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Ravenpenny

Ravenpenny

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Ravenpenny posts

Designer's Notes: The Hand of the Demon

Some designer's notes from my article "The Hand of the Demon."

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Carpe Blogiem: 2017 - A Year In Review

A very belated post on how last year went. Overall, not bad.

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Boil and Bubble: Quick and Dirty Travel Spells for DFRPG

A guest post by Kalzazz on traveling spells in the DFRPG.

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GURPS101: More Psychic Vampirism Powers II

Today's second much belated Patreon Special for July is a new psychic vampirism power for those using GURPS Psionic Powers.

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GURPS101: Dungeon Fantasy Combat Power-Ups

Today's much belated Patreon Special for July is more power-ups for Dungeon Fantasy characters.

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Carpe Blogiem: Author, Patreon, and Blog Highlights - May 2018 to June 2018

I know I'm almost three weeks late with these for June an over a month for May, but here there are. The highlights. 

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GURPS101: Deconstructing Damage Resistance

 Another one of my deconstruction posts - this time on Damage Resistance. I give a catalogue of what modifiers exist for the advantage as well a few new ones and an example ability. 

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Late Specials

Folks,


Specials are going to be late this month - my modem has died and I am waiting on a replacement from my ISP. I'm on my backup connection (my cell), but can't afford to do much more than this and some email. Sorry for the delay.


Christopher

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Carpe Blogiem: What I Look For In Players as a GM, Part II

I finish up my thoughts on traits I look for in prospective players.

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Dungeon Fantasy Aersalus - C-Team - Session 11

Another session from the Vault for C-Team.

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Dungeon Fantasy Aersalus - B-Team - Session 12

Another session report from my #GURPS Dungeon Fantasy Aersalus campaign. This time, the B-Team asplodes.

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The Hurt Locker: The Wayfarer's Friend

 I like mucking around with magic systems and today I decided to play with the standard magic system and create a pricey item for Dungeon Fantasy. Behold! The Wayfarer's Friend. 

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Dungeon Fantasy Aersalus - B-Team - Session 11

Another session report from the vault for the B-Team in my ongoing Dungeon Fantasy campaign "Aersalus."

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GURPS101: Dungeon Fantasy Benefactors

Today's first Patreon Special is for Dungeon Fantasy and offers a new power-up useful for any delver: backing by the rich and/or powerful.

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Boil and Bubble: Warcaster

Ever want to play a spellcaster that could throw down some damage? Disappointed with the standard system, but don't want to muck around with other magic systems? Well, I may have a fix. Today's second special presents a new advantage for wizards allowing them to became better blasters and under-the-hood notes on its creation.

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Carpe Blogiem: Call for Dungeon Fantasy Campaign Collaborators

I'm looking for a few good magic men/women. Interested? Give me an email!

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Results of Setting The Balloon People Three

So here we go. Three previous patreon specials available to all.


GURPS101: ALternate Forms as Fake IDs 

Melee Academy: Whip Fighting 

2018-06-08 11:49:22 +0000 UTC View Post

Dungeon Fantasy Aersalus - C-Team - Session 10

A session report from my Dungeon Fantasy C-Team.

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Carpe Blogiem: What I Look For In Players as a GM, Part I

Today I'm talking about what I look for in players as a GM. 

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Dungeon Fantasy Aersalus - B-Team - Session 10

Today's post is another session report from the Vault for B-Team's DF campaign.

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Dungeon Fantasy Aersalus - B-Team - Session 9

Today's post is a session report from the Vault for B-Team's DF campaign.

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GURPS101: Deconstructing Enhanced Time Sense

Today is GURPSday and today and I'm deconstructing a new advantage: Enhanced Time Sense. 

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Dungeon Fantasy Aersalus - B-Team - Session 8

Another session report from my DF campaign - this time the B-Team.

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Gamemaster's Guidepost: The Soul and Your Game

Today is GURPSDay and today Emily Smirle aka "Bruno" is talking about the concept of a soul and how it can fit in your campaign. 

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GURPS101: Intermediate Range Modifiers

A bit of toying around with Range Modifiers in GURPS.

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Gamemaster's Guidepost: When to Follow, Make, Ignore, Bend, or Break Rules

Today is GURPSday so I'm going to chat about rules. In my experience you need to not only know the rules, but know when to modify them (or leave them alone). You may come up with the bestest most realistic amazing rule evar . . . but it's impossible to use in play. Or maybe you want to ignore a rule, but then realize it causes problems with other mechanics. Whatever you're doing, I got a few bits of sage advice to pass on . . . 

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Dungeon Fantasy Aersalus - B-Team - Session 7

 Session 7's recap for Dungeon Fantasy Aersalus. Ghouls, glyphs, and crits all around. 

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Dungeon Fantasy Aersalus - C-Team - Session 9

A session recap from last Sunday's GURPS Dungeon Fantasy Aersalus campaign with the C-Team.

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A Dungeon Fantasy Setting?

So the thought has crossed my mind that those who play Dungeon Fantasy might want a setting. Now, Mailanka (aka Daniel Dover) has set the template for creating settings for GURPS in his Psi-Wars endeavour and I'm wondering "Should I do the same for Dungeon Fantasy?

What do you think? Do you want a setting to use with Dungeon Fantasy or do you not?

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The Hurt Locker: More Options for Metatronic Generators II

 

Today's second Patreon Special is about expanding my article Metatronic Generators even more than last month.

(Note: This link expires on June 9th)

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