack of releases those two projects have caused may have led to some dissatisfaction. 


So I'd like to apologize for not being able to fulfill all the usual monthly rewards. It's clear to me that I need to consider ways to improve the page,...

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Double-Teamed Hyena

Short loop of the upcoming hyena roast animation :D

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Juniper (Deep Dive)

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Juniper (ATWT)

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Juniper Debut

Debut animation of my new Juniper character, available for all tiers. As usual, the higher quality version is attached.

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April Animation Poll

Poll for the next animation which will be released in April ^^

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Oviposition (Deep Dive Angle)

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Oviposition (ATWT Angle)

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Oviposition (Full Animation)

Back again! with an animation that took way longer than expected, lol. There were definitely some hurdles with this one.

So obviously one of the biggest things was getting the tentacle to inflate, and the last time I'd done that, back in the Slime Pit animation, I did so using a warp modifier and a couple of differently scaled invisible spheres to adjust the size of the tentacle. However, for reasons still unknown to me, trying that same approach in this animation was causing the bulge ...

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Oviposition (1080p Stills)

1080p stills of the upcoming oviposition animation, with shots of an egg peeking out and abdominal bulge.

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Oviposition (4k Stills)

4k stills of the upcoming oviposition animation, with shots of an egg peeking out and abdominal bulge.

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A Slimy Snack (Deep Dive Angle)

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A Slimy Snack (ATWT Angle)

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A Slimy Snack (Main Angle)

New animation, today! This time I did a couple more experimental things. First, I decided to have a couple bits of slime dangling from his mouth. For that, I had a few vertices using a skin modifier to give them thickness, and a cloth modifier with a pin group to make them swing around a bit.

Secondly, I added a bit of a roughness mask around the hyena's lips and the tip of the disembodied member to make them look slimy and wet. Lastly, I re-used the technique from Three Of A Kind where...

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A Slimy Snack (4k Stills)

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A Slimy Snack (1080p Stills)

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Watery Tentacles (Deep Dive)

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Watery Tentacles (ATWT)

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Watery Tentacles (Main)

Little short loop that I decided to make between animations. I wanted to do something with transparent tentacles, and figured that having them be "water tentacles" was the obvious solution. There's a couple of experimental things here, too. First, there weren't any water simulations on the water itself; it's just a flat plane subdivided several times, and using the "dynamic paint" option to simulate waves.

Secondly, for this video I went with 24 frames per second (as opposed to the usua...

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