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SilverStudioGames

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Cross-Promo: "Ilias: Legends of Alcyon" by OzeCat

Hey everyone,

I hope you all are doing great! Our friends at OzeCat approached us about a unique opportunity to cross-promote each other's work. Normally we don't do this, but we liked their game, and they liked ours, so we thought why not?

They're the developers of "Ilias: Legends of Alcyon" an adult visual-novel-esque game with a fantasy setting and a strong focus on storytelling and character development, with fun and engaging gameplay elements, but most important it has some v...

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Announcement - Tonks, New UI, Map, Locations, Translations, and More

Hey everyone,

We hope you're all enjoying the latest Luna update and getting your fill of sexy time at the office! It's been a wild ride so far, and we're stoked to see your feedback and suggestions flow in. However, we know we've been a bit quiet lately, and we're excited to fill you in on what we've been working on.

First off, our next character focus is none other than the lovely Tonks! She's been a fan favourite for a while now, and we're thirsting to bring her t...

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Witch Trainer Silver – Update 1.46.0

At long last, after an arduous wait that seemed to stretch on for eons, the moment has arrived - the latest update is live and ready for your perusal. Prepare to dive headfirst into the enigmatic World of Wrackspurt, or WoW for short, as we unveil this Luna-themed expansion. Get ready to feast your eyes upon a collection of alluring hand-drawn CGs as her narrative unfurls, revealing an array of outlandish tactics to combat those bothersome spratters.

The question lingers: what manner of...

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CG Preview - Spreading Love

Hey Patrons,

I hope you're all doing great. You know us, always working on our beloved mod project. Well, I just finished the latest piece of art that we'll be incorporating into the game. I skipped writing the dev blog post because I was this close to finishing up the piece, so I get to write this post instead.

For those who've been following along since the early dev dumps, you'll see that this time, Luna Lovegood is really baring it all with her legs wide open. It's not every d...

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Devblog #14 – Posing & Playtesting

Hello!

Johnny here with another devblog. As mentioned in my previous blog, I've been dedicatedly working on posing events. While I don't have a plethora of new information to unveil today, given that I covered most of it in my previous post, I still wanted to update you all that I've successfully completed the "inspect body" favours posing. Both I and one of the moderators (a devoted Luna enthusiast) who helped me test the events are thrilled with the outcome.

Another thing that w...

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Devblog #13 – Spreading Love

Hello there fellow Witch Trainer enthusiasts, LoafyLemon here! I've got some bits and bobs to share with you all today, so buckle up!

First off, I want to give a massive shout-out to everyone who chimed in on the recent polls and voted resoundingly in favour of spicing up our Patreon with exclusive behind-the-scenes content. Creating these posts is not just fun, it also serves as a good creative outlet to vent our frustrations and accomplishments. I truly appreciate the love and support...

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Drawing Feet is a Feat

Hey everyone, LoafyLemon here again!

I hope y'all are having a fantastic week so far. Today, I wanted to dive into something that has been giving me quite the headache - drawing feet! Can someone tell me why they are such a pain to get right? Seriously, it feels like trying to solve a complex maths problem every single time!

Anyway, today's Dev-Dump is centred around one particular piece featuring our dear Luna Lovegood. In this scene, she's in a rather compromising position, push...

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Devblog #12 - Inspecting all the features

Sup y'all, Johnny here with another devblog.

Today, I'd like to discuss some upcoming content integrations into the game, including those already added and those currently in progress. Firstly, we bid farewell to the Luna "inspect body" Chibi images, replacing them with a fully CG scene. This scene will feature various poses and an additional secondary CG as a bonus. Currently, I'm working on posing this scene, which involves a total of 5 events, demanding my full attention but promisi...

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Devblog #11 - Bringing CG Scenes to Life in WTS

Hey there, Patrons and WTS fans! It's LoafyLemon here, your friendly neighbourhood adult-game dev. Today, I'm going to give you a sneak peek into the process of implementing CG scenes (hand-drawn smut) in Witch Trainer Silver.

The process starts with sourcing the perfect CG images. We're quite picky about this *cough* as are most of our users *cough*, as the quality and style need to match the overall aesthetic of the game as closely as possible, which I must emphasise...

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CG Preview - A Rising Problem

Greetings and happy New Year to everyone! You may recall seeing the various faces I sketched a few weeks ago. I'm delighted to share that my fifth and final reveal is now ready. It took me roughly 14 work days to go from the initial sketch to completion. This CG will be animated using old-school hand animation methods, potentially with 2-3 frames, and will include extra in-between frames to depict the climactic moments. Enjoy! 😉

Signed,
LoafyLemon

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Tonks' Countdown to Fun-Town

As we wrap up this roller-coaster of a year, I just wanted to take a moment to reflect on the journey we've had. It's been a marathon, not a sprint, but here we are, still standing and pushing forward.

This year threw some curveballs at us, and not gonna lie, it got tough. But guess what? We didn't throw in the towel, and neither did our awesome community. Big shout out to all of you awesome folks who've been riding this roller-coaster with us. Your support means the world, and even tho...

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Poll: Where Art Though?

Hey folks, LoafyLemon speaking!

So, whoa! The whole behind-the-scenes thing blew up way more than we thought! It's like the liveliest post in years – how awesome is that?

Since a whopping 90%+ of you are down for the behind-the-scenes art-mageddon, and we totally underestimated the hype, let's throw in another poll. This time, it's about where you want to catch these sneak peeks – on Discord, or should we double down and share them here on Patreon too?

Initially, we figu...

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Poll: Behind-the-Scenes Sneak Peeks?

Hey guys!

We've been brainstorming some cool ideas to spice up our Patreon experience, and we want your input!

How about we introduce a new thing? We're thinking of dropping some behind-the-scenes content – you know, the raw, unpolished stuff. Concept art, work-in-progress snaps, early dialogues, and sneak peeks at new code features.

To keep things tidy, we've set up a little corner on Discord called #dev-dump. That's where we'll spill the beans on our works in progress, s...

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CG Preview - Hands-on Inspection

Hey folks, we understand you're eagerly anticipating the 1.46 update. To ease the wait, we wanted to give you a sneak peek into yet another new Luna scenes that'll be part of the upcoming release. Hope you enjoy this little preview!

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Diving deeper into Luna's wardrobe of requirement

Hello everyone, and happy Friday! In today's teaser, we're showing off some new outfits from the upcoming Luna update.

Some would call them slutty, but we prefer to call them quirky… At least when Luna asks for our opinion. Wish you all a good weekend.

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Devblog #10 - Double digits!

Hello world, Johnny here with another devblog.

As per my last devblog, I’m currently in the midst of writing spoiler heavy content, so I’ll only lightly touch on the work.

I’ve completed the writing required for the upcoming Box-o-Fun event for Luna, and I’m currently incorporating some event checks to add some variety. For example, if the player has completed Hermione’s Box-o-Fun event. After this, I’ll proceed with the proofreading phase.

I’ve also started ad...

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Diving into Luna’s wardrobe of requirement

Greetings! I just took a deep dive into Luna’s wardrobe of requirement, and you guys won’t believe what I found.

Three new sets of clothing for Luna!

But that’s not all. We’re also adding a new feature, and we’re introducing it today in the form of facial piercings. In the past, we couldn’t tie items with facial expressions, but now we can.

As a result, we’ve added an elegant eyebrow piercing and a studded mouth piercing for Luna.

-Johnny

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Witch Trainer Silver - Asset Pack #5

Hi there! We've got a fresh high-resolution art asset pack ready for you to download. This pack contains all the new clothing items from the past year, as well as some sets from the upcoming update.

Just a heads up, this asset pack is not meant for users to add to the game themselves; it's a collection of high-quality source files for in-game artwork. Enjoy!

P.S. All previous Asset Packs are included.

Link: 2023-10-05 14:01:04 +0000 UTC View Post

Project Update: Temporary Changes Ahead

Update 2023/10/26:

Hey, Loafy here. As you might already be aware from the updates on our Discord, I had to temporarily step away from the project due to a family bereavement. However, I wanted to reach out and keep our patrons in the loop. I'm gradually getting back into the swing of things, but please bear with me as it might take a little time for me to fully readjust to our regular schedule. Your support means a lot, and I appreciate your understanding during this ...

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Devblog #9 - To degeneracy and beyond!

Greetings, everyone! Johnny here, with yet another devblog.

As I'm in the midst of working on Luna writing, I'd like to take a moment to share some ideas I've written down while going over Hermione's content. Before I proceed, I want to provide a heads-up that this post may contain spoilers. My intention with this post is to gather valuable feedback from all of you and to create an opportunity for you to contribute your own ideas before I delve deeper into the planning and writing proce...

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CG Preview - A helping hand

Hey folks!

Guess what? We've got something special cooking up for the upcoming Luna update, and we're ready to give you sneak peeks over the next few weeks, starting right now.

The image above is just a glimpse of what's in store for the Luna update. Brace yourselves for a diverse range of options in the upcoming personal favours. You will get to explore various choices like deepthroating, handjobs, licking, swallowing, and some more kinky stuff, but you'll learn more about it in ...

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Devblog #8 - Luna's Brie-lliant Update

Hey there everyone, time for the latest developer blog update!

I'm really glad to hear that a lot of you enjoyed the recent big update featuring Cho. Your support truly means a lot to me. We faced some major challenges due to engine changes and internal redesigns, but despite the odds being against us, we managed to roll out the update successfully.

One of the really cool things I got to work on for this update, which sets our Ren'py game apart, is the interactive split view for C...

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Devblog #7 – Diving into the Loony bin

Lads and gals,

Johnny here with another dev blog post.

As mentioned in the previous announcement, we're currently working on the next update, which puts focus on Luna.

I've been knee-deep in my writing hole the past couple of weeks, and I would like to share something about two of the events that will be included in the update.

The first one is the "Talk to me" event chain for her upcoming favour tier. I'm excited to say that now when we've got a dedicated artist, this...

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A touch of Luna-cy: Announcement for the next update

Hey there, fellow trainers!

We hope you're having a blast with the current game update. We've been thrilled to see your passion and enthusiasm for the game grow with each new release. Now, let's talk about the next update - it's going to be all about Luna!

No, not the moon; we're talking about our beloved ditz, Luna Lovegood. She's getting a lot of attention in the upcoming update, and we look forward to seeing how you'll interact with her in the game. We don't want to over-hype t...

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Witch Trainer Silver – Update 1.45.3

Hello everyone,

I hope you're enjoying the latest update! We've been working on addressing some pesky bugs, and it took us a few days to smooth everything out, but we got there in the end! Here are a few mentions of what the new patch brings:

  • Tonks hangouts are now fixed, and we've resolved the issues with the new multithreading solution.
  • Introducing a new toggle for autosaves, allowing you to turn them off.
  • Various minor tweaks and fixes.

Addit...

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Witch Trainer Silver – Update 1.45.2

Hey everyone,

We've got some news to share with you today! The Android version of the game is finally being released as we speak. Now you can enjoy the game on your Android devices without having to carry a computer around.

But that's not all. We've been working hard to further improve the performance of the game on both PC and Android devices. Thanks to the implementation of some fancy programming tricks, the game now runs smoother than ever before.

We've added multithreadi...

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Witch Trainer Silver – Update 1.45.1



Ladies, gentlemen, and all those in-between, the moment you've all been eagerly awaiting has arrived. We are delighted to announce that the works have finally been completed, and update 1.45.1 is currently being released!

This update has taken us a solid 6 months to finish and has paved the way for future updates, enabling us to work more efficiently and swiftly. The full changelog will be po...

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Devblog #6 – Hot Stuff

Hello, Johnny here with another devblog.

Things have been hot here, with the summer heat and also due to the work I'm currently doing. This will be another shorter post, as we're really busy, but I'll do my best to make it worth your while.

Since my last devblog post, I've finished the improvements to Hermione's writing and event checks. There are quite a few things I want to talk about in detail, including future ideas, but that will have to wait until my next post as it will be ...

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The Empress’s New Clothes #2

Hello everyone! Here's yet another sneak peek of some of the upcoming new fashion choices for Cho. Enjoy! 😉

P.S. We're still in the process of adding the finishing touches, so stay tuned for another sneak peek coming your way soon.

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Devblog #5 - Edging Towards the Release Horizon

Hiya,

Guess what time of the month it is? Nope, not that time! It's time for another devblog, woohoo! Hope my last entry didn't put you into a coma. Don't worry, this one will be short and sweet, I promise.

So, as you already know, we've rolled out a pre-release update for you cool beans to help us squash those pesky bugs, while we continue adding all the juicy stuff we planned for this update. Gotta say, I was expecting a ton more issues to be reported. Either our hard work paid ...

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