Happy Sunday everyone! I'm thankful to say that the hurricane caused minimal damage on my end. We're all fine over here! Production on the update is still full steam ahead... which leads me to the message that I had been debating on sharing for a few weeks and have finally made a decision on.
I've decided to delay the upcoming release of version 5.1 to December. This is not a decision I'm making lightly as I know many have been anticipating the end of the main story and...
2022-10-03 00:00:04 +0000 UTC
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I've been working diligently, fleshing out each area more and more, while cleaning up any glitches along the way. One particularly annoying glitch I encountered was actually left in from the last version, involving the Summon Faahlda skill. I never noticed that despite the skill being designed to be once per battle, the revival effect actually reset that restriction. Once Mila revived with the effect, all summon skills used would be reset! So, thankfully it's been patched up from what I can g...
2022-09-26 00:00:03 +0000 UTC
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Hello again everyone! I hope you're all doing well! Here's my weekly progress report for you!
My focus for this week was to completely script the Theater of Inevitability. Not an insignificant task... But this week, it finally got done (Save for the newest endings which have not yet been finalized)!

I forget if I mentioned it before, but you can view scenes...
2022-09-19 00:00:03 +0000 UTC
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The pick with the most votes will be added as the design that goes into the ending that plays in the Theater of Inevitability!
1.

2.

3.
2022-09-14 16:00:10 +0000 UTC
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This week I will be sharing with you another new area found within the floating castle. This is the Abolished Aqueduct:

This area lies in the lower areas of the castle and it's pathways are separated by multiple mechanical bridges.

The waterways are designated by three colored ...
2022-09-12 00:00:04 +0000 UTC
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The inner areas continue getting development! The area which I'm about to share with you is basically complete, aside from populating it with enemies. This is the Forest of Anguish:

A forest inside of a castle?! Yup.
The Forest of Anguish is a large, sprawling area more complex in design than even the Rotten Grove! Within this area are some modifie...
2022-09-05 00:00:03 +0000 UTC
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I'm back from my vacation! Does anyone else ever get the feeling that they need a vacation from their vacation to recover from their recent vacation? Huh... Yeah, it's a weird feeling. Anyway...!
Progress report time! I'd like to say that the update is currently at about 60ish percent complete now. All of the room layouts in the floating castle have been built, though they still need to be furnished and properly tested. There are a lot of rooms to go th...
2022-08-29 00:00:04 +0000 UTC
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Firstly, I would like to share that there will be no update next Sunday (8/21/22) as I will be on vacation. That being said, I would like to leave you all with an exciting update this week!
The upcoming update will finally be adding a long requested feature to the game! Within the first area of the floating castle, you will come across a room with a gated entrance. No matter how hard you try, there is no key to open this door normally. So how does this ...
2022-08-15 00:01:00 +0000 UTC
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One of the new unique items found within the floating castle is the Leaping Anklet. Once obtained, you will have access to Leap Panels found throughout the many areas of the castle!

Leap Panels will open further ways to travel across the castle, be it a quick shortcut, access to optional items, or crossing a debilitated bridge as seen above! Just be sure not to...
2022-08-08 00:01:00 +0000 UTC
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We have reached the end of July and it is still hot and miserable outside. Thankfully I spent a good amount of time inside chipping away at the new update! Speaking of, here's a new enemy!

The Verlorenne are the wandering souls that inhabit The Hall of the Lost. They will reluctantly attack Mila, but really wish to be freed from their prison in...
2022-08-01 00:01:04 +0000 UTC
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The Solitary Conservatory is one of the largest areas within the floating castle. It is the first intersecting area you will find while exploring and will lead players to two potential exits to other areas.
The mood this dark library gives off is very comfy. This is the sort of place I would love to get lost in real life. I feel like I could get so much work done in here... (If...
2022-07-25 00:01:00 +0000 UTC
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Another week, another grind on the game's final dungeon. This week, I finished the draft for the entire final dungeon, and it is a BIG one.
With that said, today I would like to announce that I will be pushing the expected release date for the update to at least October. While development is going smoothly, the summer months have given me some family responsibilities that have limited my free time to work on the game. This being t...
2022-07-18 00:00:04 +0000 UTC
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The Arena of Enmity is an area within the castle where humans can choose to take part in battles against hordes of undead for the amusement of spectators. It takes some effort for any ordinary person to get here in the first place, but that's what makes the challengers of the arena so compelling to watch in the first place!

The arena is hosted by a new character, Immi. She's in charge of...
2022-07-11 00:00:03 +0000 UTC
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This week I began putting together some of the maps I've been drafting within the game itself. I'm focusing on getting the layout right first and then proceeding to fleshing out some of the events and puzzles. It's still early, but I'm already liking how the first two areas are coming out.

Here is an early look at the first area within the castle, The Entry to Entropy. ...
2022-07-04 00:01:01 +0000 UTC
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Within the floating castle's walls are a bevy of secrets to find. One of the castle's curiosities are these innocuous floating spirits:

These spirits are harmless. However, if you have completed certain side-quests outside of the castle, they will appear differently. These harmless spirits will instead manifest as a False Memory.
2022-06-27 00:00:03 +0000 UTC
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This week, I decided that I needed to put the rough draft maps I was creating on paper into a more legible/editable form. As you can see, these are a few of the early areas within the floating castle:
Layout not final

One of the first ideas I had when conceptualizing the game was to make the final dungeon metroidvania-esque. Obviously within the engine of RPG mak...
2022-06-20 00:01:01 +0000 UTC
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Hey everyone!
Do you think you could do me a favor? I'd like to collect some more opinions from the community. I would greatly appreciate it if you could take the time to complete this short survey about your time with Crimson Veil. it goes without saying, but your feedback has been invaluable to making this game such a success and this survey will give me a broader idea of where my game can be improved. Please answer honestly.
You can click 2022-06-14 21:50:30 +0000 UTC
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I've sketched out some pixelated blobs this week!
…Just kidding! These are some new enemies that will appear within the floating castle. The enemies within the castle walls are sure to be tough. Make sure you go into each fight well prepared!
I've also spent some quality time brainstorming ideas to add to the castle too. Listening to music and taking walks helps a lot....
2022-06-13 00:00:03 +0000 UTC
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Hey everyone! This week was the start of me working on what will be the final main story update! Details are slim this early on, but here are a few things you can expect!
There will be multiple distinct areas within the castle. I’ve invested in some new graphic assets to make these new areas look unique and as close to my original vision as I possible. Each of these areas will have a variety of mob enemies from past updates, along with some new ones. Additionally,
2022-06-06 00:01:00 +0000 UTC
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If you haven't completed chapter 5 yet, beware....


2022-06-04 16:18:43 +0000 UTC
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5.0.1 is now available to download on itch.io.
There are very minor fixes added from the patreon release. I hope you will all play though and enjoy the new content! For those curious, here are the changes added as of 5.0:
5.0.1
•"Mind's Eye" bug fixed Now provides weaknesses/resistance for all enemies.5.0
•Faye ultimate move damage fixed to not be overp...
2022-05-30 00:00:03 +0000 UTC
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I hope you all have had a fine week! I took it easy after last week's pre launch crunch. I've been slowly working on updating the walkthrough, which will be released next week alongside the public release of 5.0.1.
I've gotten plenty of positive feedback on the new content. I'm glad that it seems most of you have enjoyed playing through it. I've also been addressing some of the known glitches people have found including: The unlimited "Count Vorig...
2022-05-23 00:01:00 +0000 UTC
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If you have, what did you think of it? I'd love to hear from you!
2022-05-21 01:39:45 +0000 UTC
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I'm curious to hear your thoughts on the fight. Feel free to share your experiences below.
2022-05-19 22:41:25 +0000 UTC
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That's right! The newest version is now available! Get it here: https://www.patreon.com/MKRUdesign
Changes include:
•First half of chapter 5 added.
•“Mind’s Eye” item now gives data on all enemies in a battle.
•Bomb, Cross, and Axe skills have been ad...
2022-05-16 00:01:02 +0000 UTC
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2022-05-16 00:01:01 +0000 UTC
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2022-05-16 00:01:00 +0000 UTC
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2022-05-16 00:01:00 +0000 UTC
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I'm uploading some new content onto the google drive so the old art assets and sketches will be temporarily unavailable. That's all! Take care!
2022-05-14 19:16:19 +0000 UTC
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2022-05-09 00:01:02 +0000 UTC
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