Sci Fi Bull Guy
Red Carbon fiber and black metal, very scifi, very cool looking.
2023-09-29 18:43:58 +0000 UTC View Post
Red Carbon fiber and black metal, very scifi, very cool looking.
2023-09-29 18:43:58 +0000 UTC View Post
I guess I've decided to update most of my models, and Rocket is a favourite of mine and many others. I also want to update his dick, but I'm not too sure what design to go with, since the very human one is a bit odd imo. If any of you have ideas or suggestions, let me know.
Previously, this was the Cadet outfit, so Ranger is the natural progression and was actually eniterely unplanned. Can't seem to get away from Rocket, but it's not like I want to.
2023-09-27 17:22:36 +0000 UTC View Post
Sharing the model render for the bull man, as well as my experiments with Rocket's fur using the techniques I learned for the bull hair.
This raccoon and being so cinematic. Doesn't make me want to do full body fur again, but can't deny he looks good. Also had ideas about puting these two together in some buddy cop style adventure. Think Sam and Max, but way more violent, in a sci-fi city.
2023-09-25 22:19:36 +0000 UTC View Post
A good day for all who have been awaiting the Minotaur's arrival. I call him a minotaur, but he's just an anthro bull, really. One with really good textures imo, but I'm not tying him so strongly to mythology that he must be treated as the prisoner of the labyrinth.
I feel like this month has gone by so fast compared to August, hopefully October is nice and takes its time.
He'd go deeper if his beefcake wasn't pushing him back.
I enjoy making an animation with the model(s) before making them public, so enjoy this rather quick-to-render animation. Like, actually it was so fast to render I could actually render it like 10 times in 5 hours getting the jiggle just right.
Something about the jiggle just didn't look right in the viewport compared to the final render, so it took a few tries to get the amount just the way I wanted it. I did want to get it d...
2023-09-20 06:44:57 +0000 UTC View Post
He's getting rotated so you can see him from a lot of angles, and showing off what's gonna be available alongside him in the AL when he's added to it.
The one issue with my models is the toony vs realistic ones not really mixing well. At least I don't like pairing them due to the contrast in aesthetics. So that just means I need to make more realistic models.
Been doing some work making the Bull feel at home. Was too lazy to texture the room itself, but I think it being so bright adds a lot to the composition. Really makes the red pop.
2023-09-13 04:54:10 +0000 UTC View Post
This beefcake comes with extra Sausage
Textures are loking good, the rig is working well, the ass is fat and the dick is thick. Oh yeah, he's already better than the Pig. Honestly I think I did better at modeling the head and face for the bull version, which is probably why I prefer him.
Still gonna call him an Orcine though. Not much sense in adding a whole new tag for an edit, even if he will beocme the main.
2023-09-10 20:49:12 +0000 UTC View Post
I do still enjoy the pig orc, but he was originally supposed to be a minotaur. And since updating models is a lot easier than making new ones (Bugs and Daffy won the poll), and my desire for beef grows everytime I see a post by Taran Fiddler, so I'm making the Orcine into my original idea.
Stitch is very stretchy, and nearly indestructible. Lucky.
As much fine tuning as it required, the results were worth it for that perfect stretch. I am continuing to fix Stitch's leg weights to avoid the weird quad stretching that goes on. He's got thick legs, it's a tough thing to balance what weights affect what.
Gonna take a quick break from animating to work on an update for the Orcine. I'll be sure to post about it when I figure out how the hell I'm gonna do it, but it'll be ...
2023-09-07 22:28:47 +0000 UTC View Post
Some of the angles from an animation I'm working through the kinks on. Big stretches are fun, but they require a lot of minor adjustments to get right.
So I am doing stuff, but stuff just has really tight tolerences.
2023-09-06 20:06:08 +0000 UTC View Post
Tail friendly chairs are perfect for enjoying some dragon ass. Especially when you're ass height, don't you agree?
Yeah, I'm still on a Stitch x Jake kick. Excited to have Stitch filled to capacity soon.
2023-08-31 19:51:06 +0000 UTC View Post
The models are all in the Asset Library, in the new folder appropriately named "Updated Models". All the textures are in separate zip files to make future updates easier.
Really wasn't expecting Stitch to be as troublesome as he was, but I'm happy with the rigging and definitely happy with his textures.
Get to the AL here!
I did want to do an aloha shirt, but the designs are a little beyond my ability right now. I'm sure I could figure it out, but I don't really have the time to invest in making custom patterns that complex in Substance.
But a fun fact about the black tanktop; the design comes from putting my Mordecai preset on it. Just fucking around, thought it would look dumb, but it ended up looking kind of kickass. And before you ask, the Rigby preset does actually just look dumb.
Both these o...
2023-08-26 19:59:19 +0000 UTC View Post
He's on the small side, so it's a full body thing.
Hadn't planned on doing an animation so soon, but when I made this pose I knew I wanted to see it in motion. With a lick, a handy, a frot and a hump, I couldn't say no to it.
Quite a bit shorter than others with just 2 angles and a a single loop, but I still like the motion.
I was going to post this yesterday, but Catbox was being weird for some reason. It's all good now, though. At least I think it is
Everything's a seat if you're nimble enough!
Stitch is proving to be a bit of a hassle with his weight painting, but he's not impossible to work out. They'll all be done soon enough, and until then I'll be making these fun renders of them.
2023-08-21 19:46:45 +0000 UTC View Post
His butt is hard to rig, always something wrong but I've got him real good now. Think I can finally start pairing him witha certain other Disney character I'm updating
2023-08-18 05:20:26 +0000 UTC View Post
While I was picking which models I wanted to update this month, I remembered that I did at one point make a stitch model and he might be deserving of an update.
Well fast forward 2 days and he has new topology, new UVs, new textures, about to get a new rig and he'll have some new shapekeys, too. Basically remade him from the ground up, but without the need to resculpt everything. It saves so much time.
2023-08-17 01:44:00 +0000 UTC View Post
So if you're wondering why I'm not posting a ton this month, it's because I've decided to slow down and work on some older models to bring them up in quality. I shy away from using them a lot becasue they aren't as nice as the newer ones, so I want to rectify that.
A lot of changes, but only things that make using them and looking at them better. I didn't want to change them too drastically, since that would hurt their unique appeal. I've adjusted the UV islands to make the materials be...
2023-08-15 06:14:19 +0000 UTC View Post
Not much of a punishment when your captors give you what you were trying to get.
Thought I had posted this, but I didn't. oops
2023-08-07 22:58:37 +0000 UTC View Post
Bold of him to think the orcine wouldn't find out about the fence incident. Probably would have helped if he fixed it in the end, but I guess he was just too busy doing something else.
Strange punishment though, considering this is what the bold wanted in the first place. He is into bigger guys, afterall. And right now they're into him.
2023-08-02 22:05:43 +0000 UTC View Post
I do really enjoy animation, the problem is coming up with ideas that work well for my interests. One of those interests is quality ass shots. Gotta do a longer with with a proper finish at some point.
2023-07-28 18:01:33 +0000 UTC View Post
Finally put more than 1 Orcine into a render. There is supposed to be a whole clan of them so it's about time.
Also more excuses to use hippogriffs for things. Imagine they're to the orcine what horses are to humans. And also imagine they speak in French accents for whatever reason.
2023-07-26 01:03:42 +0000 UTC View Post
The gifs in the post sum up the features better than I could in text, but try them out for yourself, I think you'll like the options.
Be sure to read the model Information guide if you haven't already, it should be at the bottom when you open the Link to the Library.
I used Blender 3.5 for the rigging, since Auto Rig Pro wasn't fond of 3.6. It should still work in 3.6, but I couldn't add weights to the model without Blender crashing. Just be aware of that.
F...
2023-07-21 21:03:28 +0000 UTC View Post
Who needs a chair when you have such big muscles? He's working out while working it, a master of multitasking. Even though he should be watching the hippogriffs and making sure they stay out of trouble.
2023-07-19 21:10:13 +0000 UTC View Post
I think there is a pretty strong contrast between the Kobold and newer models, and he just doesn't hold up to the new textures or sculpts. He might need to be remade properly soon. And the dragon, of course.
Remakes aside, this is the first proper render I've done with the orcine, and a ton of WIP on the Discord server regarding the rigging stuff which may or may not interest you. Doing an IK penis rig setup, and still trying to get the shapekeys to work with IK constraints, but it's be...
2023-07-17 20:47:56 +0000 UTC View Post
The further you go, the less clothes he has! Nice.
I've at least settled on the species name being Orcine. A fun play on the work Porcine, which is the genus comprising the humble pig, or swine.
Was really torn between Orcine and the first idea; Sus Orc. But that was too silly. I'll settle for the pun.
2023-07-12 03:07:13 +0000 UTC View Post
That's right, got all the textures done. Honestly, UVs this time around were pretty chill, kinda liked it.
Now I have some rigging, shapekeys and a bit of fur to do before he's ready ready, but he's close. I can almost taste it.
2023-07-10 04:08:42 +0000 UTC View Post
Been a bit longer than I wanted, but I've pretty much just been doing retopology and testing it. So it wasn't anything too interesting and honestly figured it'd be more rewarding if I waited until I got some texturing sone for an update on the Orc.
Well, here's a look at my first texture pass. Need to add more general variety over his whole body, like the knees, elbows, nose, eyes and chest all need some uniqueness to them to keep it from looking so same-y all over. Also, first time doi...
2023-07-09 06:17:50 +0000 UTC View Post