Clothes off and specular lighting added. Now that I look back, I think a having a little roughness of skin texture on the specular renders will add to the softness, instead of looking too glossy/plastic. Noted for future projects.
2019-03-06 06:27:27 +0000 UTC
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I was still experimenting with different lighting angle renders and different layer blends in Photoshop. Finally got something I can stand by, but I think theres still plenty of room to improve for future projects. I think I'm just about done with my renders and composites, I just need to upload the files to my cloud. I'll also be uploading the 3D print STL file onto Thingiverse soon too.
2019-03-06 06:23:03 +0000 UTC
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I decided to render my images with Marmoset Toolbag because I can get the look I wanted without sacrificing rendering time and money for licensing in another software like Maya . Multiple renders of different lighting/materials and composited together in Photoshop. You will able to see my layer setup in my PSD file. More images to come soon.
2019-03-02 18:19:13 +0000 UTC
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Hello, mic test.
2019-02-27 23:41:54 +0000 UTC
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